Shantarr.Dalrae
[H]ard|Gawd
- Joined
- Mar 23, 2010
- Messages
- 1,074
Arena mode FTW, been in beta for what seems like years, got a few friends hopping on this weekend with me.
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you can hold down for auto attacks, but it slows you down. I have no trouble hitting people with double trigger skills, just have to time for the projectile speed and enemy movement.
balance is super good atm, some ultimate feels pretty cheap at time, but every god got the potential to be super annoying. Except the card guy, he just flat out blows.
Whats the problem here? If the HiRez staff member banned you without evidence that is one thing, but it is unlikely and doubtful.
Its amazing that people will defend even the most screwed up practices...I don't know if you're purposely being a blind fanboy or simply didn't read the thread, but it is absolutely clear that this was A LOT wrong with what happened in the linked story.
1. The guy, MID-GAME is able to get a hold of a Hi-Rez employee and have him watch his stream for suspected "hacks" Does everyone get this priviledge? Or just streamers / buddies of Hi-Rez?
2. By the next match, the ENTIRE team is banned. How often is action taken this quickly?
3. Later, on investigation, Hi-Rez bans the players for "other reasons unrelated to hacking" Basically, these guys got NSA'd. They got accused of hacking by lagging, but then the OP of the thread contacted Hi-Rez with extensive proof he wasn't so instead of Hi-Rez owning up to the mistake; they simply checked all their past logs for whatever random TOS violation they could find on the guys (likely language or something).
Reading some other threads it looks like this stuff happens often:
http://www.reddit.com/r/Smite/comments/24c9hq/smitegame_streamer_conduct/
http://www.reddit.com/r/Smite/comments/1qu38z/being_banned_by_mods_for_no_apparent_reason/
Hirez will drop support for this game just like they did to GA and Tribes Acsend. It's the only thing that there good at, dropping games.
The most recent update sadly involved some of the most questionable behavior yet, and the first really serious event that shows that HiRez monetization is getting out of hand.
First of all, they removed the ability to purchase icons for favor, and increased icon prices for many of the most popular significantly, to even 400 gems for one of them! Worse, those who already owned icons for say, Nu Wa, who just got a model update, got their "old" icon taken away from them and replaced with the new one, with the "old" one, going up on the store as a "Retro Nu Wa" icon that they'd have to pay for again! There's a long thread on the Smite sub-Reddit about this.
My personal grievance comes with the introduction of the "Chests", otherwise known as "gatchapon/random fucking boxes". For 200 gems each, you get a chance at a random gem-cost item. They have even introduced new "epic" skins that you can ONLY get from the random boxes, at the rarest tier of course. You can also get some of the rarer skins like the convention types. You could also win a 600 gem skin, 400 gem skin, 300 gem ward skin, 200 gem voice pack etc... in descending rarity. I'd feel better if the implementation didn't have any ultra-rare/exclusive/unpurchasable items, whereas someone could just spend 200 gems for a random skin plus a bonus or two, compared to 400/600 for picking a particular one, but adding the exclusives and rarities encourages players to play the "slot machine" hoping for the "good stuff". I've never been a fan of "random" boxes, especially those with exclusive items; its basically adding a form of pseudo-casino gambling requiring real currency -, as well as being one of the worst, most greedy monetization strategies I've seen; sadly, often partnered with other equally horrid ideas. It shows that a game is targeting "Whales", big spenders, instead of encouraging the majority of the playerbase to pay a more reasonable amount, and that's a bad precedent for the long term health of the title.
HiRez has made some recent decisions that show their monetization strategy is pointing more and more towards the practices from Asian and Mobile titles, which are near universally player-hostile. I became interested in Smite only because they offered the "God Pack" for all characters for around $30, allowed many purchases to be on Favor (in game earned currency) as well as Gems. Their new partnership in China with Tencen, the Chinese publisher/manager giant, means they aren't hurting for cash, but all of these new business decisions seem to show they've been infected with the worst sort of ideals. Some hypothesize that HiRez and Tencen want to squeeze Smite players as much as possible before the MOBA bubble pops, others say its just the new greed-first paradigm seeing the success of League of Legends, but whatever it is it doesn't bode well for Smite, or gaming as a whole.
The most recent update sadly involved some of the most questionable behavior yet, and the first really serious event that shows that HiRez monetization is getting out of hand.
Hmm, I put about 20hrs in the game on the more non-moba type modes and stopped coming due to it not being particularly fun... Sounds like Tribes all over again, expect the gameplay P2W stuff coming next (6months?).
People have been saying since Smites creation it was going to be p2w and customers were going to get screwed over by Hirez. So ignoring the fact you can earn all gods for free, or you can buy the god pack that gives you all current gods and future gods for $30, all skins, voice packs are purely cosmetic, we most definately have a money grab here and a pure p2w game.
Grinding for one skin for one god takes what, 30 hours? Grinding for a new god takes how long? 60hrs? It wasn't worth the time for me.
Yeah, it's part of the reason why I only play Arena and Assault. They typically don't take more than 15 minutes a match and you can have a good time playing with gods you're not good with and generally won't catch any flack for sucking. I hate the general MOBA meta as the seriousness just isn't fun for me.
Try siege.
Tried my first Siege game last night. What a blast!
The siege element wasn't over-prevalent which was my main concern. I didn't want it feeling like the Strand of the Ancients WoW battleground abomination... which thankfully it didn't
It's also way closer to Twisted Treeline. There's a boss in the middle you fight over, two lanes, etc.
I still think i'd like the 3v3 map better... all it's missing is a boss with a big buff to fight over. But I get that's not the goal with that map. Anyway, good times.
Finally getting better at buying items. It felt daunting at first, but the more I play the more I realize there's basically an item for every item in LoL. Just have to find it ^_^
Really wish you could carry more than one ward ><