Why is Counter Strike 1.6 so popular?

jbz7890

Gawd
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Sep 22, 2008
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I looked at the Steam game stats and noticed that about as many people are playing Counter Strike 1.6 as are playing Source and Global Offensive combined! I was disappointed with the lack of server options in GO, and I think this is a large part of the problem. Anyone know why 1.6 is still by the most popular version of CS?

http://store.steampowered.com/stats/
 
It runs on every computer. People fear change And it's very competitive.
 
I have no idea. I grew tired of the game before it got to that version.
 
How so? To me, all versions seem very similar except for graphics.
There is a different. Movement and jump mechanics are different, and I think hitboxes are slightly different (but someone is probably going to call me out on this one). So are the physics of some things.

Different engine, different mechanics.
 
There are people who spend time getting good at something and are unable to adapt, thus they stay with what they know.
 
The pro-competitive side of CS players tend to stick to 1.6 due to less latency/hitbox issues. Casuals and lesser yet still competitive players prefer CSS and everyone else falls under CS:GO.
 
CS:GO for me doesn't feel as smooth and accurate as CS 1.6

Also I don't know what it is but I get HS way more in CS:GO while people are running around while I am stopping and burst firing and its totally off the mark.
 
I really can't stand CS:GO which is funny because 5 years from now this thread will be titled, "Why is Counter-Strike Source so popular?"
 
This has always baffled me greatly.

People seriously need to move on, I know graphics aren't everything but this game is what, 11 years old now? it looks like a ps1 game or something.
 
This has always baffled me greatly.

People seriously need to move on, I know graphics aren't everything but this game is what, 11 years old now? it looks like a ps1 game or something.

Older if you include beta
 
This has always baffled me greatly.

People seriously need to move on, I know graphics aren't everything but this game is what, 11 years old now? it looks like a ps1 game or something.

Not only that but the game's mechanics are primative compared to modern games. What it does CS does well, but it just doesn't do much. I also can't stand, and never did like the buy system for getting weapons. I always found it very annoying.
 
because people like the first games more than remakes. The remakes just doesnt feel quite right, sure it might look better but just doesn't capture the same feeling as the first one.
 
It runs on every computer. People fear change And it's very competitive.

This a side from the "fear change" stuff. It's mostly a connectivity/hardware issue. Only 33% of the world currently has access to broadband. When you think of the netcode Source and more so GO need a solid broadband connection to play. Believe me I live in Montana its rough even in the city. Second 1.6 is tiny and can be run on anything even a tablet with the right tools. 56k or a DS0 is fine.

CSGO pub netcode still kinda sucks though its a big improvement on source. The more people on the worse my reg gets so when I'm playing anything bigger than 7v7 is just miserable, but on the flip side 5v5 is perfectly fine. I also don't think a lot of people know about teams and quick matching. They think CSGO is just like Source but it's not.

In CSGO you and your friends can just join a lobby and then request games. It takes less than 5 minutes to get a 5v5 and you're all on the same team. In that regard CSGo destroys 1.6 and Source. getting a 5v5 has always been a hassle until now. Fuck remember when you had to go start shit in an IRC channel to get a 5v5? Thank god I dont have to do that shit anymore.
 
Starcraft 1 is a skill game with no similar/direct remakes. No, SC2 does NOT count. SC2 is very dumbed down, think Diablo 3 vs Diablo 2.

CS 1.6 has no less than 2 extremely similar remakes that reward the same ability the same way and is directly transferrable. Sure people will complain about the "feel" but the games *are* the same.

So I'm somewhat confused about the popularity myself, but w/e. At least there are a lot of surf servers and stuff that are also popular I would guess.
 
I always preferred 1.6 over Source myself, not sure why. It just feels different, more sluggish I think. I think there will always be a shit-ton of 1.6 players.. I wonder how many 1.5 players would still be left if they never shut down WON. I remember the rage that was put into people when they were forced to update to 1.6. That and the fact that Steam blew cock at the time.

This has always baffled me greatly.

People seriously need to move on, I know graphics aren't everything but this game is what, 11 years old now? it looks like a ps1 game or something.

Why? If the graphics don't matter, like you said, and the gameplay is just fine, why move on? :confused: Should they be buying a new FPS every year like COD? I don't get it.
 
if you search about the number of players in mmo and browser-based games with ancient graphics you'll be surprised
 
There is a different. Movement and jump mechanics are different, and I think hitboxes are slightly different (but someone is probably going to call me out on this one). So are the physics of some things.

Different engine, different mechanics.

correct, hit boxes are more easily hit in css/cs:go where as cs1.6 are more difficult(imo)


The pro-competitive side of CS players tend to stick to 1.6 due to less latency/hitbox issues. Casuals and lesser yet still competitive players prefer CSS and everyone else falls under CS:GO.
1+

I always preferred 1.6 over Source myself, not sure why. It just feels different, more sluggish I think. I think there will always be a shit-ton of 1.6 players.. I wonder how many 1.5 players would still be left if they never shut down WON. I remember the rage that was put into people when they were forced to update to 1.6. That and the fact that Steam blew cock at the time.



Why? If the graphics don't matter, like you said, and the gameplay is just fine, why move on? :confused: Should they be buying a new FPS every year like COD? I don't get it.

so true, even though i do play source alot, i prefer cs1.6 but lately its hard to find a server thats not filled with hackers and annoying as kids that just spam mics..

i truly do miss WON, don't know if anyone remembers them days but i miss desert crisis 1.5 even more.. after steam took over everyone that played that mod just up and quit because they hated steam. its sad really was probably one of the best cs mods to date. hell in my book it still is.

everything in the game just runs smoother with 1.6 over css/go jumping, surfing, minimods, and so forth.

i dont think ill ever give up on cs even tho steam is a real pita. but that doesnt mean i dont play all the new games either
 
Hell, I would still play pre-source HL deathmatch if I could find a server that isn't loaded with Bots.
 
if you search about the number of players in mmo and browser-based games with ancient graphics you'll be surprised

^ This x 1000! I am shocked that the other day some guy stated he was in a top 10 guild and was using a video card from like 7-8 years ago. I couldn't believe it with how cheap parts are these days.
 
completely absolutely no. its nothing like CoD.. CoD aint got crap on CS, cs is far superior and just straight out more fun, with tons of ,mods that make it even more fun..

How is it nothing like it? It's a low player count modern setting team deathmatch on tiny levels with "realistic weapons". There's even "bomb disposal" modes and buying weapons. There is modding for both...and both are based off the same engine. :p
 
At this point, saying they are based off the same engine is starting to be a stretch.
 
inertia, stubborness, etc. Every single time valve made any move a ton of people would not move forward, but with most games there was some sort of push that forced them to move forward and eventually numbers dropped off. CS was the original realistic shooter that plopped onto the map at the right time and built a community so immense that that slow death is just taking longer than most games. You get all kinds of people who for one reason or another dislike even the slightest changes in balance / habit and they stick with CS. On top of that you have tons of people in developing nations and even in developed nations with sub par hardware. The biggest mistake valve made was not pushing people from the old game to the new game. It splits the community every time they release a new game and is causing them t dillute the franchise. On top of that IMO no one had a vision for CS, not even gooseman and the original creators, so they never could seem to move it forward and realize what it was the population wanted. COD and BF did this better and stole the thunder.

CSGO was a really bad move, they basically recreated CSS and tried to put in CS gameplay but it didnt work and is way ti similar.

I don't personally have a huge problem with it, but I will say this, all the players that refuse to move forward often spend alot of time complaining about COD etc.. But the reality is COD moves people forward and that keeps the community strong, Every time CS updates a huge number of people retract and split the game weakening it. This is apparent with CSGO and it wont be long before valve just throws their hands up and says apparently we cannot please anyone so why try, off to better things.

I constantly here people say this junk about how the game does not feel the same, but sometimes I think the reality is no modern shooter can be quite the same as an old one because of the simple fact it is an order of magnitude more intensive on a computer.
 
The pro-competitive side of CS players tend to stick to 1.6 due to less latency/hitbox issues. Casuals and lesser yet still competitive players prefer CSS and everyone else falls under CS:GO.

Except that the pro-circuit actually announced it was mostly leaving CS 1.6 behind. IN reality CS 1.6 has had probably the most responsive shooting in near any FPS game. Its old as shit , looks awful but the game is an excellent example of how to create a level playing field for competitive circuits.

CS:GO however in my opinion has an excellent hit box system and is probably going to replace 1.6 over the years. But one thing that will keep CS 1.6 around is the virtually simple hardware requirements.
 
Except that the pro-circuit actually announced it was mostly leaving CS 1.6 behind. IN reality CS 1.6 has had probably the most responsive shooting in near any FPS game. Its old as shit , looks awful but the game is an excellent example of how to create a level playing field for competitive circuits.

CS:GO however in my opinion has an excellent hit box system and is probably going to replace 1.6 over the years. But one thing that will keep CS 1.6 around is the virtually simple hardware requirements.

I agree completely, the controls in CS 1.6 are just ON; I can't think of another FPS that feels so precise.
 
Reason is because the fluid like movement of the controls is very natural. Same reason why all the call of duties have stuck to the quake 3 control mechanics. The games engines have some of the best controls over the character. Most natural movement. Have the least amount of input lag also. A lot of games are riddled with input lag and non-fluid like movement.
 
1) sound ! with proper headphones you can hear EVERYTHING, that's why i'm so anxious to try cspromod 1.09

CSPromod runs on the Source engine, but the sound spatialisation has been based on how the GoldScr engine calculates sound volumes instead of how it works in the Counter-Strike: Source game.

This does, however, not mean the sound spatialisation has been exactly like that of Counter-Strike 1.6 and the GoldSrc engine. The CSPromod development team have now caught a break, though.

The developers have found a way to replicate the sound spatialisation used in the GoldSrc engine. Put simply, this means the sounds in CSPromod will behave just like in Counter-Strike 1.6.

And that is basically what sound spatialisation is. Essentially, it is the way that a player perceives a sound depending on where the sound has to travel from.

For example, if a player fires a gun, but the sound generated by the shot has to travel through two walls, it will sound different than if you have a clear sight of the gunshot.

2) movement/player handling feels so smooth and tight as stated many times above

3) hit reg/hitboxes are pretty much perfect given you're using optimal rates and the server is up to the task

4) gunplay take actual skill, each weapon has a disticnt spray pattern and you get numerous accuracy penalties based on your movement, you have to compensate for recoil and spread so you're better off 2shoting ppl at range rather than spraying like a cod kid

5) money system, getting the most ouf cash is a must for competitive matches

6) It is Counter-Strike, nuff said !!
 
This has always baffled me greatly.

People seriously need to move on, I know graphics aren't everything but this game is what, 11 years old now? it looks like a ps1 game or something.

It's older than that. I was playing the betas prior to 1.0 retail back in 99. Half Life 1 mods...ahh memories.

It's a simple game. Easy to jump into because its inexpensive. There are also a ton of mods from gun game to superhero mods, etc. Tons of custom maps too.

And, what is "the game" that people need to move on to? I haven't played 1.6 or source in probably 3 or so years, but I can't think of a fps game that's been released in that time that compares to it. As others have said it has great controls, and in my opinion, doesn't suffer from useless amounts of environmental details. Nothing like backing up or strafing in MW3 only to get stuck on a barrel or chair.
 
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