Good.
Now they need to do something about it. Quickly.
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They weren't talking out their ass. PR people can only say what they know. If they were told those features where going to be there that is what they were going to tell people.
Which does mean the developers were talking out their ass...just to the PR guys and not us directly. It is still gross false advertising, and I would not be surprised to see this taken up officially in countries that believe in that filthy communist idea of consumer rights. Gamers are right to be angry about it.
Compare this to the press leading up to Dark Souls, where From Software has been so candid about what to expect from the port to PC, knowing full-well such honesty will result in lost sales.
I'm willing to believe they had originally planned all of it at the time, but decided not to say anything to anyone when it changed.
Considering how sparse the first one was (options-wise), and how similar this one seems in terms of the engine, I tend to think this was wishful thinking back when they delayed the game from Spring until August.
Darksiders PC owners,
Your feedback is incredibly important to us, so we have been working around the clock to address issues that some of you have been having, as well as adding features you have requested. The team is prioritizing finding solutions to these issues.
We are working on fixes for a number of bugs which can potentially block progression that have come to our attention, while also exploring adding additional features you have been asking for. This work includes vsync updates, improved shadow map resolution, X-axis options and additional keyboard mapping options (amongst other community requests). We hope to roll out a number of patches to address these issues in the weeks to come.
Keep your eyes peeled on Darksiders.com for updates on patch timing and content.
The Vigil Team
As most of you are aware, Vigil has been working hard to research and address each bug report in the forums thank you for all the input! I am happy to report we are prepping the 2nd PC patch that will go that will go live shortly. Were committed to supporting our community and this second update should resolve many of the issues you are experiencing.
PC Patch #2 Details:
In this patch your key mappings will revert to defaults.
Added Key Bindings option to the Pause Menu. (Previous location on the Moves List still there)
The V-sync graphics option is now functional.
Reaper Form now triggers correctly when using a Keyboard.
Video Settings save to the Steam Cloud correctly.
You can now sacrifice items below the 3rd row in the Possessed Weapon menu.
Target Reticules align properly at all screen resolutions.
Addressed crashes in Blackstone, including at the 2nd lever and during the Lilith cut-scene.
Various gameplay progressions fixes.
As always, thank you for your patience! Our team is working hard to address reports quickly & will keep you updated on the progress.
Please continue to post any bugs or issues you are experiencing within our Technical Help & Bug Reporting section of the forums.
Darksiders II Community Manager
-THQSledgehammer
Patch is live.
Just this alone is far more support than part 1 ever saw.
Not sure if it was intended to work like this, but Achidna's Fangs seem to be borderline godlike. They're not the strongest weapons in the game, but hitting enemies heals you with them equipped. They hit so fast that in pretty much any fight on "normal" you can just get close and hammer the Y button. I find myself barely using the scythe now. At first I figured they were only good for a little while, but they've carried me for about 8 hours of gameplay now.
Sounds similar to Grunty Industries. That level was a whole game within a game.Man...the Arbitor's maze is torture. It isn't all that hard, but it takes FOREVER. As usual, the Echidna's Fangs pretty much take care of you. However there are 10 full floors and to get the goodies (honestly, NOT worth it except floor 5) you have to complete each section between 3 and 5 times. That assumes you've either found all of the clues or looked up the path and never mess any up, too.
I finally got to the last floor last night and finally just had to put it down since I was so sick of it.
Hopefully I get something decent for all of this!
I uninstalled this abortion of a game. Just a horrible game play experience.
This is pretty much how it should've shipped.
This is pretty much how it should've shipped. No complaints and I suppose this is further proof that buying a PC game on launch day (even with the "free" DLC) is usually a mistake.
The shadows now look like they did in the first game, and the AA cleans up a lot of the weird edges on things. Performance supposedly doesn't suffer with either setting, even with so-so hardware, which is also nice.
I'm curious about the what part of the game aren't people enjoying.
I see posts about people hating it - is it just the action nature of the game, technical problems, or what? Did you play the first one at all?
It's essentially God of War crossed with a bit of Zelda and a bit Amalur, just like the first one.
I honestly really liked Amalur. If anything, I think Darksiders 2 probably couldve learned a little from the overworld of Amalur.
Beyond the repetitiveness of the dungeons, my major gripe with Darksiders 2 was just how pointless the overworld was. They needed something to break it up like Amalur had. I dont necessarily want towns or anything like that, but some additional overworld quests were sorely needed. As it stood, it was just 5 minutes of horse riding between dungeons.
Theres still one thing I never did figure out, though. There are weird invisible/outline creatures in a few areas, including the first overworld area. Ive been through every quest, talked to every person, and found almost everything short of a couple books and some rocks but nobody ever mentioned or gave me anything to find those creatures with. Unless you have to finish the Crucible or find all of the items, Im lost on what to do with those things.
Definitely a better game at what it does than Amalur IMO.
If this game had launched in the condition it's in now it'd be a different story. Anyone that likes God of War type games should eat this thing up.
and it ended up being kinda worse.