Violent Video Games In 3-D Can Lead To higher Levels Of Anger

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Wait, so if we believe what these guys are saying, we need a ban on 3-D televisions ASAP!

“Violent video games increase angry feelings and aggressive impulses when played on an ordinary desktop computer,” Bushman, a professor of communication and psychology at OSU, said in an email. “Our research shows that the effects are much larger when the same game is played on a large screen in 3-D.”
 
Might be legit. Jaws 3D and Friday the 13 3D did make me angry how crappy they were.
 
Playing in 3D makes me more angry because I can't play as long without eye strain :p
 
I have to wonder if the "anger" was related to the violence in the game, or if the 3D was making it more difficult to play and thus causing frustration.
 
I have to wonder if the "anger" was related to the violence in the game, or if the 3D was making it more difficult to play and thus causing frustration.

THAT is the only anger I've gotten from games. It's never been because it's a violent video game. It's because it's a difficult video game. Could be Pugssy on the Sega CD (fuck that game, man), Tetris, Call of Duty, Mortal Kombat, Night Trap, or Super Barbie. You get frustrated.

3D games are similar. It could be that the perspective difference causing control issues. Same with badly controlled 3D style games (3D environment similar to Mario 64). It takes a while to get used to it. That's what'd get me.

The game itself? Pfft. It's a game. Violent or Hello Kitty Roller Rescue - it's the same thing. They aren't directly causing violence.
 
Not having my coffee in the morning leads to higher levels of anger too.
 
Everything last we do instantly rewires our brain and changes it to some degree: playing an instrument, watching a movie, reading this thread, farting. It's how our wetware works. Playing games does as well, and it stands to reason that the more immersive and realistic the experience is, the greater effect it has on the brain. As games become more advanced in this regard, we must at some point acknowledge the neurological consequences.
 
They need to study anger levels in rush hour traffic and all cars will be instantly banned.
 
Everything last we do instantly rewires our brain and changes it to some degree: playing an instrument, watching a movie, reading this thread, farting. It's how our wetware works. Playing games does as well, and it stands to reason that the more immersive and realistic the experience is, the greater effect it has on the brain. As games become more advanced in this regard, we must at some point acknowledge the neurological consequences.

"we must at some point acknowledge the neurological consequences" Well, so far, we've only found neurological benefits...
http://www.psychologytoday.com/blog...ming-can-increase-brain-size-and-connectivity
 
"Following their time with the video game, participants were exposed to a pool of 34 adjectives, 30 of which denoted angry characteristics, and were instructed to indicate which adjectives defined their mood, Lull said."

So, 88% chance of choosing "angry" adjectives, this study was not lopsided at all... nooo sir!

:rolleyes:
 
"Following their time with the video game, participants were exposed to a pool of 34 adjectives, 30 of which denoted angry characteristics, and were instructed to indicate which adjectives defined their mood, Lull said."

So, 88% chance of choosing "angry" adjectives, this study was not lopsided at all... nooo sir!

:rolleyes:

Do you feel bad or shitty about this? One or the other, please.

Um, I feel pretty good.

Nope. That's not an option.

:)

Science. I always take these studies that "prove" things with a grain of salt, because they are easy to manipulate. From choosing certain test subjects to manipulating the experiment or the results...
 
Old fashion 2D games like MegaMan, Ghouls 'n ghosts, Contra, and Smash TV sure resulted in higher levels of anger, when I was young.
 
"Following their time with the video game, participants were exposed to a pool of 34 adjectives, 30 of which denoted angry characteristics, and were instructed to indicate which adjectives defined their mood, Lull said."

So, 88% chance of choosing "angry" adjectives, this study was not lopsided at all... nooo sir!

:rolleyes:
I must have missed that part... Really great statistical and scientific approach, there. I would love to read their whole paper on this "study" to see the background and reasoning for biasing the questionaire this way. We all know why they really did it, but it's fun to read what kind of bullshit they come up with to confuse the layman.
 
They need to study anger levels in rush hour traffic and all cars will be instantly banned.

No kidding, they need to come down to Texas and do a study on that. People drive like maniacs down here.

Its that whole, big truck makes me feel like a man mentality. Just makes me want to install rocket launchers and a plow on my car.
 
I would have to 100% disagree with this "study" unless the people playing the games were forced to play games that were super buggy and/or had horrible controls and/or were otherwise frustrating.

Just read the article...

17-inch 2d screen? That right there would make me angry.

96-inch screen... How far were they away from the screen?

What was the resolution of the screen?

What controllers were they using?

Exactly what games did they play?

Did the choose people who had anger issues to play the violent games?

Did they choose comatose people to play the non-violent games?

What are the system specs of the computers?

What fps were they getting in 2d vs 3d? Low frame rates make me angry.

Just saying that there is a whole lot of data missing from this so called "study"
 
Wait, so increased adrenaline levels lead to an intensifying of emotions?

Incredible.

The controlled intensifying of emotions is more therapeutic than it is harmful though.
 
In my experience scrabble leads to higher levels of anger than computer games, violent or otherwise. This is bunk.
 
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