The Division to have "fair" microtransactions

Plague_Injected

Supreme [H]ardness
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Because paying $60 to pay more money for stuff is so cool.

On How The Division's Microtransactions Will Be 'Fair':

"What we're looking at, and this is still being developed, but what we're looking at is...we want to have a fair trade, fair transactions. So we want to offer gamers things that they actually feel have value to them. As long as they do that, and you're open with it and up front with 'this is the cost, this is what you get' then I think you can have any type of transaction in the game. What frightens me is manipulative trading, where you pretend that it's a free experience when in fact you're not being truthful because you don't intend it to be free. You're only saying that to draw people in. Your intention is to make people pay. And that's where I think there's an ethical problem with free-to-play games. Charging for content in itself is fair; I don't have any problem with that. So what we're looking at is we don't want to have pay-to-win, but we are definitely looking at things where you can gain time or comfort. Bag slots would be a thing that if you really want to have everything in your bag all of the equipment at all times. Maybe it's not practical, but it doesn't really give you an advantage over other gamers. Some things require time in the game and some people don't want to invest time; they want the shortcut. So we're looking at those types of trades."
 
I actually feel that having more bag space is definitely an advantage. It's not a huge one, but it is most definitely an advantage. That said, as long as the standard inventory space is adequate, I don't have too big of an issue. Just please don't make the standard inventory tiny as hell just to get people to spend money (lots of F2P games do shit like this). As far as EXP boosts and whatnot, I don't have a problem with them. If someone wants to spend a few bucks to level a bit faster, I say let them. It doesn't have an impact on anyone but the person that spends the money. The only game I know of that does microtransactions the "right" way is Path of Exile. Everything you can buy there is 100% cosmetic, and plenty of people still buy stuff from them.
 
Well, there goes most of my interest in this title.

There is no excuse for microtransactions in a full prices game. ZERO.
 
Well, there goes most of my interest in this title.

There is no excuse for microtransactions in a full prices game. ZERO.

You have to remember this is basically an MMO, so of course they we're going to try to generate income somehow. Now, I will definitely have a problem if they try to pull some bullshit like having microtransactions AND charging for DLC. If that't the case, they can GTFO.
 
This pay for shortcut thing doesn't make sense to me, because anyone who are competitive enough will do BOTH grinding as well as paying to get the maximum advantage possible.
 
On How The Division's Microtransactions

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I would rather have microtransactions than subscription fees. No game is worth having to pay $10 or more per month to play. That's why I quite WOW after a month or two, maybe it's just the principle of it though. Dota 2 is free to play and I have spent a little more than $50 on it for various tournament passes and Compendium stuff.
 
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I would rather have microtransactions than subscription fees. No game is worth having to pay $10 or more per month to pay. That's why I quite WOW after a month or two, maybe it's just the principle of it though. Dota 2 is free to play and I have spent a little more than $50 on it for various tournament passes and Compendium stuff.

This is the problem why is it $10 / month, why isn't it $5/month etc....?

The fundamental problem with game studios is they can never cut a fair deal because they are too afraid of losing the big initial rush cash cow.

Give me a game where I can pay how ever the heck I want.

Subscription - everything in the game completely unlocked and ready for me to use as long as I pay $5 or less / month with yearly rates where you save 2 months cost.
all in - something like $100 up front and everything is unlocked forever
$50 buy - everything on day 1 unlocked but new things have to be unlocked later on by subscription, grinding or otherwise
pay 2 win - starts out free have to grind the shit out of everything to earn it.

Then let the customers decide.
 
I would rather have microtransactions than subscription fees. No game is worth having to pay $10 or more per month to pay. That's why I quite WOW after a month or two, maybe it's just the principle of it though. Dota 2 is free to play and I have spent a little more than $50 on it for various tournament passes and Compendium stuff.

No game you're forking over $60 is worth either subscription fees or microtransactions.. It was never like this before. I have no idea why this is being accepted as the normal. I love Skyim to death but I laughed off Elders Scrolls Online from day one and refuse to give them a dime.
 
Same reaction as styckx here. If there is ANY kind of non-cosmetic microtransactions in a game, I have zero interest in it, whether "free-to-play" (pay-2-win) or otherwise. The fact that there is any non-cosmetic microtransactions on top of an initial cost is outrageous, though completely unsurprising. In any game where your appearance reflects your accomplishments, such as MMORPGs, I dislike even cosmetic microtransactions, though I will tolerate it (though I do not play any MMORPGs, as none of them offer anything more than the first ones 15+ years ago).

There is nothing wrong with subscription fees if it is a quality game and the continued support/development matches the price they are charging. Unfortunately, I do not think there has ever been a popular online game that where that has been the case. There has never been a truly good online game without serious (and years-old) gameplay flaws. Then on the financial side...charging an upfront price (and a high one at that), plus cutting out some content for pre-order/special/store-exclusive editions, plus making expansions & DLC non-free, and then adding a subscription fee (often on the high-end, $15+) on top of that, is barely any better than microtransactions.

It is just one big rip-off after another. As a result, I rarely buy new games now. In fact, among the games I do buy, independent and/or smaller studios with consumer-friendly practices develop the majority of them.

But this garbage will sell like hotcakes among the PC community, while they turn around and talk down on console gamers for buying the other garbage (often the same games) they buy. And everything will continue to get worse.
 
Actually even cosmetic transactions would have a gameplay effect, and give the buyer an advantage, if they were tradeable and in a game with an player economy.

Also time advantages are gameplay advantages. Time really is the most important commodity, especially in MMOs, where fundamentally everything boils down to a time opportunity cost. If you "save" time somewhere you can apply that elsewhere. If I save time leveling I can spend more time making gold for example.

If convenience items translate to a time advantage then they in turn are gameplay effecting. If a larger bag means I spend less time running back to sell (or whatever) how is that not an advantage?
 
Well it is pretty simple now. If it is ubisoft, wait for the $5 sale. Blanket policy.
 
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