Why can't I run gears of war 60fps?

JoonKimDDS

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Nov 11, 2007
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56
Hi.
I have 5600+dual core, 2GB ram, 8800GT, 1440x900, windows vista 32bit Home(no aero).
I run gears of war everything maxed and it runs at 35~60fps.
Some people with 8800GTS(weaker card than 8800GT) and 8800GT can play it with constant 60fps so I don't know why I can't.


Does anyone know why?
I have 169.12 beta version driver for my 8800GT.
I get 9853 score from 3DMark06.
 
Hi.
I have 5600+dual core, 2GB ram, 8800GT, 1440x900, windows vista 32bit Home(no aero).
I run gears of war everything maxed and it runs at 35~60fps.
Some people with 8800GTS(weaker card than 8800GT) and 8800GT can play it with constant 60fps so I don't know why I can't.


Does anyone know why?
I have 169.12 beta version driver for my 8800GT.
I get 9853 score from 3DMark06.

Maybe because the rest of your system isnt as good as "some people".
 
The GT isn't magic, nor is it substantially "better" than a 640MB 8800 GTS if it's a A3 core that's been substantially overclocked. As others have said, your other system specs are what is keeping you down.
 
At that resolution, the processor is playing a role in the graphics performance. If it feels smooth, though, why worry?
 
His stock CPU will be holding him back a very small amount.

Having said that, I play GOW a C2D@3gig with a OC 8800GT and it DOES drop below 60FPS in areas. I feel people that are playing at a constant 60FPS are exaggerating or have lower detail, take your pick.
 
GOW engine is limited to 60FPS.

no game is limited to any fps.
edit: this statement has been quoted 6 times and has been proven false.

turn vsync off

That doesn't really increase your fps. When V-syncs off your graphics card will refresh the monitor weather or not its done with the next frame. So your measured FPS at that point isn't your actual fps, it's how many times your graphics card is saying "heres the next frame", but that frame uses many pixels borrowed form the last frame.

3dmark seems a little low but that's probably just be because 3dmark is so Intel biased.

You should ask "these people" what settings they're running at.
 
no game is limited to any fps.

Ummm, I think that is incorrect. Doom 3 was frame rate capped by design, and looking at the FPS charts in the GOW DX10 review on this site it seems pretty clear that GOW is also capped at 60ish FPS.
 
no game is limited to any fps.

Ummmmm....... Command and Conquer 3 is capped at 30, period. No matter how good your system is, and even if you do try to force vsync off using an nvidia profile it still plays at 30 fps max. This is by design, I can't recall the reason why but it is true.
 
Ummm, I think that is incorrect. Doom 3 was frame rate capped by design, and looking at the FPS charts in the GOW DX10 review on this site it seems pretty clear that GOW is also capped at 60ish FPS.

Ummmmm....... Command and Conquer 3 is capped at 30, period. No matter how good your system is, and even if you do try to force vsync off using an nvidia profile it still plays at 30 fps max. This is by design, I can't recall the reason why but it is true.

the game engine has no such power. whatever software is telling your max is 30 or 60 is wrong.
edit: again, proven wrong, lol.
 
no game is limited to any fps.



That doesn't really increase your fps. When V-syncs off your graphics card will refresh the monitor weather or not its done with the next frame. So your measured FPS at that point isn't your actual fps, it's how many times your graphics card is saying "heres the next frame", but that frame uses many pixels borrowed form the last frame.

3dmark seems a little low but that's probably just be because 3dmark is so Intel biased.

You should ask "these people" what settings they're running at.

lol really V-sync never through of that <---- Sarcasm

Actually I think the limit is 64FPS to be exact. It may be a artificial limit to prevent tearing much like a enforced V-sync around 60FPS.
 
the game engine has no such power. whatever software is telling your max is 30 or 60 is wrong.
Not sure what you're getting at, but many game engines are designed to run with an FPS cap, especially those used for console games. Even on the computer, the doom 3 engine, as mentioned, is internally capped at 60, remove it and see what it does to the game :D. I wouldn't be surprised if GoW, being an XBOX port, is also capped.

To address the OP's question, are you running DX10? If so, that really kills performance in the game. Also, I have to agree with [H], DX9 doesn't look any different/less than DX10, so don't run DX10 :cool:.
 
no game is limited to any fps.



That doesn't really increase your fps. When V-syncs off your graphics card will refresh the monitor weather or not its done with the next frame. So your measured FPS at that point isn't your actual fps, it's how many times your graphics card is saying "heres the next frame", but that frame uses many pixels borrowed form the last frame.

3dmark seems a little low but that's probably just be because 3dmark is so Intel biased.

You should ask "these people" what settings they're running at.

Ah here we go, performace review was actually on this site lol

http://enthusiast.hardocp.com/article.html?art=MTQxNiwzLCxoZW50aHVzaWFzdA==

You will note the 8800 320MB max frame is identical to the 8800 GTX

AND as above there are a number of games with FPS caps, hardly the first time I have seen this.
 
the game engine has no such power. whatever software is telling your max is 30 or 60 is wrong.

Yes, it does. The game can force frame rates by just spinning or sleeping rather then do any work if it's internal tracking shows it's reaching the frame rate cap. A lot of companies did this in software in the early days of PC gaming when computers finally started getting a higher variance of clock rates to keep things in sync, and some still use these techniques for when first learning to program. They keep an internal counter of how many "frames" have occurred and check the clock, if it hits the cap it will just skip any game or rendering code until the frames counter compared to the clock goes back under the limit.

This is a very basic explanation but I hope you understand it well enough.
 
the game engine has no such power. whatever software is telling your max is 30 or 60 is wrong.

Wow.. more "wizardry" from MrWizard. You're dead wrong. The game engine has *complete* control over this, as it can choose how many frames it tells the api>>driver>>graphics card to render. The api, driver, and card are all slaves to whatever an application says to do. They do it, exactly.

UE3 engine based games, by default, are limited to 62fps to be precise. You can disable this cap, but this is an ENGINE limitation on framerate.

EA games like CNC3 are capped to 30FPS

These are only two examples but plenty of others are capped as well.
 
Clearly you guys know more about the issue of fps cap then I do. I've never seen an fps cap in any of the games I've played or seen reviewed or seen other people play. I have not played C&C 3. Sorry to have given false info.

Yes, it does. The game can force frame rates by just spinning or sleeping rather then do any work if it's internal tracking shows it's reaching the frame rate cap. A lot of companies did this in software in the early days of PC gaming when computers finally started getting a higher variance of clock rates to keep things in sync, and some still use these techniques for when first learning to program. They keep an internal counter of how many "frames" have occurred and check the clock, if it hits the cap it will just skip any game or rendering code until the frames counter compared to the clock goes back under the limit.

This is a very basic explanation but I hope you understand it well enough.

I've never seen such software built into any engine but yes, there is such software.

And perhaps stating the game engine had no power to do that was a strong statement, but I have never to this point seen any game cap FPS. Granted I don't play everything that comes out.

Wow.. more "wizardry" from MrWizard. You're dead wrong. The game engine has *complete* control over this, as it can choose how many frames it tells the api>>driver>>graphics card to render. The api, driver, and card are all slaves to whatever an application says to do. They do it, exactly.

UE3 engine based games, by default, are limited to 62fps to be precise. You can disable this cap, but this is an ENGINE limitation on framerate.

EA games like CNC3 are capped to 30FPS

These are only two examples but plenty of others are capped as well.

first off there dozens of definitions of fps, It differs from software to software. You could count it as just every frame you see on screen, but most software devs tie it into tons of their sub-programs. ex: valve in Counterstrike 1.6 (and probably source) treats each fps as a chance to calculate the distance between where the cursor is on screen compared to the center of the screen (where it was last frame), crank the kinematics to come up with the velocity of the mouse movement (if mouse accel is on), and the distance. Using this information it knows how many degrees vertically and horizontally to move your crosshair. It then re-centers your cursor on the center of the screen and the cycle begins again.

"dead wrong". So all games have fps caps? Cuz that would be the meaning of me being "dead" wrong. No, very few do, and I havn't encountered any. My mistake.

EA acts as both a producer and a developer, the Need for Speed series is developed and produced by EA. Crysis was produced and published by EA and developed by Crytek.

So, in this instance, you're about as "dead" wrong as I was in the above situation. There are hundreds of EA games with no such fps cap.

Let me ask you something sr7. Are you a programmer by any chance? I am as a hobbiest at least, and I have fumbled around in the Direct X sdk, and I have seen no such limit fps commands.

And you still havn't found any conclusive evidence (or otherwise as a matter of fact) to prove me wrong on any of the other issue(s?) referred to as my "wizardry". If you'd like to give those threads a bump tho, keep the flame going, be my guest.

oh and Sr7, ""wizardry"" so witty! Never heard that one before. I like how you put it in quotes too.
 
I would think CPU or possibly something to do with vista. Your running a lower res(maybe CPU limited) and the graphic card should be more then enough. Im playing @2560x1600 16xAA/16xAF with Supersampling forced in drivers(not certain if all are being used by the game). It looks awesome and runs smooth as hell so far, about 2 hours in. Im running a [email protected] with 8800GTX@stock on XP.
 
I beat no one thought of this but you're running the game in DX10 mode which I believe forces you to have 4xAA. Run it in DX9 mode. Per [H]'s own review the ONLY thing different between DX10 and 9 is that AA is applied. ;) I'm running the game at that resolution with an x1800xt. You should be having a more smooth experience. Just that AA is holding you back :p

Get my new 8800 gt today however!! whoohoo
 
Lets not forget BF2/2142...i think they cap at 100 (or maybe it was 114 or something weird like that). EA games always have a cap it seems to me...
 
Clearly you guys know more about the issue of fps cap then I do. I've never seen an fps cap in any of the games I've played or seen reviewed or seen other people play. I have not played C&C 3. Sorry to have given false info.



I've never seen such software built into any engine but yes, there is such software.

And perhaps stating the game engine had no power to do that was a strong statement, but I have never to this point seen any game cap FPS. Granted I don't play everything that comes out.



first off there dozens of definitions of fps, It differs from software to software. You could count it as just every frame you see on screen, but most software devs tie it into tons of their sub-programs. ex: valve in Counterstrike 1.6 (and probably source) treats each fps as a chance to calculate the distance between where the cursor is on screen compared to the center of the screen (where it was last frame), crank the kinematics to come up with the velocity of the mouse movement (if mouse accel is on), and the distance. Using this information it knows how many degrees vertically and horizontally to move your crosshair. It then re-centers your cursor on the center of the screen and the cycle begins again.

"dead wrong". So all games have fps caps? Cuz that would be the meaning of me being "dead" wrong. No, very few do, and I havn't encountered any. My mistake.

EA acts as both a producer and a developer, the Need for Speed series is developed and produced by EA. Crysis was produced and published by EA and developed by Crytek.

So, in this instance, you're about as "dead" wrong as I was in the above situation. There are hundreds of EA games with no such fps cap.

Let me ask you something sr7. Are you a programmer by any chance? I am as a hobbiest at least, and I have fumbled around in the Direct X sdk, and I have seen no such limit fps commands.

And you still havn't found any conclusive evidence (or otherwise as a matter of fact) to prove me wrong on any of the other issue(s?) referred to as my "wizardry". If you'd like to give those threads a bump tho, keep the flame going, be my guest.

oh and Sr7, ""wizardry"" so witty! Never heard that one before. I like how you put it in quotes too.

Where are you going with pointing out EA's roll in game development? What does it matter? EA buys a lot of developers so that they are "in-house" devs. Many of those games end up with 30FPS caps. Obviously the games they do not develop, but do publish are less likely to have this framerate cap, as they have little control over the development of the game.

Yes many games have the framerate cap, and the fact that you so definitively asserted that you know for a fact it's not true tells me how little you know. It wouldn't be a problem if you had guessed and stood corrected. Or said "I don't think..". But you stated it as if you were fact, inviting people who know better than you to correct you.

How does my stating that you are "dead wrong" imply that I'm saying that all games have caps? (non sequitur anyone?) I never said that. I said you're wrong, because you are. Many EA games do have caps. Especially the casual games. Saying many "EA games" was a quick way to say EA developed games. That does not mean all, or even most. I was trying to give you an example.

Lastly, the fact that you talk about how the dx sdk doesnt limit framerates again tells me how little you know, despite acting like a know it all. The API does not "cap" framerates. The engine itself does. It literally doesn't send more than the max number of frames to be rendered in the first place, and DX doesn't know any better. It doesn't know if it's capped or not. So if it's capped at 60 by design, it sends no more than 60 fps to even be rendered. Hence it's capped. The engine has 100% control over what goes on (assuming an api/driver bug doesn't stand in the way somehow).
 
For Christ's sake, stop telling the guy he's CPU limited, the 5600+ is a more than capable processor. That being said, it is awkward that the game is hitting less than 60, as on my video card, it's almost consistently at 60fps (no AA though, 1280x800). Try running it on XP or DX9.
 
I saw one person on these forums with a similar problem (incredibly low fps) go from an AMD proc to a C2D proc and it resolved his issues. He literally went and exchanged everything.

That's not an ideal or likely scenario but it worked and for some reason AMD was running very slow.
 
How does my stating that you are "dead wrong" imply that I'm saying that all games have caps? (non sequitur anyone?) I never said that. I said you're wrong, because you are. Many EA games do have caps. Especially the casual games. Saying many "EA games" was a quick way to say EA developed games. That does not mean all, or even most. I was trying to give you an example.

I stated it like a fact because I cant tell you how many people I've had to explain the relationship between vertical sync, refresh rate, and fps to. Your right, I shouda included an imho, and as I've stated a couple times now, I do stand corrected.

and again, I dont play every game that comes out and I do play alot and I havn't once seen a developer build an FPS cap into their code.
 
I stated it like a fact because I cant tell you how many people I've had to explain the relationship between vertical sync, refresh rate, and fps to. Your right, I shouda included an imho, and as I've stated a couple times now, I do stand corrected.

and again, I dont play every game that comes out and I do play alot and I havn't once seen a developer build an FPS cap into their code.

Again, there are quite a few...BF2 , BF2142, Command and Conquer, the Call of Duty games, Gears of War, Quake 4, Quake Wars, HALF-LIFE, Counter-strike: Source etc...tons of games.
 
the engine is capped at 62fps.

lookup how to uncap UT3. havent tried it but may be the same way to uncap gears of war (INI tweak). Both are developed on the same engine
 
Why are people even mentioning GoW is capped at 60fps? The OP said why can't he run GoW at 60fps, not over 60fps.
 
people even play these f'n games. Or do you run them and just stair at the little stupid counter in the corner. WHO f'n cares if it doesnt run at 60fps. It stiil looks smoother with anything over 30..DAMN quit crying about fps anymore.
 
Counter-strike: Source

I believe the command is fps_max to set the cap frame rate. Also, FFXI has a cap of 30 fps. Its another one of those "ported games no body plays anymore" I guess. Cause I dunno, I thought it still had a million or more people playing it. :rolleyes:
 
I stated it like a fact because I cant tell you how many people I've had to explain the relationship between vertical sync, refresh rate, and fps to. Your right, I shouda included an imho, and as I've stated a couple times now, I do stand corrected.

and again, I dont play every game that comes out and I do play alot and I havn't once seen a developer build an FPS cap into their code.

MrWizard6600 it "seems" like you are panic lecturing out of context to cover up the fact you did not know about frame rate caps in certain games.

Its no big deal, half the reason for being in these technical forums is to casually pick things up (learn).
 
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