If we tried to run an MMO on the Xbox360 in anything other than "looks like it's been shit out of a camel" mode, it would run like complete crap.
???
Final Fantasy XI has a strong following on the PS2, 360 and PC.
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If we tried to run an MMO on the Xbox360 in anything other than "looks like it's been shit out of a camel" mode, it would run like complete crap.
yeah and it looks like crap, any game on the PS2 does, maybe I'm just used to playing AoC over the last few days in 2560x1600 with mostly high settings on my 18 month old hardware.
And when intergrated physics become a reality consoles will be there first, and when full 3d monitors become a reality it will be PC's that do it first, and common home virtual reality and then entire social network simulators and on and on and on, PC's will always be there first adapting into strange new waters while consoles trail behind copying all the while. Look at how everything in the gaming world has evolved, look at how things have happened in the past and it will give you a good idea of how to build a trend of how this all works. You dont need to be in the IT business long to notice that everything cycles quite nicely and is mostly predictable.
Not true at all. Look at Portal, for instance, which was probably the most innovative PC release in the last year. Extremely popular and well-received by PC gamers, being critized mainly only because of its length. You can expect the same response with Spore, another innovative PC game, only magnified by a factor of (probably) ten.What?! He was right, People as a WHOLE don't support innovation in designs.
...on the PC? I don't know what you mean.Doubt it. The last 2 didn't sell very well.
In order of dwindling popularity on the PC side, though naturally that has a lot to do with each being successively 'worse' as the series gets stale due to lack of innovation. They're id games with great graphics, so they sell well.Quake 1, 2, 3, 4
Doom 3 sold well, but critical response was average. The game was solid but boringly uninnovative (there's that word again). I think that, today, more Doom/Doom 2 WADs are released than Doom 3 maps, so that's somethingDoom 1, 2, 3
I for one can't explain that. I've always though the CoD series was generally average.Call of Duty 1, 2, 4
I'm probably the biggest Fallout fan here, and I never really wanted a Fallout 3. I was content with the series after FO2. I'm more pissed at the fact that Troika isn't making FO3 than I am that it's being made primarily as a console game.Fallout
I think this has to do more with publishers wanting sequels for proven IPs than PC gamers wanting sequels, as I said before. I frankly don't give a shit about "a new Doom game" as much as I give a shit about "a new id game", which is why Rage is very much more on my radar than Doom 4. I like certain developers, and I prefer that developers keep things fresh with new IPs, not sequels.I can go on but sequals are just as gobbled up for PC exclusives.
You're basically trying to say that games that are going cross-platform and/or console-centric are ruining the "PC platform" in general. Yet then Silus says he votes with his wallet and doesn't buy them, which I think is the right thing to do. So, what's the problem? You really wanted that game to not suck? Is that what you're saying? I don't think there are a lot of these games, which is why I asked the question before and no one answered.
Yes and no.
Yes, I wanted a certain game not to suck, because I wanted to buy it. And as a PC Gamer, I wanted to buy it because 1) It's a sequel for a game I liked 2) The game showed potential in demo tech videos and/or the demo itself.
No, because even if I didn't want the game, a pattern is showing and as more developers start to shift interests, more will follow if nothing is done to show how wrong they are. And my hobby will certainly be restricted to just a couple of good games in a very short time frame, if this keeps up. Console ports are the TRUE reason why PC Gaming is suffering so much. As you said, the PC Gaming market is not decreasing, but I say the quality of the games is.
I'll say it again. PC Gamers are ONLY asking for the same quality standards they had before "next-gen" consoles appeared, which is really not much to ask. Developers can continue catering to console gamers as much as they want. We only want games designed for PCs and NOT games designed for consoles and then ported to the PC. That makes no sense and is hurting PC Gaming.
GTA4's a solid game. I think the same of the entire series save for San Andreas, which I thought was a pointless departure from what the series had established with the first few games (and not an interesting departure), but you have to admit the series is getting pretty stale. Sequels are being released; landmasses are getting bigger; graphics are getting better, but are we doing anything differently? Sure, we can fly planes now (GTA3), and we couldn't do that before (GTA2); we can fly helicopters and ride motorcycles now (Vice City), and we couldn't do that before (GTA3); we can go to the gym and work out now (San Andreas), and we couldn't do that before (Vice City), but are these games really advancing in any meaningful direction? Rockstar's slapping a fresh coat of paint on a tired old foundation and everyone is absolutely psyched about it.I disagree this theoretical GTA5 thing, but if that did happen, why? Because the game has such universal appeal and is a great game? Why do YOU think?
I didn't try to and discount the reason why they were made, no. They were made because sequels tend to be safe bets for publishers and PC gamers generally have an interest in the continuation of good IPs. That's obvious. That says nothing about PC gamers being more receptive to new IPs from major developers (which I stated was just my thought, so you can't really say it 'holds no weight'), which was my original point.phide, your last post went through every sequel that was mentioned, and tried to discount the reason why they were made for the PC? I think the point was pretty well made that the sequel thing holds no weight.
If you want to talk about slapping a new coat of paint on an old concept, look no further than PC gaming's most lucrative flagships, the mmorpgs. These have hardly changed in formula since everquest. And people will be eating them up for years to come.
Do you play MMORPG's?
Not since ultima online in 99
OK, first, what game? Second, if it's only ONE game, we're not talking about an epidemic here.
Understand that developers don't get paid by how much people LIKE their games, they get paid by how many people BUY their games. Cross-platformization for broadly appealing genres may be inevitable, but the crappy console port syndrome is not something I'm worried about, because NO ONE IS PAYING FOR IT. The games I want are on the PC, and why would publishers stop making those games available when there is most certainly a market for them? That's bad business.
While Portal was great and very innovative, but we don't know if it would have stood alone since it was bundled. And no you pretty much had to buy the bundle unless you really didn't care about Episode 2 or Team Fortress at all which was pretty unlikely.Sorry in advance about the quote soup, but it's necessary here...
Not true at all. Look at Portal, for instance, which was probably the most innovative PC release in the last year. Extremely popular and well-received by PC gamers, being critized mainly only because of its length. You can expect the same response with Spore, another innovative PC game, only magnified by a factor of (probably) ten.
Unless I'm confused your saying the PC version of GTA 4 will sell well and see a plenty of threads on it too. I could be confused. Just stating it GTA doesn't sell that well on the pc anymore...on the PC? I don't know what you mean.
'it' being something strange and cryptic only edborden will understand in his strange little mind.
but seriously I know what you're saying. I haven't played an mmorpg since 99 so I can't possibly know all the features in current mmorpgs. well I do because I have friends that have played many mmorpgs up until now, and I do participate in betas they drag me into, but its all the same. when I say I haven't played an mmorpg since 99, I mean I haven't played one for more than a few days.
The main gameplay element that hasn't changed which has diluted the experience for me is the fact that there are different realms/servers for PVP and role playing. Keeping everyone together was what made the gameplay exciting. Now its the same from game to game. That's just one gameplay element, I could go on and on about the rest.
lawl, you say your gaming experience is diluted become there are too many realms and people can't be together...newsflash buddie, 1 WoW server can hold 30,000 players. WoW has over 10 million subscribers, it's impossible to fit them all on the same server. You play MMO with your friends, and I don't think you have more than 30,000 friends, if any. Transfering between realms is also easy as hell. You haven't even played a MMO since 99 so don't judge, you just sound like an idiot.
And when you take something like religion into a thread like this, it will offend alot of people.
You just need to stop talking and GTFO.
Current mmorpgs are a linear, boring journey that protect people from anything thats remotely inconvenient.
If you think the reason they made separate realms for PVP and roleplaying in games was because of space then its you who is clueless and doesn't know your mmorpg history very well.
These rules, and basically the 'padding' of current mmorpgs is all because the complainers that couldn't play the game without getting killed, or lost their items and cried about it..
Current mmorpgs are a linear, boring journey that protect people from anything thats remotely inconvenient. These people will never experience certain rushes you get only experienced when you put yourself and/or your items or experience at risk. All so that the user can remain happy and keep paying their bill as they grind away in a padded cell. It reminds me of the matrix actually.
I'm not saying mmorpgs are terrible, some people prefer the blue pill, I'm just saying it is watered down.
Also your reading comprehension leaves much to be desired, because if you could read properly, you would see that I've tried many mmorpgs since 99. thanks for playing.
You haven't played an MMO for more than a day or two since 1999, 16 million MMO subscribers disagree, and everything you say is negative and combative. I doubt at this point you're carrying much weight. I swear, you're like a perfect example of the anonymous internet troll in action.
they don't disagree, they are just too sucked into the game to care that its not an exciting or challenging game. they are too busy grinding. like I said, its like the matrix. many people live their lives in this contained world and never give it a second thought because its so addictive.
Playing a MMO and trying one is completely different. Endgame is what MMOs are about, and you have not had the chance to experience any of it. So again, don't judge.
It's cute how you make every one of your replies an essay. However, you horribly fail at all of them. The matrix? LOL.
Please show me a server that has enough space to fit 10 million people, and go and actually play an MMO, then come back with your head out of your ass. Until you provide your unbiased opinion, you just continue to offend people.
Wrong. Again, I have friends who play them, most of them are at endgame. I know whats there.
I don't know why people keep bringing up server space, when I'm just talking about mmorpg rules. uhh, keep talking about it I suppose, if it makes you happy, its just not relevant to anything.
PVP rules were set in place because of whining players. modern MMORPGS are catered to people who hate risk. so while its a jolly old time, all the time, you miss out on a lot of rushes associated with risk.
And it looks like SoulX just made up a strange quote and told himself to GTFO. this is entertaining at least.
Well, ill give you a perfect case study of the console market killing the quality of a pc game, I know there is more than one, but it all goes down the same lines profit > quality.
Rainbow six, is a series of books, it is also a series of games. I have played every rainbow six from the first one to rainbow six 3 raven shield, with the exception of the last expansion pack to come from out of rouge spear, and the expantion packs coming out of rainbow six 3.
The game rainbow six, was a first person shooter with a focus on tactics and strategy, it was different from other FPSes because you didn't actually get a picture of a guy holding a gun infront of your monitor, but other aspects of the game made up for this. Later they did add the standard guy holding gun models, but thats not the point.
My point is, it was successful for a pc game, both rainbow six and R6: rouge spear. Yeah sure they rehashed those games multiple times to maximize profit, but the product was good. I used to play it multiplayer all the time, especially with the nato mod.
Rainbow six 3 comes along, its based off the unreal 2 engine. Now I haven't played it since it came out for the pc, and I never finished it, but the game was quality, just like the other installments.
But then they ported it to the xbox.
But they didn't copy + paste port, they changed it around (much like what happened with far cry, which is another example of consoles spawning crap from quality pc games)
First, the game wasn't called rainbow six 3: raven shield like the pc games because it had shifted the content around, and you no longer had control of assembling a team, and you had less control of controlling their movements in game, and the game had a different plot. They also made it much harder for you to die as a result of getting shot in that game.
The whole game was dumbed down for the console user, and downloadable content was added, which made the console version more profitable than the pc version. Thus rainbow six vegas, which just sucked in relation to the previous pc games, and was dumbed down even more.
Rainbow six now is nothing like it was before, the game used to be about tactics, now its about downloadable content, and rehashing the same game over and over again. They took a quality pc game, put it on the console, which killed the level of quality and detail that the pc game once had.
It should be noted the first two rainbow six series, R6 and rouge spear were made my red storm games, where as rainbow six 3 and beyond was made by ubisoft because they took control over red storm.
Rainbow example, just one example of a high quality pc game, selling out to the consoles, and in return has become a different game all together, one not deserving of the rainbow six name.
A good point. I think Valve probably didn't believe it could really stand well-enough on its own either, hence the Orange Box. It's an adventurous idea, so I can't say I blame them for doing the bundle tactic.While Portal was great and very innovative, but we don't know if it would have stood alone since it was bundled. And no you pretty much had to buy the bundle unless you really didn't care about Episode 2 or Team Fortress at all which was pretty unlikely.
What I meant was that GTA4 probably won't have much of a reception on the PC, and we'll see very little hype about it. I don't know what exactly that says, especially considering we see the PC ports around six months after the console launch, but I think it says something about the PC audience versus the console audience. GTA PC ports tend to be fairly good as far as ports go, but there tends to be very little excitement about the PC releases. Just something I find curious given how much hype surrounds their releases on the consoles.Unless I'm confused your saying the PC version of GTA 4 will sell well and see a plenty of threads on it too. I could be confused. Just stating it GTA doesn't sell that well on the pc anymore
the fact that you ARE running it on your 18 month old hardware at 2560x1600 shows you how slow video card technology has been progressing over the past 2 years. Which is in direct correlation to the smaller amount of cutting edge graphic games coming out for the PC.
people wonder what ATI/nvidia are doing, why the 8800gtx is still high-end, well they don't need to make any leaps and bounds right now because cutting edge graphics in PC games is slowing down as mmorpgs become the preferred genre in PC gaming and as Sony and MS secure exclusive rights to future games by paying developers to make games for them.
Yeah, and the people who do all of those things first will get the $ for doing it, so that's I'm saying who cares what the console copies. The console will bring those innovations to a different market. Which is why the whole "war" is irrelevant.
You're basically trying to say that games that are going cross-platform and/or console-centric are ruining the "PC platform" in general. Yet then Silus says he votes with his wallet and doesn't buy them, which I think is the right thing to do. So, what's the problem? You really wanted that game to not suck? Is that what you're saying? I don't think there are a lot of these games, which is why I asked the question before and no one answered.
If you think the reason they made separate realms for PVP and roleplaying in games was because of space then its you who is clueless and doesn't know your mmorpg history very well.
These rules, and basically the 'padding' of current mmorpgs is all because the complainers that couldn't play the game without getting killed, or lost their items and cried about it..
Current mmorpgs are a linear, boring journey that protect people from anything thats remotely inconvenient.
These people will never experience certain rushes you get only experienced when you put yourself and/or your items or experience at risk. All so that the user can remain happy and keep paying their bill as they grind away in a padded cell. It reminds me of the matrix actually.
I'm not saying mmorpgs are terrible, some people prefer the blue pill, I'm just saying it is watered down.
OK, first, what game? Second, if it's only ONE game, we're not talking about an epidemic here.
Understand that developers don't get paid by how much people LIKE their games, they get paid by how many people BUY their games. Cross-platformization for broadly appealing genres may be inevitable, but the crappy console port syndrome is not something I'm worried about, because NO ONE IS PAYING FOR IT. The games I want are on the PC, and why would publishers stop making those games available when there is most certainly a market for them? That's bad business.
I'm sorry your feeble mind can not comprehend that I pretty much summed up everything you have said in that quote.
You're the one that needs to stay on topic. You start talking about how you hate MMOs because there are different realms, because "we're meant to be together", LOL. You don't know today's MMOs world and admitted yourself you have not played a single MMO since 99' religiously. Having friends that play them doesn't mean shit. Sounds to me the only MMO you have even touched is WoW, because that's all you cry about in your posts. WoW is not the only MMO smart one.
And lastly, I'm pretty sure the comment about religion you foolishly made is a bannable offense.
8800GTX isn't high end, it hasn't been for a while, the 9800GX2 is about 30% faster, and thats before we touch on SLI and Crossfire. We have new cards arriving in about a month which puts this full cycle at approx 18 months which is more or less what the major development cycles have been for as long as I can remember. There are still plenty of gaming (inc AoC, an MMO) which I cannot play at max settings with max AA/AF at 2560x1600, or even 1920x1200 for that matter.
I'm hoping id Tech 5 is at least part of the solution and that developers start shying away from other engines/middleware. Obviously, Tech 5 doesn't solve the issue of bad GUIs, poor menu systems and many of the other chief complaints about most console ports, but it should at least make it relatively easy to implement these things differently on a per-platform basis. Hopefully id has a sort of "basic interaction architecture" that's different on each platform by default and basically ready to rock right out of the box, but that's kind of a pipe dream, I admit.I am worried about the console port epidemic, because I have no answer for the question I placed above. With the exception of a few games, ALL the games in the past year and a half, started on consoles first and were then directly ported to the PC.
Yeah, it's just blatantly counter-intuitive from pretty much every perspective.A game that starts on the higher standard platform however, can be adjusted to fit the lower standard platform easily, but developers fail to grasp this simple concept and still think it's perfectly ok to do the opposite.
i never knew why people were so hyped about GTA4. Just like all the other GTA games, it gets boring really fast and before you know it all you do is go around the city and killing people.
I'm hoping id Tech 5 is at least part of the solution and that developers start shying away from other engines/middleware. Obviously, Tech 5 doesn't solve the issue of bad GUIs, poor menu systems and many of the other chief complaints about most console ports, but it should at least make it relatively easy to implement these things differently on a per-platform basis. Hopefully id has a sort of "basic interaction architecture" that's different on each platform by default and basically ready to rock right out of the box, but that's kind of a pipe dream, I admit.
The thing about id is that they tend to be much more selective with engine licensing than Epic or Emergent, so assumably some developers may end up attempting to license Tech 5 but end up being refused the opportunity.
phide said:Yeah, it's just blatantly counter-intuitive from pretty much every perspective.
But you need to take in advice that MMOs are for people that not play much games, gamers that look for withdrawing from gaming world, and social apathics..You haven't played an MMO for more than a day or two since 1999, 16 million MMO subscribers disagree, and everything you say is negative and combative. I doubt at this point you're carrying much weight. I swear, you're like a perfect example of the anonymous internet troll in action.
With the exception of a few games, ALL the games in the past year and a half, started on consoles first and were then directly ported to the PC.
But you need to take in advice that MMOs are for people that not play much games, gamers that look for withdrawing from gaming world, and social apathics..
This is not a good indicator when we talk about pc games.