UnknownSouljer
[H]F Junkie
- Joined
- Sep 24, 2001
- Messages
- 9,041
You're taking into account final output resolution? Maybe my memory is playing tricks on me but I seem to recall playing Quake at a higher resolution than 256x224
If you are referring to the resolution of the N64, the minimum was 320x240 with a maximum resolution of 640x480 with a few anamorphic and widescreen formats available (16:9). Something unique for its time. That higher resolution often required the 4MB RAM expansion pack.
As far as PC gaming was concerned, most games that were not using DirectX were either 640x480 with a scant few at 800x600. 1024x768 was the punishing resolution that only high end hardware could achieve. That was introduced as really only possible in 98' with dual Voodoo 2s. The first one maxing out at 800x600 the second one required for even being able to enter in 1024x768. Although some other video cards could "use" 1024x768 before the Voodoo 2, in any contemporary video game they were unplayable at that resolution. Later new rival nVidia released the TNT and TNT2 which began to change what was possible for the cost, but was still relatively expensive.
Your question however obviously has other implications. I will say that yes, PC games at the time had greater output resolution. That has always been the case throughout basically every console generation. However when considering overall fidelity especially when considering cost, I still with my statements that the N64 was unrivaled in terms of bringing 3D gaming to the masses. It's $200 launch price in 96' only went down as years went on. The price of a single graphics card let alone an entire system would exceed that during its entire lifetime.