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Seems to be something wrong with TressFX on my rig, looks like shit. It defies gravity and just constantly bounces and floats around with every step.
Non proprietary technology is a win.
I love physx though the "Nvidia only" nature of it is tiresome.
would be nice if it gets open-sourced some day
Any DX11 card can use TressFX and that's the beauty of it. Nvidia should quit on Physx although it has been announced for the new Witcher 3. Too bad for AMD users.
Any DX11 card can use TressFX and that's the beauty of it. Nvidia should quit on Physx although it has been announced for the new Witcher 3. Too bad for AMD users.
I kind of dont like it, it looks good when its just blowing in the wind or moving slowly but the spread is out of control and makes it look like shes flailing around. They need to adjust it so its more clingy like real hair. My guess is I will turn it off after the novelty wears off.
Not all of us are on a DirectX platform though, hence my comment that it "would be nice if it gets open-sourced some day".
I like it. When its on its game, it looks awesome.
I will admit that it has its issues, mainly for me being that shadows seem off and that it sits above Lara's shoulders instead of on them, the effect is quite jarring and definitely suspends the reality of the situation.
Any proprietary software like this is an automatic failure. Game developers shouldn't have architecture specific add-ons like this because it's not in the best interest of the gamers.