Stumbled over this tidbit, the audio is noisy, but he makes some good points..and also takes a stab at ATI/NVIDIA for their lack of availability...
http://www.youtube.com/watch?v=hJJKWAz7HDU
http://www.youtube.com/watch?v=hJJKWAz7HDU
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Heh. The availability stab is a valid point, but it's not like Ageia has mind-blowing games to go with their hardwareTerra said:Stumbled over this tidbit, the audio is noisy, but he makes some good points..and also takes a stab at ATI/NVIDIA for their lack of availability...
http://www.youtube.com/watch?v=hJJKWAz7HDU
jebo_4jc said:Heh. The availability stab is a valid point, but it's not like Ageia has mind-blowing games to go with their hardware
Edit: that guy is an awkward marketer....seems like they could have found somebody better to represent their company
jebo_4jc said:Heh. The availability stab is a valid point, but it's not like Ageia has mind-blowing games to go with their hardware
Edit: that guy is an awkward marketer....seems like they could have found somebody better to represent their company
R1ckCa1n said:I concurr. Ageia has such blockbuster game support in the retail channel it is incredible. No wonder Nvidia/ATi have not release driver support as there really isnt a need.
Terra said:Untill then:
Something > NOTHING
Terra said:Is that a "pretty" way of saying they(ATI/NVIDIA/HavockFX) got nothing on the market?
Nothing to show...nothing to report....
Unlike hardware on the market with game/developer support
Kinda hard choice....nothing compared to something...
And no matter of PR can change that fact....
Wake me up when GPU-phycicis become more than PR
Untill then:
Something > NOTHING
R1ckCa1n said:Unless "something" is next to worthless, of course. Shall we start a polll or do you actually get it?
R1ckCa1n said:Unless "something" is next to worthless, of course. Shall we start a polll or do you actually get it?
This is known as Appealing to the Gallery, or Appealing to the People. You commit this fallacy if you attempt to win acceptance of an assertion by appealing to a large group of people. This form of fallacy is often characterized by emotive language.
Chapter 1 Rigid Bodies
Lesson 101 Box on a Plane
Lesson 102 Sphere and Torque
Lesson 103 Capsule, Local Pose, and Center of Mass
Lesson 104 Convex Shapes and Anisotropic Friction
Lesson 105 Static and Kinematic Actors
Lesson 106 Putting Actors to Sleep and Skin Width
Lesson 107 Materials
Lesson 108 Freeze Flags and Damping
Lesson 109 Collision Groups
Lesson 110 Collision Filtering
Lesson 111 Multishape Actors
Lesson 112 Local Forces and Force Modes
Lesson 113 Convex Shape Creation
Lesson 114 Concave Objects
Lesson 115 Mesh Shapes
Lesson 116 Mesh Materials
Lesson 117 PMaps
Lesson 118 Heightfield Shapes
Lesson 119 Dynamic Continuous Collision Detection
Chapter 2 Joints
Lesson 201 Joints
Lesson 202 Joint Limit Values
Lesson 203 Joint Limit Planes
Lesson 204 Joint Springs
Lesson 205 Joint Motors
Lesson 206 Breakable Joints
Lesson 207 Spherical Joints
Lesson 208 Prismatic Joints
Lesson 209 Cylindrical Joints
Lesson 210 Point-on-Line Joints
Lesson 211 Point-in-Plane Joints
Lesson 212 Pulley Joints
Lesson 213 Distance Joints
Lesson 214 Spring and Damper Effectors
Lesson 215 Six Degree of Freedom Joints
Lesson 216 6DOF Joint Limits, Springs, and Motors
(Lesson 217 Fully Configurable 6DOF Joint)
(Lesson 218 Gumby 6DOF Joint)
(Lesson 219 Motion Controller for 6DOF Joint)
Chapter 3 User Reports
Lesson 301 Debug Renderer
Lesson 302 Memory Allocator
Lesson 303 Contact Report
Lesson 304 Trigger Report
Lesson 305 Raycast Report
Lesson 306 Entity Report
Lesson 307 Visual Remote Debugger
Chapter 4 Large Scale Physics Effects
Lesson 401 Rope
Lesson 402 Spring-Mass Cloth
Lesson 403 Jointed Rigid Body Cloth
Lesson 404 Ragdolls
Lesson 405 Gears
Lesson 406 Gears and Belt
Lesson 407 Tank
Lesson 408 Grass
Lesson 409 Articulated Truck
Lesson 410 Particle Systems
Lesson 411 Fragmenting Objects
Chapter 5 Tools
Lesson 501 Core Dump
Lesson 502 Loading PML Files
Lesson 503 Switching Coordinate Systems
Lesson 504 Scene Export
Lesson 505 Asset Export
(Lesson 506 Loading ASE Files)
(Lesson 507 Loading EZMesh Files)
(Lesson 508 Loading 3DS Files)
Chapter 6 Gameplay Physics
Lesson 601 Heightfields
Lesson 602 Raycasting against Heightfields
Lesson 603 Game Level
Lesson 604 Raycasting against Game Level
Lesson 605 Character Controller
Lesson 606 Character Controller in Game Level
Chapter 7 Vehicles
Lesson 701 Wheel Shapes
Lesson 702 Suspension and Torque
Lesson 703 Brakes and Steering
Lesson 704 All Wheel Drive
(Lesson 705 Car)
(Lesson 706 Vehicle Class)
Chapter 8 Integration
Lesson 801 Running on Hardware
Lesson 802 Multiple Scenes
Lesson 803 PhysX FX Integration
Lesson 804 Mesh Paging
Lesson 805 User Controlled Threads
Chapter 9 Fluids
Lesson 901 Fluids
Lesson 902 Fluid Emitters
Lesson 903 Fluids and Mesh Files
Lesson 904 Fluid Rendering
Lesson 905 Fluids in Game Level
Terra said:"Argumentum ad populum"
Just like the earth wasn't flat when the majority og people belived it was flat, so does the usefullness of something not get deciced by peoples opnions, but the soley on the facts.(functionality) combined with game support
Do you get it?
sabrewolf732 said:Ownt. It's annoying when people try to prove their point by having people vote
Fixed ^Terra said:"Argumentum ad populum"
Just like the earth wasn't flat when the majority of people belived it was flat, as such the usefullness of something doesn't get decided by people's opnions, but soley on the facts (functionality) combined with game support.
Do you get it?
Terra said:Do you get it?
Ver1tas said:Wow, I agree with you that PhysX is better and all but you outright flame everyone who doesn't so much i can't even take you seriously anymore.
And R1ckCa1n/jebo_4jc you are right, what games on that list are actually good? well none except for ut2007.
This is BS. First Ageia have prepared the market for it for years. It did not start at the release off the hardware but way before.Chernobyl1 said:Theres a good reason why NVidia/ATI havent got anything to market for Physics, theres no need yet!
In the same way theres no need for the PhysX card yet.
I never have a hard time finding something to play on my graphics card.
Yes, you are right, nothing compared to something, I'd rather have a decent graphics card with something to use it for
R1ckCa1n said:Take a look at the poll and see what the users think. I guess you don't understand that the more you continue to "do what you do", it turns more people off to the product and makes them question what your motivation really is (see below quote).
I won't even play UT2007 since the entire UT series of games as been to "cartoonish" for my taste. As of right now I don't see one game even list (doesn't mean it will have full support) that interests me. When one is released and a PPU is required to enhance gameplay, I will buy one.
ITSTHINKING said:What's there to defend? If physics cards were even something worth having @ this point and time then more than 1% of the people on these forums would be using them. No good games? Then who the hell cares?
Multi-GPU Systems (5494 of 711282 Total Users (0.77% of Total) )
ITSTHINKING said:Well which source powered games really need 2 powerfull gpu's to even run @ higher settings? None. But at least you can actually have a large benefit from adding another gpu, in almost all newer games where as a ppu only supports a few games that no one really even cares about. (outside of ut2007)
Terra said:The same could be said about SLI/Crossfire:
http://steampowered.com/status/survey.html
Netrat33 said:SLI/Crossfire already are a small niche market but people can get immediate gains from using it.
PPUs you don't get immediate benefits for 99% of games. I would say it's more niche than most niches
Terra said:The same could be said about SLI/Crossfire:
http://steampowered.com/status/survey.html
Terra said:You are assuming that people running steam games don't play other games...
Netrat33 said:SLI/Crossfire already are a small niche market but people can get immediate gains from using it.
PPUs you don't get immediate benefits for 99% of games. I would say it's more niche than most niches
Killa_2327 said:Most people probably play at 800x600 and have no idea what the hell CF/SLI is. This doesn't prove anything, you think every gamer owns a steam game? I know people who refuse to use steam. How about we see numbers on how many people actually own a ppu? I bet it's no bigger then a 3 digit number.
"711302" That is how many people participated in the survey. Are you assuming that the majority of gamers use steam? Not everyone is an FPS fan, last time I checked WoW was still the most popular game to date, (1.5 million subscribers) you think all of them own steam? Half of them?
Terra said:The same could be said about SLI/Crossfire:
http://steampowered.com/status/survey.html
R1ckCa1n said:Of Terra,,,,,, lets take a look at your precious poll.
DX rendering path - only 35 percent of the users can't even run in DX9 mode. Not a very good canidate for SLI/Crossfire/Physics.
Desktop resolution: - 94.9 percent of the users don't game at a high enough resolution to even require a second video card to obtain high FPS.
What is not shown is how many or CS players who would never let a PPU get in the way of them fragging so Steam is a terrible example.
Right don't you take a look at the poll in THIS forum to see what the users here think?
As for the guy they picked up on the way into the show to represent Ageia, he was terrible. He had nothing technical to say and that 2 minute looping techdemo was about all that is available today anyways. He had the elevator sales pitch and thats about it.
Terra said:We all know that you will never get a PhysX...so you don't like the guy punking your beloved ATI for having nothing to show...surprise?
R1ckCa1n said:I sense fustration in Terra's messages.
Not when we have some "B" grade retail games on the market and a hand full of tech demos available today...... Just in case you forgot, the
USERS don't feel it is necessary either.
The one thing I CAN tell you is no matter what it is, I will buy it when it impacts retail games that I play. My purchasing has gone like this:
Bought 9800Pro because of HL2
Bought 6800Ultra/7800GTX for Quake3
Bought X1900's because I could and for FEAR/Oblivion
Point is I didn't buy the hardware until the games in retail required it.