Has anyone played Stalker:Call of Pripyat. Please post !!!

The Tesselation is absolutely eye opening. Talk about making things look real. I love the ground textures that use this, they look almost photo-real. The previous STALKER games can look good with extra mods but they can't hold a candle to this.

I'm not disagreeing with you about this because I haven't seen Pripyat (or any game) running in DX11, since I don't have a DX11 card.

But I've heard other people say that you can't tell the difference between DX10 and DX11 in this game. You're saying that the difference is 'eye opening'.

I have to be a bit skeptical of statements like this. When Bioshock was released 2 years ago, I remember reading a thread at Gamespot's PC forum in which two people started raving on about how much better the game looked in DX10 mode - another person came into the thread and started talking about how his new DX10 card was on the way from Newegg and how he couldn't wait to launch Bioshock's DX10 mode. The discussion really made me want to buy a DX10 card.

When I finally did get a DX10 card I launched Bioshock right away to see the difference - the was none.

People said that the 'water effects' were better in DX10, but I still can't see it.
 
Is it a bug?

I just entered Pripyat and got into ambush. I killed all but one Monolith soldiers. Suddenly, Emission was announced and I needed to hide under the stairs in the building to survive.

At the same time this Monolith guy was looking for me in the building - I saw him from under the stairs. Suddenly Emmision hit and the guy didn't die. I was like - WTF? Game didn't let me be there where guy was due to Emmision and at the same time Monolith guy was completelly ok with it. Is it a bug or is it a feature of Monolith guy to survive Emissions? Anyway, how the hell they destroied helis without protection during Emission? I guess they should have protection. Hopefully it will be explained at the end.
 
Is it a bug?

I just entered Pripyat and got into ambush. I killed all but one Monolith soldiers. Suddenly, Emission was announced and I needed to hide under the stairs in the building to survive.

At the same time this Monolith guy was looking for me in the building - I saw him from under the stairs. Suddenly Emmision hit and the guy didn't die. I was like - WTF? Game didn't let me be there where guy was due to Emmision and at the same time Monolith guy was completelly ok with it. Is it a bug or is it a feature of Monolith guy to survive Emissions? Anyway, how the hell they destroied helis without protection during Emission? I guess they should have protection. Hopefully it will be explained at the end.

Are you playing any mods or vanilla? In vanilla, you should have come to a cutscene when you enter Pripyat from the tunnels. Then they take you to the laundry/hq. It is explained about the heli's later.
 
Are you playing any mods or vanilla? In vanilla, you should have come to a cutscene when you enter Pripyat from the tunnels. Then they take you to the laundry/hq. It is explained about the heli's later.

I'm playing vanila, no mods. I had a cutscene and then I accepoted a quest to search for an unknown weapon. there you got into ambush. and then I have this guy who survived the emmision. It is not a big deal. I just killed him and picked up the laser (or whatever it is) gun. I was just wondering how the hell this guy survived the emmission. He was not hiding as other stalkers and soldiers are doing during emissions.
 
Those monolith suits automatically apply antibiotics to the wearer when an emission is detected. Just another reason why monolith suits (and exoskeletons) are so awesome. ;)

Antibiotics iirc is the drug in the game that allows you to survive an emission. Don't ask me how this works though.
 
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Those monolith suits automatically apply antibiotics to the wearer when an emission is detected. Just another reason why monolith suits (and exoskeletons) are so awesome. ;)

Antibiotics iirc is the drug in the game that allows you to survive an emissions. Don't ask me how this works though.

The emission hits, you fall down, the emission passes, you stand up. Or did you mean from a realism perspective? Yea, then I don't know. It makes little sense.
 
Those monolith suits automatically apply antibiotics to the wearer when an emission is detected. Just another reason why monolith suits (and exoskeletons) are so awesome. ;)

Antibiotics iirc is the drug in the game that allows you to survive an emission. Don't ask me how this works though.


After you survive 3 emissions with antibiotics you become immune to emissions, so it likely doesn't have to apply them every time.
 
Those monolith suits automatically apply antibiotics to the wearer when an emission is detected. Just another reason why monolith suits (and exoskeletons) are so awesome. ;)

Antibiotics iirc is the drug in the game that allows you to survive an emission. Don't ask me how this works though.

So, if I buy exoskeleton I can stop worrying about emmisions?
 
Well,if only the Monolith faction is immune to emissions,it's an improvement over Clear Sky. So far as I could tell,no one was affected by them but the player's character. It wasn't a big deal with that game because I only experienced two gameplay emissions in the whole game.
 
Well,if only the Monolith faction is immune to emissions,it's an improvement over Clear Sky. So far as I could tell,no one was affected by them but the player's character. It wasn't a big deal with that game because I only experienced two gameplay emissions in the whole game.

In CoP everyone suppose to die during emmision if not hidden in safe place. I personally saw birds falling down from the sky during emissions. I have not seen people duying because it is difficult to look outside during emmisions :)

and , actually, in CoP emissions are coming one by one. I would say every 1-2 hours of gameplay there is an emmision. Taking into account that I'm about 30 hours in the game I experiemsed 15 emissions.
 
I know everyone is saying this game is the least buggy / best performing of the series but for me it's the opposite.

Terrible performance, like hard drive stutter making the graphics jerky (running off a Raptor). The game will pause for a few seconds here and there too. So I decided to use a lower graphics setting, setting the game to a non enhanced mode has made it impossible to re-enter the game (XRay Engine - A crash has been detected by BugTrap ). I have had to reinstall twice already!

I just can't get it to run smoothly. Any ideas?. :confused:
 
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I have excellent preformance with everything on maximum 1900x1200

Core2Duo e6750
4 GB RAM
ATI 5870
Windows 7 64 bit


Although I also have a bug with entering into the game. Very often xRay engine starts but game doesnot. So, I need to kill process and try again. However, when game started it works flawlesly.
 
Found a solution to get into the game, but I'm stuck at Static lighting. Looks like I'll have to reinstall AGAIN! BLOODY GAME!

http://uk.gamespot.com/pc/action/stalkercallofpripyat/show_msgs.php?topic_id=m-1-53516164&pid=959904

I'm determined to get to the root of the woefully 'lumpy' performance

I get the same thing but I don't find it really ruins anything for me. If it's like the previous games I think it's something to do with new areas loading or the size of your GPU's video RAM or something. It never seems to happen in firefights, only when trekking around.
 
I get the same thing but I don't find it really ruins anything for me. If it's like the previous games I think it's something to do with new areas loading or the size of your GPU's video RAM or something. It never seems to happen in firefights, only when trekking around.

I think you're right, it's loading something in, either HDD activity, GPU RAM or system RAM. I can reproduce the hiccups when NPCs appear on the radar or when I enter new areas. It's much worse that previous games, so much so it starting to distract me from the fun I would be having.
 
Found a solution to get into the game, but I'm stuck at Static lighting. Looks like I'll have to reinstall AGAIN! BLOODY GAME!

http://uk.gamespot.com/pc/action/stalkercallofpripyat/show_msgs.php?topic_id=m-1-53516164&pid=959904

I'm determined to get to the root of the woefully 'lumpy' performance

I had a similar issue where I couldn't get in game once I set the lighting to dynamic. I was able to delete a folder in the game's directory (it was called something like stalker_app or similar). Doing that, I was able to get the game to launch and it also let me use dynamic lighting.

just a heads up for ya
 
I had a similar issue where I couldn't get in game once I set the lighting to dynamic. I was able to delete a folder in the game's directory (it was called something like stalker_app or similar). Doing that, I was able to get the game to launch and it also let me use dynamic lighting.

just a heads up for ya

Great, thanks for the information. I'll take a look.
 
Great, thanks for the information. I'll take a look.

no problem, it frustrated the crap out of me. Found this solution in the steam forums I think.


I just looked, the folder is called _appdata_

let me know how it goes
 
no problem, it frustrated the crap out of me. Found this solution in the steam forums I think.


I just looked, the folder is called _appdata_

let me know how it goes

Thanks for looking, I'll have a go when I get home. I'll let you know how I get on..
 
WabeWalker said:
I'm not disagreeing with you about this because I haven't seen Pripyat (or any game) running in DX11, since I don't have a DX11 card.

But I've heard other people say that you can't tell the difference between DX10 and DX11 in this game. You're saying that the difference is 'eye opening'.

I have to be a bit skeptical of statements like this. When Bioshock was released 2 years ago, I remember reading a thread at Gamespot's PC forum in which two people started raving on about how much better the game looked in DX10 mode - another person came into the thread and started talking about how his new DX10 card was on the way from Newegg and how he couldn't wait to launch Bioshock's DX10 mode. The discussion really made me want to buy a DX10 card.

When I finally did get a DX10 card I launched Bioshock right away to see the difference - the was none.

People said that the 'water effects' were better in DX10, but I still can't see it.

I fully understand your skepticism. I have screenshots at home, I will find some that illustrate Tessellation with DX11 and show you what I mean.

I don't disagree with you about BioShock.

In Clear Sky, it only had 2 DX10 effects as well but having recently run that game, they are definitely visible (also in Call of Pripyat). When it rains, look at the ground, you can see the water drops. Also when its raining look at the sides of buildings, you can see streaming water. The other was volumetric smoke or something like this, maybe fog. It is visible in the atmosphere of the game, haze of mornings or dusk.

------

Some stashes require you to do a low crouch to be able to get close enough to reach them. The only truly unreachable one I've had was a fire anomaly thing in the burnt farmstead that kept spawning under a beam by a wall, but next time I started the game up and found it it appeared on top.

No, the stashes i'm refering to are simply not there. Neither underground or under anything. Both in the top left quadrant of Zaton, one near the lumberyard, other under the pipeline (yes the caves are below but there is nothing where that spot is below nor above). But like I said its no big deal.

I'm playing on master and have put about 22 hours into the game dying only a few times so far. Honestly the stashes aren't a big deal, you can easily buy everything you need if you are a scavenger. I've had nearly 200,000 RU at one point and still have over 50,000 now but i have all the best equipment you can purchase + upgrades, so....yeah. If they wanted stashes to be more useful they could have given you locations from earlier missions/interactions, or not made selling weapons (whether found in decent condition or having to repair then sell) so lucrative. Also, selling artifacts....you can get 15,000+ from several and if you go back and forth between Zaton and Jupiter a few times, they regenerate in the anomalies....there you have it.
 
I fully understand your skepticism. I have screenshots at home, I will find some that illustrate Tessellation with DX11 and show you what I mean.

I don't disagree with you about BioShock.

In Clear Sky, it only had 2 DX10 effects as well but having recently run that game, they are definitely visible (also in Call of Pripyat). When it rains, look at the ground, you can see the water drops. Also when its raining look at the sides of buildings, you can see streaming water. The other was volumetric smoke or something like this, maybe fog. It is visible in the atmosphere of the game, haze of mornings or dusk.

------



No, the stashes i'm refering to are simply not there. Neither underground or under anything. Both in the top left quadrant of Zaton, one near the lumberyard, other under the pipeline (yes the caves are below but there is nothing where that spot is below nor above). But like I said its no big deal.

I'm playing on master and have put about 22 hours into the game dying only a few times so far. Honestly the stashes aren't a big deal, you can easily buy everything you need if you are a scavenger. I've had nearly 200,000 RU at one point and still have over 50,000 now but i have all the best equipment you can purchase + upgrades, so....yeah. If they wanted stashes to be more useful they could have given you locations from earlier missions/interactions, or not made selling weapons (whether found in decent condition or having to repair then sell) so lucrative. Also, selling artifacts....you can get 15,000+ from several and if you go back and forth between Zaton and Jupiter a few times, they regenerate in the anomalies....there you have it.

I think you have to actually look for the stashes in this game and the map doesn't tell you where they are. I remember one stash was kinda far from where the map said it was and after I found it it told me I found a stash etc.
 
I hate to agree but the economy of the game is entirely broken. I have not finished the game yet and am just barely past the first area and I can already tell.

The best moment I had in the game so far was the first ten minutes, watching a scripted scene, enjoying the new sights. I headed over to a broken rusted barge thinking maybe I could find a cool stash. A couple dogs catch my eye running tword me, I take aim.......then RRRAaaaAH!

Fucking invisible bloodsucker of doom blindsided me proper, the first honest to goodness scare I've had in a video game in years.

I turn around and unload a full mag of 7.62X39 and the thing just .....gets more pissed off at me, ooookkk.........RUN AWAY run away run run..... a half mile later it's still after me. I see a fellow group of 3 stalkers and Im like "hidey ho".

The battle was epic, took down all 3 friendlys and another mag of sweet lead before the thing lie dead, I took a dump on it's corpse and ran to safety asap.

So, what does this little tidbit of stalker loving have to do with economy?

Within a half hour I had a fully Auto Spas-12 shotgun with 10 round cap upgraded and all the ammo I would ever need. Within 45 minutes I casually cleaned out an entire roomfull of bloodsuckers and laughed. What was a life and death epic struggle for survival is nothing more then tense moment now.

Seriously devs? Really??????

They made the monsters the highlight of the game now, instead of wave after wave of dumb AI bots they nailed the mutants perfect. For an entire 20 minutes I was in love, then BAM..... Here ya go, have a bfg gun of awsome protection +3.

Even managed to kill a Buerer or whatever that psy uggo is named by just rushing him and unloading ten to his domecap.

Got a sweet sniper of +10 dead humans within an hour of starting as well.

It's simply a case of just to much to soon, I wanted the entire beginning zone to be non stop survival horror, clawing my way up the ladder, barely any meds.....out of ammo, scared. THEN after you prove your salt give you the real rewards....you know, incentive?

Long rant but I'm bored at work so there it is, the moders are gonna make this game shine, can't wait :)

-davepars7
 
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There is a stash in upper left quadrant of Zaton that is up in the fork of a tree. I had to shoot it for it to drop to the ground so that I could get it. Not sure but this may be one of the ones you are looking for.
 
Thanks but i found the tree one, i should really just take a screenshot but at this point it doesn't matter much since as I've already explained, stashes are more or less just extra stuff to sell. I will probably go back, just because i am ultra-detailed when it comes to games (Yes i'm the guy that does absolutely everything in Assassins Creed), hehe.

I must apologize about my original post. I was looking for examples of DX11 Tessellation this evening and realized that I was thinking about the wrong thing -- although not entirely. It looks like its not used as heavily as I thought in CoP, it is mainly visible on character models (the gas masks for instance, are truly round vs without it, you can see a more octogonal pattern). I will pay more attention for other examples but i was thinking that they would use this to enhance buildings and rocks and the terrain (which apparently are using something else available in DX10 too, but looks way better than SHoC or CS did -- i guess they just didn't use it in those games). I'll still post them in a bit, now that i've got my eye trained to look for it.

I do agree about the economy -- although i find that this also happens in Clear Sky and SHoC, maybe not this quickly or to this degree. I did like the whole go find tools thing for the technicians, and upgraded artifact detectors and such. I think maybe some mods could help out with this, as well as the problem of being so easily able to sell weapons and so on. They need more armor types, a better progression.

Anyway, thats all i've got.
 
You know, thinking about it, the whine train might have been given a win.

I cant remember how many threads I've read about the previous versions, complaining about how much the guns "suck" and they cant hit the broad side of a barn at point blank range. A few of them even quit the game after they "unloaded a sawnoff shottie at point blank range, and nothing happened".

They failed to realize, that was the entire point, those beginning guns are SUPPOSED to suck.

To be honest it was also a lack of "feel" for the game that gave them that impression, as well. I'm deadly as shit with a 9x18, just crouch, wait for the crosshair to settle, line up head at a distance and sqeeze.....not to quick, repeat = dead dude.

Most other games half ass the process but not stalker, unless you know the quarks and master each gun they seem like useless crap.

So, to cater to the "lost crowd" they literally give you the most overpowered guns right out of the starting gate, on a silver platter.

Shit.......

aw well

mods ahoyhoy

:)
 
You know, thinking about it, the whine train might have been given a win.

I cant remember how many threads I've read about the previous versions, complaining about how much the guns "suck" and they cant hit the broad side of a barn at point blank range. A few of them even quit the game after they "unloaded a sawnoff shottie at point blank range, and nothing happened".

They failed to realize, that was the entire point, those beginning guns are SUPPOSED to suck.

To be honest it was also a lack of "feel" for the game that gave them that impression, as well. I'm deadly as shit with a 9x18, just crouch, wait for the crosshair to settle, line up head at a distance and sqeeze.....not to quick, repeat = dead dude.

Most other games half ass the process but not stalker, unless you know the quarks and master each gun they seem like useless crap.

So, to cater to the "lost crowd" they literally give you the most overpowered guns right out of the starting gate, on a silver platter.

Shit.......

aw well

mods ahoyhoy

:)

Based on your posts I would try s.m.r.t.e.r pripyat. Its does give you the weapons you seen in vanilla and then some, but the ai's aggressiveness is cranked up and there are more spawns of monolith to deal with. More mutants too. My favorite part is the stashes in the game. They are not the stashes in vanilla, but physical boxes that require you to explore to find, the payoff is really good when you find one. Its on .41 right now, there is also an options pack you will want to grab too.
 
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Many, many thanks for the suggestion.

I might even just restart the game with it.

I've never been insta-bored with any stalker installment, until now.

I cant imagine how easy it must be with a fully upgraded Exo. Feels like Bioshock or something, "NEW EXO, now with more game breaking mechanics!" Who cares about enough emission rads to fry an egg when you got.....antibiotics?

haha

Ah shit, I need to stop complaining, the games still a blast....just to mainstream now.

-davepars7
 
Progressing with this game is different then in games past I have found. I have played for about 5-6 hours now, have done a minimum of side quests, been mostly through zaton and Jupiter, although I have explored Jupiter more, I have no more main quests since the next thing is to round up guys and goto jupiter, but I only have an obokan which is only lightly modified, weak pistols, and the suit I came in with lightly modded with a non respirator helmet I found in a stash, I found a few artifacts, but only one anti radioactive one and all of them low level. I guess I have to go back to zaton and make friends (and enemys) to get anywhere.

I like this a bit better, less hand holding, more your on your own, but I feel lost.
 
I agree that economic is broken. I upgraded my AK-74 witing first 2 hours to be a super deadly weapon. I found a sniper rifle 30 minutes after I started te game , although I could not find an ammo for it for a while :)

One small addition to the game AI I like very much now is when stalkers suddenly see a dead monster they are still scared and start firing at a corpse of a monster just to make sure it is dead :) It makes them so human like :)
 
Progressing with this game is different then in games past I have found. I have played for about 5-6 hours now, have done a minimum of side quests, been mostly through zaton and Jupiter, although I have explored Jupiter more, I have no more main quests since the next thing is to round up guys and goto jupiter, but I only have an obokan which is only lightly modified, weak pistols, and the suit I came in with lightly modded with a non respirator helmet I found in a stash, I found a few artifacts, but only one anti radioactive one and all of them low level. I guess I have to go back to zaton and make friends (and enemys) to get anywhere.

I like this a bit better, less hand holding, more your on your own, but I feel lost.

Just go around places, talk to people, gather your squad to go to pripyat and do a side quests and hunt for artifacts. this way you will breake economy, earn shit load of money etc etc.
 
I agree that economic is broken. I upgraded my AK-74 witing first 2 hours to be a super deadly weapon. I found a sniper rifle 30 minutes after I started te game , although I could not find an ammo for it for a while :)

One small addition to the game AI I like very much now is when stalkers suddenly see a dead monster they are still scared and start firing at a corpse of a monster just to make sure it is dead :) It makes them so human like :)

Only needed to visit the weapons vendor to find any ammo for ANY gun you currently hold. Sell one artifact for 120+ plus! "rare" ammo.

No argument here, enemy AI is 100% better, its wonderful. In my humble opinion its the genius master stroke this game represents. I instantly recognized how much more the AI had advanced. They are an actual challenge now.......

I look forward to Stalker 2 !!!!!!!!!

:)

I can understand how someone like Simpson can fail.....its just hardly likely for anyone who needs an excuse to live, this game has never been about that. That is exactly the reason the game is so loved. If a stalker dies, its his own goddamn fault. Loot hit corpse for your gain and move on.
 
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Only needed to visit the weapons vendor to find any ammo for ANY gun you currently hold. Sell one artifact for 120+ plus! "rare" ammo.

No argument here, enemy AI is 100% better, its wonderful. In my humble opinion its the genius master stroke this game represents. I instantly recognized how much more the AI had advanced. They are an actual challenge now.......

I look forward to Stalker 2 !!!!!!!!!

:)

I can understand how someone like simpson can fail.....its just hardly likely for anyone who needs a hand held, this game has never been about that.


Actually, noone was selling ammo for sniper rifle I found at the begining of the game till I made may be half of the quests. I guess it is good thing because otherwise game would have become too easy for me :) Sniper rifle is just too powerful although slow and difficult to use in close combat.

Regarding Stalker 2 I'm not sure. I have played all 3 stalker games to date. Experience with a first one was the best because everything was so new and cool there. Second one was ok although I cannot remeber the story line anymore. Third one has very strong and understandable storyline - I like that. But I'm getting old , I didn';t have that much fun as I had in first Stalker. I nthink in next Stalker they must include cool areas like the Chernobyl plant back to the game.

BTW, one hint - I finished the game and the last fight was very intense and I did it at night when it was raining and weather was very poor. I had a heat detector on my gun and this helped me a lot to fight enemies. It was soo cool! I recommend to do the last mission at night. You wont regret :)
 
I understand, I was thinking of Vintar BC, not SVD. No need to request Vintor BC or pay any additional money, its just given to you through a quest. Ammo for that very powerful gun is able to be purchased as soon as you obtain it.

I'm very sure the ending is strong, but the path to end is what I personally feel is most important throughout the stalker franchise.

In this country it has always been a diamond in the rough rock.

The game, even in my very circle of friends has always been a subject of hot debate.

The faults this installment agreed to, may or may not break the game forever, like so many games in the US.

Personally, I hope I never have to defend Stalker 2 to myself.

Be well and game on :)

-davepars7
 
no problem, it frustrated the crap out of me. Found this solution in the steam forums I think.


I just looked, the folder is called _appdata_

let me know how it goes

I searched for a folder called _appdata_ but I couldn't find it.

In the end I deleted the user.ltx file and got back into the game and was able to change the settings without having to reinstall once again.

I've been fiddling around with the settings and it's running a little better now, although still not very smooth.

Thanks for your help.

Edit - I have a retail DVD version, not sure if that makes any difference to finding the _appdata_ folder
 
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Oh, ok that's probably why (I have the steam version)

good to hear you got some of it sorted out though
 
I searched for a folder called _appdata_ but I couldn't find it.

In the end I deleted the user.ltx file and got back into the game and was able to change the settings without having to reinstall once again.

I've been fiddling around with the settings and it's running a little better now, although still not very smooth.

Thanks for your help.

Edit - I have a retail DVD version, not sure if that makes any difference to finding the _appdata_ folder

BTW, I found a bit simple solution when xRay engin was crashing on me. Instead of deleting user.xlt I replaced it with tmp.xlt file that was sitting just next to user.xlt in the same directory but it was created 1 day earlier then user.xlt. My logic was that designers knew about fragility of users.xlt file and just in case it got corrupted make a backup copy of it if game has started fine.
 
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