d0ublethink
n00b
- Joined
- Apr 12, 2005
- Messages
- 16
Oblivion will NOT read my SLI, I need to know if this is a bug with windows 64 bit.
(your drive) My Documents\My Games\Oblivion\RendererInfo.txt
please post the contents of this file if your running SLI !
heres mine:
Renderer Device Information:
NVIDIA GeForce 7800 GTX
nv4_disp.dll
RenderPath : BSSM_SV_2_A
PSversion : 300
VSversion : 300
VStarget : vs_2_0
PStarget : ps_2_a
PS2xtarget : ps_2_a
maxPS20inst : 512
3.0 Shaders : yes
Image space effects : yes
Nonpowerof2textures : yes
FP16ARGB blending : yes
FP16ARGB filtering : yes
High dynamic range : yes
Bloom lighting : no
Refraction : yes
2.0 hair : yes
SLI mode : no
Water shader : yes
Water reflections : yes
Water displacement : yes
Water high res : yes
Multisample Type : 0
Shader Package : 13
I am running 2 cards
Using 84.21 forcewave (the newest available for windowsx64)
Thank you to anyone who takes a minute to do this for me, if I have to downgrade to 32 bit windows I will.
-mike
(your drive) My Documents\My Games\Oblivion\RendererInfo.txt
please post the contents of this file if your running SLI !
heres mine:
Renderer Device Information:
NVIDIA GeForce 7800 GTX
nv4_disp.dll
RenderPath : BSSM_SV_2_A
PSversion : 300
VSversion : 300
VStarget : vs_2_0
PStarget : ps_2_a
PS2xtarget : ps_2_a
maxPS20inst : 512
3.0 Shaders : yes
Image space effects : yes
Nonpowerof2textures : yes
FP16ARGB blending : yes
FP16ARGB filtering : yes
High dynamic range : yes
Bloom lighting : no
Refraction : yes
2.0 hair : yes
SLI mode : no
Water shader : yes
Water reflections : yes
Water displacement : yes
Water high res : yes
Multisample Type : 0
Shader Package : 13
I am running 2 cards
Using 84.21 forcewave (the newest available for windowsx64)
Thank you to anyone who takes a minute to do this for me, if I have to downgrade to 32 bit windows I will.
-mike