First PS3 ISO Loader v1.0 by Ferrox

Nice!

Is that loader available yet orrr are they holding out like Paradox?

Note: I'm not asking WHERE it's available (I know where to look), just IF.
 
Xecuter already confirmed the working ISO loader of Paradox. Even if this loader is fake (which is most likely not the case) there is going to be a loader for the PS3. Like it or not
 
So what exactly does this do? Can't get the video to load, but I'm guessing this is for loading iso's.

I'm not real concerned about iso loading, besides the piracy, who the hell wants to download 25GB files over a DSL line? It would be cool to HDD load your own games for load times etc...

Somebody wake me when I can turn this thing into a modded xbox 2.0.
 
I'm not real concerned about iso loading, besides the piracy, who the hell wants to download 25GB files over a DSL line?
It only takes one per geographical area and there could be potential profit in it for that one (illegal profit but profit none the less). Who remembers when a gig was an ungodly large file to download? :p
 
So what exactly does this do? Can't get the video to load, but I'm guessing this is for loading iso's.

I'm not real concerned about iso loading, besides the piracy, who the hell wants to download 25GB files over a DSL line? It would be cool to HDD load your own games for load times etc...

Somebody wake me when I can turn this thing into a modded xbox 2.0.

It is pretty easy for me to download files of that size. Simply start downloading overnight and it will be done by the next morning/afternoon. Broadband is getting cheaper and faster, especially with stuff like FIOS rolling out.



Who remembers when a gig was an ungodly large file to download? :p



10 years ago now. Crazy how long I have had broadband.
 
It only takes one per geographical area and there could be potential profit in it for that one (illegal profit but profit none the less). Who remembers when a gig was an ungodly large file to download? :p

Indeed. It's insane how massive street corner piracy has become in some areas.
 
I guess for the time being it may be smart for devs to fill up as much of their disks as possible seeing as how they don't really have to worry about space. (maybe that will effect performance though?)

25gb seems like a lot to download now but I would guess in 4 years or so it wont be. You could just go to blockbuster and copy the game though if you are really that big in piracy.

I'm willing to say the best thing sony has going for them right now as far as anti piracy measures is their Blu Ray drive. Its too expensive to buy a burner, and the media probably costs a lot as well. No one would want to spend the time to download the ISO.

As long as I don't have to boot up my PS3 everyday (when I get one) to a firmware update because someone figured out another way to cheat the system ill be happy.
 
If this ends up working and is released to the public, watch PS3 sales skyrocket.
 
If this ends up working and is released to the public, watch PS3 sales skyrocket.

This will really hurt Sonys Bottom line. They sell the consoles at a loss, and hope to make all the money in game sales. Take that away, and all your left with is loss. I dont want to see this iso loader work.

As a side note, I have often wondered why they dont just sell the games cheaper. I cannot imagine who would want to download a 25gig game if they could buy it for like $20. And if they sell the games at $20 instead of $60, they would sell more copies. So to sum it up, sell it cheap=less piracy=sell more copies=make more money.

I am not a business major so feel free to school me in the world of economics:D
 
I'm not real concerned about iso loading, besides the piracy, who the hell wants to download 25GB files over a DSL line?

Uhhhh, people who are too cheap to go out and buy games. There are plenty of people more then willing to inconvenience themselves, downloading HUGE files, just so they can play games for nothing.
 
i really dont see how it inconveniences anyone, especially when you can get a 9mb cable connection if you live in a metropolitan area. mine carries a monthly fee that costs the same as a ps3 game.
 
This will really hurt Sonys Bottom line. They sell the consoles at a loss, and hope to make all the money in game sales. Take that away, and all your left with is loss. I dont want to see this iso loader work.

As a side note, I have often wondered why they dont just sell the games cheaper. I cannot imagine who would want to download a 25gig game if they could buy it for like $20. And if they sell the games at $20 instead of $60, they would sell more copies. So to sum it up, sell it cheap=less piracy=sell more copies=make more money.

Do you really not see the problem with that statement? You contradicted yourself within your own post. You see that Sony is trying to recoup part of their money with game sales. But, you post that you think they should sell the games (the thing they want to make money with) for 1/3 the price; which would most likely make them lose money on the games as well as the console. So, pretty much, what you have just stated is that you want Sony to do to themselves what piracy would do for them?
 
Do you really not see the problem with that statement? You contradicted yourself within your own post. You see that Sony is trying to recoup part of their money with game sales. But, you post that you think they should sell the games (the thing they want to make money with) for 1/3 the price; which would most likely make them lose money on the games as well as the console. So, pretty much, what you have just stated is that you want Sony to do to themselves what piracy would do for them?
I dont think I contradicted myself.

Selling the game cheaper does not necessarily mean a loss on the software as well. Selling at 1/3 of the price may equal 10x more sales, which is more profit.
Selling more consolse at a loss due to being able to get the games free (piracy) is the biggest loss scenerio I would think.

I know that there are many games that come out that I dont want to spend $60 for. But for $30 I would buy. I know I could wait a few months and get it for that price, but by then my interest in the game is gone.
 
Selling at 1/3 of the price may equal 10x more sales, which is more profit.

Ala, things don't work that way. The publishers know if they put a blockbluster out, they'll get $60 for it, anything less doesn't give enough of a bump in sales. We've seen titles (Katamari Damachi, Serious Sam, FarCry) that have used a lower price point to good effect, but are moved up to $60 once the brand gets established.
 
How many games for the PS3 are actually 25GB? I was under the impression that so far, they have been much smaller.
 
Uhhhh, people who are too cheap to go out and buy games. There are plenty of people more then willing to inconvenience themselves, downloading HUGE files, just so they can play games for nothing.

Thats just not me, I don't have the patience. Nor do I have a blu-ray burner to offload said jumongus files to, so as not to fill up my main HD with sooooo. I will admit to d.l'ing the occasional xbox game on my mod box, but almost every game I bought I wanted to use on XBL in some way so I always ended up buying what I liked and deleting what I hated. I hated a lot of stuff.

With the new XBL and the ability to download demos for almost everything, I have no need, or desire to try to obtain anything on the 360 through illegal means. Couple that with my desire to be able to use live, and voila, no pirate intent. I really don't download much of anything anymore really, I mostly just surf forums now. Also in my oold age, I've found the ability to just wait til the price drops from $60 down to something more reasonable.

I will admit to wanting to turn the PS3 into the worlds most awesome emulator box, I can't wait for that aspect of it to come to bear.
 
The point of most anti-piracy measures is not to make piracy impossible, but to make it inconvenient.

The most complicated and time-consuming the procedure, the more people are just going to give up. They don't have to shut off all pirates, but if they remove a decent percentage, it is a victory.
 
The point of most anti-piracy measures is not to make piracy impossible, but to make it inconvenient.

The most complicated and time-consuming the procedure, the more people are just going to give up. They don't have to shut off all pirates, but if they remove a decent percentage, it is a victory.
QFT. People think of these things as binary - you either have a security hole, or you don't. That's not the way it works. An impossible-to-solder modchip is not going to bother the console maker. A method to just download, burn, and play random ISOs from the Internet with no mod at all required, like what happened to the Dreamcast, is a more serious issue, especially in these days of high-speed broadband connections. The higher the cost of entry to the mod, the less it'll be used.

As for the pricing discussions, the word you're all looking for is "elasticity", or, more precisely, the phrase "price elasticity on demand". Suffice it to say that this is a profit-driven industry, and if they thought they could make more profit selling something at $30 than $60, they would.
 
As for the pricing discussions, the word you're all looking for is "elasticity", or, more precisely, the phrase "price elasticity on demand". Suffice it to say that this is a profit-driven industry, and if they thought they could make more profit selling something at $30 than $60, they would.

While I definintely agree that nobody on this internet message board has come up with some brilliant idea that marketing corporations have somehow never thought of, I also think companies sometimes put artificial worth on their products out of ego or trying not to appear inferior to their competitors.

Nintendo's virtual console is the best example- there's no way in hell that you can convince me they couldn't sell more than double the number of games at half that price, and they established and are in complete control of the market. They'll never convince me that $10 for an n64 game that is at best as good as it was 10 years ago (and often missing features- see mario kart 64) is worth it. I don't shop vc on principle alone.
 
25GB is easy.

Your local newsgroup server will be happy to host these files and send them to you saturating your connection. My relatively meager 5Mbps connection would let me download 25GB in between when I leave for work and when I get home after going to the gym on my way home from work.

Besides, as noted, very few games are or will be that large.
 
Nintendo's virtual console is the best example- there's no way in hell that you can convince me they couldn't sell more than double the number of games at half that price, and they established and are in complete control of the market. They'll never convince me that $10 for an n64 game that is at best as good as it was 10 years ago (and often missing features- see mario kart 64) is worth it. I don't shop vc on principle alone.
The fact that you won't buy the games doesn't mean Nintendo priced them wrong - indeed, on any supply/demand curve, some people get priced out of the market. No one needs to convince you of anything. People with an actual education in economics and business, armed with valid and relevant statistics, are the ones who are setting pricing (or at least advising optimal pricing). There's no ego involved here, unless you think any sane exec puts ego before profit (that's what performance incentives are for!).

As for 25GB being nothing, I agree, but remember that an unlimited usenet connection is $25-$30 per month. ISPs generally don't include that these days (Comcast gives me a whole 2gb a month, albeit with good retention), and that's going to add up over the year. I would wager that file storage would become the bigger problem before long, unless you were incessantly burning to DVD-R or the like.
 
A Blu-Ray burner would not be needed; there are ways to dump the PS3 ISO and there have been for quite some time. The problem was that they never had a loader; now they do.

Instead of spending weeks downloading these games (Like a fool), you could go to the local rental store, put down $4, and have a game. This is the kind of thing that Sony should've worried about.
 
Instead of spending weeks downloading these games (Like a fool), you could go to the local rental store, put down $4, and have a game. This is the kind of thing that Sony should've worried about.
PS3 rentals are not $4 anywhere.

My local Blockbuster has them for, I think, around $8.50.

I'd much rather let Grabit download the ISO while I'm at work (for free) than have to go to Blockbuster, spend $9, rip the thing at home, and then bring it back to Blockbuster.
 
PS3 rentals are not $4 anywhere.

My local Blockbuster has them for, I think, around $8.50.

I'd much rather let Grabit download the ISO while I'm at work (for free) than have to go to Blockbuster, spend $9, rip the thing at home, and then bring it back to Blockbuster.

...certainly you can still see the disparity in price between $60 and $9.

Instead of getting raped by Blockbuster, you could use an online service. It's very unrealistic to expect most people to have the kind of bandwith to download 25GB in any shorter timespan than a couple of weeks.

Now, let's get back to the point...PS3 games are easy to rip and now it is easy to load those ISOs. That isn't good news considering it hasn't even been out for half a year yet.
 
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