Doom Turns 20 Years Old Today

I download DOOM from the Apogee BBS today 20 years ago.

Wolfenstine 3D proceeded Doom. But Doom had lighting that really gave it an erie atmosphere.

The FPS in it's purist form.
No cut scenes, no narrator, no half hour into. Just exploring the map and plenty of surprises and discoveries.
 
that game was awesome, i purchased the shareware floppies along with my families first x86 PC
dos 6.0 and win 3, ibm 486 66mhz vl-bus with no soundcard 540mb harddrive
 
I still have my Doom demo diskettes I got stuck to the front of some PC Magazine back in the day in a box somewhere. I doubt they still work though :p
 
Forget the nostalgia, I want Doom4! I remember playing with a friend in coop by connecting over our then top of the line US Robotics 14.4 baud modems. It was the first thing I did after upgrading my 2400 baud modem.
 
Forget the nostalgia, I want Doom4! I remember playing with a friend in coop by connecting over our then top of the line US Robotics 14.4 baud modems. It was the first thing I did after upgrading my 2400 baud modem.

Meh, IMHO, Nostalgia is all games like this are good for.

FPS games have come a long way since the moronic run and gun "deathmatch" style cognitively impaired gaming style. A lot has improved since Doom. Half-Life and deus Ex revolutionized FPS gaming, and even multiplayer games require some teamwork and thinking these days,which is a huge improvement over brainless twitchy deathmatch.

Even Guake 3 was a game behind it's time. We don't need games like that anymore.
 
Zarathustra[H];1040457758 said:
Meh, IMHO, Nostalgia is all games like this are good for.

FPS games have come a long way since the moronic run and gun "deathmatch" style cognitively impaired gaming style. A lot has improved since Doom. Half-Life and deus Ex revolutionized FPS gaming, and even multiplayer games require some teamwork and thinking these days,which is a huge improvement over brainless twitchy deathmatch.

Even Guake 3 was a game behind it's time. We don't need games like that anymore.

Twitchy arena shooters aren't brainless. At least if you want to get good, they aren't. Luckily the market can support games like Deus Ex and games like Quake at the same time.
 
Twitchy arena shooters aren't brainless. At least if you want to get good, they aren't. Luckily the market can support games like Deus Ex and games like Quake at the same time.

Well, to each their own.

IMHO, even Counter-Strike and the Call of Modern Battlefield series are too run and gun for me these days.

Best recent (last 5 years) FPS titles for me have to be the S.T.A.L.K.E.R series for single player and the Red Orchestra 2 series (in Realism mode) for multiplayer.
 
Zarathustra[H];1040457792 said:
Well, to each their own.

IMHO, even Counter-Strike and the Call of Modern Battlefield series are too run and gun for me these days.

Best recent (last 5 years) FPS titles for me have to be the S.T.A.L.K.E.R series for single player and the Red Orchestra 2 series (in Realism mode) for multiplayer.

I dig those games, too (STALKER, Deus Ex). That doesn't mean I can't fire up Quake Live or UT99 once in a while and twitch out. To be competitive in a twitch shooter, skill is required. Even in crap games like CoD.
 
*** snip ***

Ummm, are you my doppleganger?

When Doom came out:
- I was 18.

- Was into PC's since Jun/Jul '89 and came from a C128.

- I was rocking a 386SX/33 (no MCP installed), had 4x256K RAM.

- Was still playing W3D and was anxious to see how this new state-of-the-art FPS game was going to compare.

- Was really happy that I had an SBpro/AdLib/Midi compatible sound card "Super Sound Origins 3D" to get the full Doom experience.

- Frequented a few staple local BBS's and was UL'd/DL'd stuff daily...my favorites were Assassin's Guild, Larry's Hot Tub, Mages Inn, Atomic Dustbin, The Hideout, Online Pitstop, Hawg Wild, Black Ice, WizardNet, and Necropolis.

- Used Telex software with Ymodem-G Batch and finally Zmodem protocols.

-1993 was the same year that Privateer was released, and I used a hex-editor on the save game files to give 1,000,000 credits for whichever ship (Tarsus, Galaxy, Orion, or Centurion) the save file was for - right at the start of the game. Blasted my savegame files to every local BBS that would host them and got some nice recognition from some local gamers.

- Ah, the memories.
 
Ummm, are you my doppleganger?

When Doom came out:
- I was 18.

- Was into PC's since Jun/Jul '89 and came from a C128.

- I was rocking a 386SX/33 (no MCP installed), had 4x256K RAM.

- Was still playing W3D and was anxious to see how this new state-of-the-art FPS game was going to compare.

- Was really happy that I had an SBpro/AdLib/Midi compatible sound card "Super Sound Origins 3D" to get the full Doom experience.

- Frequented a few staple local BBS's and was UL'd/DL'd stuff daily...my favorites were Assassin's Guild, Larry's Hot Tub, Mages Inn, Atomic Dustbin, The Hideout, Online Pitstop, Hawg Wild, Black Ice, WizardNet, and Necropolis.

- Used Telex software with Ymodem-G Batch and finally Zmodem protocols.

-1993 was the same year that Privateer was released, and I used a hex-editor on the save game files to give 1,000,000 credits for whichever ship (Tarsus, Galaxy, Orion, or Centurion) the save file was for - right at the start of the game. Blasted my savegame files to every local BBS that would host them and got some nice recognition from some local gamers.

- Ah, the memories.

Wow, I'm looking in a mirror... (almost) Came from C64 and Amiga, had a 386DX40, but upgraded to a 486 DX50 (though I had 286 and an XT in various stages of completion before those.) I remember Telex and QModem Pro. (I used QModem more though.) Moved from an SB16 to a Gravis Ultrasound around the time Doom came out. (it had a better fake General MIDI guitar... :D )

Loved the local BBSes. Used to transfer ridiculous amounts back and forth to them. (had to tell my parents not to use the phone for the next 2 days) :D
 
Ummm, are you my doppleganger?

When Doom came out:
- I was 18.

- Was into PC's since Jun/Jul '89 and came from a C128.

- I was rocking a 386SX/33 (no MCP installed), had 4x256K RAM.

- Was still playing W3D and was anxious to see how this new state-of-the-art FPS game was going to compare.

- Was really happy that I had an SBpro/AdLib/Midi compatible sound card "Super Sound Origins 3D" to get the full Doom experience.

- Frequented a few staple local BBS's and was UL'd/DL'd stuff daily...my favorites were Assassin's Guild, Larry's Hot Tub, Mages Inn, Atomic Dustbin, The Hideout, Online Pitstop, Hawg Wild, Black Ice, WizardNet, and Necropolis.

- Used Telex software with Ymodem-G Batch and finally Zmodem protocols.

-1993 was the same year that Privateer was released, and I used a hex-editor on the save game files to give 1,000,000 credits for whichever ship (Tarsus, Galaxy, Orion, or Centurion) the save file was for - right at the start of the game. Blasted my savegame files to every local BBS that would host them and got some nice recognition from some local gamers.

- Ah, the memories.

hehe, For me:

B]When Doom came out[/B]:
- I was 13.

- Was into PC's for the last few years, but only playing with my parents monochrome laptops. Got my first own PC (a 286) in late 1991.

- My friends and I used to do makeshift "Lan Parties" by them bringing their computers to my house, and daisy chaining them together using null modem cables.

- I was rocking my 286 8Mhz overclocked to 12Mhz. Had 1 meg of ram, a VGA card, 20MB hard drive an a one 5.25" floppy drive. A year later I'd be rocking a 486sx25 overclocked to 50mhz.

- Same here, was still playing W3D and was anxious to see how this new state-of-the-art FPS game was going to compare. My favorite game then (as now) however was Sid Meiers Civilization.

- Same here, my SBPro was one of my best purchases of the early days. I had that thing pulling it from build to build, until I finally splurged on an AWE32 a few years later.

- I was also into the BBS scene, but I originally got Doom from floppies on a magazine cover

- I too loved Privateer, but I never cheated. Never cheated at any game I've played. Well, at least not since the original Sim City, when it was all too tempting to type F-U-N-D-S and watch the mayhem ensue...
 
...(had to tell my parents not to use the phone for the next 2 days) :D

That kind of shit didn't last long at our place... my parents made me pay for my own phone line. Suited me fine, I ended up running an (adult) BBS which quickly paid for itself and then some and grew into a 4-line monster. :D
 
That kind of shit didn't last long at our place... my parents made me pay for my own phone line. Suited me fine, I ended up running an (adult) BBS which quickly paid for itself and then some and grew into a 4-line monster. :D

Breaking News Mar 15, 1994
Blue Falcon flips the switch on new adult BBS, named "Spready Gold".
Tune in as we take an in-depth look, with more to come.

:eek:


+1 internet to anyone that can name the recent source of the satirical bbs name I chose above.
 
Zarathustra[H];1040459016 said:
Honestly, I can't remember. It's possinle that I didn't play it until the year after when I upgraded to my 486sx25

It couldn't. Used that 386 memory manager that made it all one continuous block, removed the base memory limitation. Can't remember what it was called.
 
I played Chex Quest (a nonviolent version of Ultimate Doom) before I ever heard of Doom.

chex_shot.jpg

lol i remember that.

I wonder if anyone ever played Mr. Pibb?

pibb-1.png
 
I was 9 years old when I first played Doom. I remember when dad brought a new PC home from the store and had Doom and Wolfenstein 3D to go along with it. Not sure if he bought them or they included it with the PC as bonus. My best friend and I would sit in the basement with the lights out playing through the games and eating Toni's pizza. Life was so simple.
 
It couldn't. Used that 386 memory manager that made it all one continuous block, removed the base memory limitation. Can't remember what it was called.

Ahh, I never had that. I just remember spending hours tweaking my autoexec.bat and config.sys files to free up as much base RAM as possible, while still fitting all the appropriate Soundblaster Pro and serial mouse drivers in there. :p
 
I started to play doom but got killed too many times and those small spaces did make you feel claustrophobic.
Back before they had trainers or any type of cheats.
Some of the old games were practically impossible to beat, just too difficult.

In 1993 I still had my C64 and I don't believe I was playing it on that so it was many years later.

As for the switch, himem? I recall the original DOS Star Wars x-wing you had to add that to get extended memory or something to that effect.
 
I remember back in 1992, playing a prototype of the original DOOM.
There was a four-system station setup which was in place at a grocery store.

I remember my cousins and I all sat down in a different booth, and were actually able to walk around in the game, see, and shoot at one another's characters.
I was so blown away, I was like, "I can see you! Move backwards!"

He would move his character backwards.
*MIND BLOWN*

I was 6 at the time, and in first grade.
You guys are soooo old! :p

Great times though, I remember playing Wolfenstein 3D with my dad on a 386SX 25MHz (no 80387 MCP), no soundcard (used mobo speaker only), and a Trident 256KB VGA card.
Damn, the days when gaming was so innocent, fulfilling, and had amazement with the fun! :D
 
As someone who had an Intellivision and Atari 2600 as a kid, let me say Doom and Wolfenstein might be the two biggest turning points in the industry and the biggest reasons damn near everything is a FPS today.
I played the hell out of Doom on the PSX, but it was Quake that made me buy and build my first real gaming PC.
Doom also birthed a slew of big names from its original development crew. As a gamer, I'm thankful for it.
 
oh wow.. yeah, the good old days of tweaking the config.sys and autoexec.bat endlessly. I had some crazy config.sys entries to get all reserved memory available for useable mem.. frame=c000 and some more stuff..
 
I loved Doom, I remember a friend gave me the shareware disc for my 13th birthday..I played the hell outta that episode but never got the full game until a few years later..

And when I finally got the shareware version I fired it up on our 386sx/25 with 4MB RAM and after ten minutes playing (in a scaled down window) I was violently ill. The new 'up and down' motion of your character 'walking' was too much for my senses. In fact it's still pretty easy for me to get motion sick in some games today ... I'm looking at YOU, Bioshock franchise!

That happens to you too? I know a guy that would literally get to the point he would have to lay on the floor and keep his eyes shut or he would puke everywhere if he played CounterStrike for more then 15 minutes or so..At the time I thought it was crazy until it started happening to me..I get a violent pain in my neck, along with a severe migraine and feel like I am going to puke..

This used to be really bad back when Direct3D wouldn't let you use a refresh rate override in games that wanted to force some insanely low RF of like 30hz..

oh wow.. yeah, the good old days of tweaking the config.sys and autoexec.bat endlessly. I had some crazy config.sys entries to get all reserved memory available for useable mem.. frame=c000 and some more stuff..

The worst experience I ever had tweaking files was on a boot disk for Jane's ATF (flight sim I logged over 1000 hours in)..I bought it the day it came out along with a brand new Microsoft Sidewinder 3D Pro joystick from Staples..I got home installed the game (P100 8 MB of ram) only to find that when I tried to run it in true DOS it kept telling me it needed an additional ~60K (about that) of free ram...

I literally spent 3 days (after school) tweaking that boot disk and watching in agony as every time I attempted to run it the amount of free ram needed would go down, but it wouldn't run...I got to the point that I was so mad I literally went in and randomly changed 2 lines of code and magically it started working! I was blown away, and at that point made a decision I would NEVER, EVER WRITE CODE...
 
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