Oblivion: First Impressions, Part 1

CreganTur

Gawd
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Like many people last night, I spent my evening playing Oblivion, and loving every minute of it! I'll get tot he details in a moment, but first of all, I have to say that this game has impressed me so far.

When I first launched the game it detected my video hardware and set me to the "low quality" setting. This worried me a little, making me think that I was going to miss out on the wonderful graphics because I'm playing on a solid mid-line rig. Boy was I wrong! Even at "low quality" the game is breathtaking! The architecture is stunning, the landscape lush, the character models nearly photorealistic; and the best part is that it runs smoothly.

Loading times was a concern I had before I played the game. I thought that, like Half-Life 2 I was going to be sitting through insanely long load times. Again, I was way wrong: the longest load time I have sat through so far was approx. 22 seconds. That's it!

Character creation was a joy! I love how Bethesda streamlined the skill system into what we see in Oblivion. It's a lot better than the forty-odd skills from Morrowind. The amount of control you have over creating your character's unique face is staggering. If you tried hard enough you could create a digital doppelganger of yourself in Morrowind.

I created a Dark Elf (Dunmer) custom-class character. He's basically a thief, but I rearranged some of the skills to take advantage of the Dunmer's bonus to Destruction (replacing Speachcraft) but other than that, he's a thief through and through.

Sneaking is so much better than in Morrowind because of the simple fact that you can run/sprint while sneaking and you can also jump while in stealth mode, two things that were completely impossible in Morrowind. Also combat is awesome! Having control of the block skill makes timing and skill a must, and the simplified casting system round out the whole package perfectly. Instead of having to switch between "combat" mode and "casting" mode, like you did in Morrowind, you just have one mode wherein you can do both.

Ranged combat is improved as well, and it's great to whip out a bow while you're sneaking around just to get the bonus sneak attack damage. Just remember to compensate for distance by aiming a little above your target, for long shots anyway.

Lock picking is a lot more challenging in this game. Before you just told your PC to pick the lock and let the background dice-rolls take control. Now you actually have to pick the lock by hand, with your security skill providing a little help along the way. It's frustrating and difficult, but extremely rewarding when you start getting good at it because you feel as if you accomplished something when you hear that satisfying click.

However, there is one problem I have encountered that completely frustrates me: stolen goods. When you steal an item it is forever marked with a red hand icon, saying that it has been stolen. This means that you cannot sell them to normal merchants. I would be fine with this if, after a couple of in-game days, the red icon disappeared, but it doesn't. The only way you can sell stolen goods is by finding a fence (for those who don't know, a fence is someone criminals sell stolen goods to) The only problem is that after four hours of game play I still have not found a fence to sell to. If anyone knows where I can find one, please, let me know!

I was excited when I found out that horses were added to the game: rideable horses! They are controlled like real horses (for those riders out there, you know what I mean). The only problem I have is that mounted combat is not possible. If you want to deliver sharp, pointy justice to anyone you have to dismount your horse in order to do it. Small flaw, but still, it's there.

As a side note, Patrick Stewart, playing Emperor Uriel Septim; He does an amazing job and I was pleasantly surprised to hear his voice at the opening cutscene.

Enough of the good stuff: here are the problems I've encountered so far.

When a new area loads occasionally Oblivion just needs a couple of seconds to sort itself out, making gameplay staggeringly choppy for a couple of seconds. Sorts itself out quick, though.

::Spoiler Warning::


I cannot find the Fighter's Guild in the Imperial City, which is very frustrating. Anyone know what district it's in?

I cannot find the "garden" area where I'm supposed to meet the Grey Fox. Where the crap is it?

In the stealth mission for the "society of concerned merchants," or whatever they call themselves, the Fargoth-type mission, where you case the Altmer and his shop: I know where he goes, I know who he talks to, but I don't know how to progress the quest to the next stage. Any ideas?

Can't find anyone to buy lockpicks from! Grrrr!!!

Other than that, I have no major complaints against this game.

I will be posting Part 2 within a couple of days, further exploring the world of Oblivion and sharing my thoughts. For those who are on the fence about purchasing the game: just go get it. You won't be disappointed.
 
I bit the bullet and bought the game last night. It was amazing how many people were buying this game. I saw 6 people in line all buying Oblivion at Best Buy.

First impressions: Wow, amazing how good this game looks, even compared to morrowind. I've just been walking around outside the city for about 3 hours, going into various dungeons, haven't even touched the plot.

The game runs ultra smooth on my 1900xtx. I was suprised that I encountered little or no stuttering even though I only have 1 GB ram.

I created a dark elf as well. Goddamn, the character creation stuff is so crazy, you can basically make your character into anything you want! I made my character look like Walter Matthau :)
 
Picked it up at BestBuy yesterday for 360 runs very good at 1080i and is gorgeous the fighting system is way better than morrowind the ai is incredible everything about the game is SWEET.
 
I spent all the way from 8pm eastern last night to 3am this morning eastern playing Oblivion after getting literally the last copy in the afternoon from my local CompUSA. They got them in at about 10:30am, and had sold out all but one by 2:00pm, the woman on the phone was very nice and allowed me to have it held for the day. Thank goodness! This game is simply incredible!

NO SPOILERS IN MY POST, feel free to read if you want if you haven't played!


The install was pretty quick, I got the standard edition on DVD... blazed right through :). Oblivion didn't recognize my 7900GT video card and just used default settings, I maxed EVERYTHING out ingame and used Bloom lighting so I could have 4x MSAA Transparency antialiasing enabled, also used 16x AF. The game is simply gorgeous... don't let the screenshots fool you, in-game it's pretty seemless from outdoor shots with the low-res texture and the high-res texture as you are moving, and looks pretty natural. I'm sure you've read enough about graphics though, so let me tell you about gameplay...

The initial sequence is very very well done. The game really makes you feel like you are in it... Oblivion has a very "King's Quest"-like feel to it in some parts like this. Since I am avoiding spoilers, I won't elaborate much here, but combat with the initial enemies is pretty fun even when you don't have much in the way of skills/equipment yet. The impact of the blows feels very real thanks to the way your view is knocked around and the motion blur that is applied to the screen as it happens. Enemies look and feel like they have weight to them and move realistically (well, as realistically as RPG enemies can move LOL!).

The graphics indoors are a bit more detailed than the outdoors ones, but honestly, it isn't that big of a difference. Outdoors is gorgeous, a little lower quality than the indoor areas, but man oh man, it is the best I have ever seen in terms of graphics.

Anyway, back to gameplay! The class selection is done in an interesting manner, you'll know what I mean when you do it. The initial character creation is pretty fun, you can customize basically everything about your appearance and race. The game does provide run-lock features as well as an always-run/always-walk toggle button. The difficulty of the game may seem very very easy for the first hour, but once you're past the opening sequences, the game becomes pretty darn hard (especially at the point I got myself into!). This is with the default difficulty, at that. CONTRARY to what you may have heard, while enemies do scale with level, you can run into things that basically two-shot you with two rapid blows. So, unlike what was thought, you do have to avoid some areas until you become more powerful.

The open land is hilariously fun. You can run into bandits who want to mug you, wolves, all kinds of wildlife, pick herbs, run into people's houses and loot them while they sleep, etc. You can do some pretty wild things with the game's mechanics, and nothing says fun like watching a wolf tumble off the edge of a tall cliff from a fireball that kills him, sending the flaming furball airborne! You really do have to be pretty careful with your combat, you can't just hack and slash even the very initial enemies or you WILL die quickly.

This game just seems so well done, it must be the best gaming experience I have had in recent years for quite awhile. It really captures the feel of an adventure game along with RPG elements (of course), not to mention the very open-ended nature of it. I have been mostly proceeding along the main quest, although I kinda skipped part of what I should have done for it and ended up in a very difficult place that took me a LOT of dying and reloading to best, not to mention a good dash of luck!

I will EDIT this post later with more detailed impressions, I need to get to class... but if you are on the fence about this game, even if you don't like RPG's, go ahead and buy it. The combat is kind of like a first-person game mixed with RPG elements like swords, blocking, spellcasting, etc., which is all done in one combat mode. It just feels so natural..

TWO THUMBS UP!
 
Your char is not a thief "through and through" in the world of The Elder Scrolls if you've modified the class :p It's just a custom class but you like to think of yourself as a thief.
 
Got it last night, and played it for 5 hours. :D

The graphics are incredible, the auto-select for my rig was very accurate as a baseline, I only had to deselect HDR, and select AA instead. (my preference).

The combat is taking a bit of getting used to, it isn't just click-click-click. I have to time the attacks, and blocks in a rhythm.

In one cave, I killed one of those obnoxious rats, and it slide down the slopeing cave floor, and left a smear of blood as it went!!! :p beautiful!!!!!! Killed a wolf on a hill, and it rolled down the hill. The grass is really deep in some areas, and I got snuck up on by a rat in the grass. :eek: I kept wondering, "what the hell is attacking me?" :confused:

I've barely started the actual quest, there is just so much else to do!!!
 
Is the storyline similarly immersing to HL2? I am wondering since my GF and I played through HL2 together and she enjoyed it, so I am considering to get this game.
 
CreganTur said:
In the stealth mission for the "society of concerned merchants," or whatever they call themselves, the Fargoth-type mission, where you case the Altmer and his shop: I know where he goes, I know who he talks to, but I don't know how to progress the quest to the next stage. Any ideas?

Follow the guy he talks to, you have to go into his house.
 
i found a village of people who were all invisible do to a curse, they wanted me to help them.. but I just started shooting flares at them and once on fire I slashed them with my sword.. it was awesome killing invisible people.. there were on fire but invisible, sorta lookeed like thermaloptic camo they had on.. then a guard came and I stole his horse and rode off into the sunset (hehe it really was setting) and went over a few mountains..

found a cavern (dungeon).. and went inside.......





this game is killer, stealing horses is wicked. GRAND THEFT HORSE ;)
 
So how's the music and sound effects in the game? The graphics are obviously great, but I haven't heard a word in regards to the game's music (which is pretty important for drawing you in)... the wait for this game is killing me... I'm trying to resist the temptation to ditch classes.
 
BTW speaking of horses, they apparently will fight too. I hopped off my horse to fight an Imp and a wolf and the wolf went after the horse, and after I killed the Imp I see the horse rearing up and killing the wolf. The run speed of horses could be faster. Its more a canter than a gallop (as per my wife, she likes the paint horses since they look similar to her real horse). The fact that you can jump with a horse is kinda cool, but the jumping animation is kinda bland.
 
Chacranajxy said:
So how's the music and sound effects in the game? The graphics are obviously great, but I haven't heard a word in regards to the game's music (which is pretty important for drawing you in)... the wait for this game is killing me... I'm trying to resist the temptation to ditch classes.

The game music is awesome. I had my headset on and it just took me away. I really enjoy this game and look forward to many many hours playing it.

Sound effects are top notch also.
 
I walked up and punched a horse as an NPC was talking to it. The horse and a guard chased me down and I fell off of a cliff. It was awesome!
 
Chacranajxy said:
So how's the music and sound effects in the game? The graphics are obviously great, but I haven't heard a word in regards to the game's music (which is pretty important for drawing you in)... the wait for this game is killing me... I'm trying to resist the temptation to ditch classes.
I actually turned the music up a couple of notches after I started playing. It's very well done in my opinion, the transition between environment music and combat music is also well done compared to a lot of other games I've played. A 5.1 system really brings the music to life.
 
greenone said:
The game music is awesome. I had my headset on and it just took me away. I really enjoy this game and look forward to many many hours playing it.

Sound effects are top notch also.


/agree
 
Although not important to most but does this game have weather in it? Is it like GTA where 1 min it could be nice and then few mins later it cloud up and start rain,storming,ect? For some reason I love that feature in games.
 
SniperXx said:
Although not important to most but does this game have weather in it? Is it like GTA where 1 min it could be nice and then few mins later it cloud up and start rain,storming,ect? For some reason I love that feature in games.

Yep - rain (including thunderstorms with AWESOME thunder sound ;) ) and snow (with various degrees of heaviness) are what I've seen so far.
 
-Sean Casey said:
BTW speaking of horses, they apparently will fight too. I hopped off my horse to fight an Imp and a wolf and the wolf went after the horse, and after I killed the Imp I see the horse rearing up and killing the wolf. The run speed of horses could be faster. Its more a canter than a gallop (as per my wife, she likes the paint horses since they look similar to her real horse). The fact that you can jump with a horse is kinda cool, but the jumping animation is kinda bland.

The different stables have different breeds of horses. Some are MUCH faster than others. (there's a stable with horses that cost 5,000 septims ;) )
 
SniperXx said:
Although not important to most but does this game have weather in it? Is it like GTA where 1 min it could be nice and then few mins later it cloud up and start rain,storming,ect? For some reason I love that feature in games.

Yes absolutely, as I was playing last night it started to rain, but it lasted only for a few minutes, if that, very cool! That's the only weather effect I've seen so far.. the game is awesome, and I'm not a huge RPG fan.. especially when you discover a new dungeon or area and are cautious cause you don't know what to expect.. I just get annoyed cause I never have enough room to carry all the fun stuff you find along the way!!
 
CreganTur said:
Spoiler Warning...

I cannot find the Fighter's Guild in the Imperial City, which is very frustrating. Anyone know what district it's in?

I cannot find the "garden" area where I'm supposed to meet the Grey Fox. Where the crap is it?

In the stealth mission for the "society of concerned merchants," or whatever they call themselves, the Fargoth-type mission, where you case the Altmer and his shop: I know where he goes, I know who he talks to, but I don't know how to progress the quest to the next stage. Any ideas?

Can't find anyone to buy lockpicks from! Grrrr!!!

Other than that, I have no major complaints against this game.

I will be posting Part 2 within a couple of days, further exploring the world of Oblivion and sharing my thoughts. For those who are on the fence about purchasing the game: just go get it. You won't be disappointed.
Hi, nice post. There is no Fighter's Guild in Imperial City. Go to Chorrol to find a chapter.

Supposedly the store "cut something or other coinpurse" in Imperial City will take stolen goods if his disposition is high enough or if you are a member of the thieves guild. That's what an NPC alluded to...but I couldn't get this merchant to buy stolen goods. And so far, I have not found the thieves guild.

Can't help with that Altmer quest you mentioned...sorry haven't encountered it yet. Also, haven't seen anyone selling lockpicks. But, I picked up a ton of them (20 or so) in the beginning dungeon. I guess I'm just not stealing as much as you ;)
 
oneils said:
Supposedly the store "cut something or other coinpurse" in Imperial City will take stolen goods if his disposition is high enough or if you are a member of the thieves guild. That's what an NPC alluded to...but I couldn't get this merchant to buy stolen goods. And so far, I have not found the thieves guild.

Nah that guy won't buy anything. He's getting his goods cheap by another method. If you talk to jesnine(sp?) at her store you can start up a quest and figure out what he's up to. Kinda interesting.
 
I chose a Monk class that the game suggested, except I didn't realize that I was supposed to use hand-to-hand combat with him... so I am still level 1 about 9 hours into the game, and can't kill squat with my hands to level up :D ! I need to go find some easy rats or something to keel ;).
 
Overall, I think the gameplay is great. But, I have to join the tards and say that I am a little disappointed with the graphics. Has anyone seen what the walls look like up close? I have the high detail textures on...from afar, the light bouncing of them is very nice, but up close, even at 1600x1200, they look terrible. I guess HL2 spoiled me. A second complaint I have is the pop-in of grass does take away from the game's immersion. I guess I'll need to replace my 6800GT. My final complaint is that the hotkeys don't seem very responsive. If you try to switch weapons through hotkeys in very quick succession...you might see what I mean...could this just be a hardware limitation I have?


But, the gameplay is awesome. I'm loving it. I love the speechcraft mini-game. I spent literally over two hours just getting my disposition up with the merchants in Imperial City. I am such a nerd. I only wish the merchants had more gold. How can elite weapons and spells cost so much when there is not even enough gold in the game's economy to buy them? I always thought that made no sense in Morrowind. Maybe other merchant's in the world will have more gold?

edit- When you think about it, I guess there is enough gold in the economy...its just being hoarded by all the nasties and so the merchants have none! So I'll have to kill for those Septims (I got one with my collector's edition - pretty neat).
 
Tedium said:
Nah that guy won't buy anything. He's getting his goods cheap by another method. If you talk to jesnine(sp?) at her store you can start up a quest and figure out what he's up to. Kinda interesting.
Thanks for the tip.
 
oneils said:
Overall, I think the gameplay is great. But, I have to join the tards and say that I am a little disappointed with the graphics. Has anyone seen what the walls look like up close? I have the high detail textures on...from afar, the light bouncing of them is very nice, but up close, even at 1600x1200, they look terrible. I guess HL2 spoiled me. A second complaint I have is the pop-in of grass does take away from the game's immersion. I guess I'll need to replace my 6800GT. My final complaint is that the hotkeys don't seem very responsive. If you try to switch weapons through hotkeys in very quick succession...you might see what I mean...could this just be a hardware limitation I have?


But, the gameplay is awesome. I'm loving it. I love the speechcraft mini-game. I spent literally over two hours just getting my disposition up with the merchants in Imperial City. I am such a nerd. I only wish the merchants had more gold. How can elite weapons and spells cost so much when there is not even enough gold in the game's economy to buy them? I always thought that made no sense in Morrowind. Maybe other merchant's in the world will have more gold?

edit- When you think about it, I guess there is enough gold in the economy...its just being hoarded by all the nasties and so the merchants have none! So I'll have to kill for those Septims (I got one with my collector's edition - pretty neat).

My wife has a 6800 Ultra and I have an X1900XT. I think the game looks very good on the 6800, but it looks INSANELY good on the X1900XT. There are definitely things you are missing out on with the 6800.

I have no grass pop-in issues, grass appears fully formed so far away from me that I can't see when it first appears. I am pretty sure environment "pop-in" distance is a setting you can modify, so you might try turning that setting up a little if your framerate is high enough still to handle it. This should resolve the problem.
 
arentol said:
My wife has a 6800 Ultra and I have an X1900XT. I think the game looks very good on the 6800, but it looks INSANELY good on the X1900XT. There are definitely things you are missing out on with the 6800.

I have no grass pop-in issues, grass appears fully formed so far away from me that I can't see when it first appears. I am pretty sure environment "pop-in" distance is a setting you can modify, so you might try turning that setting up a little if your framerate is high enough still to handle it. This should resolve the problem.
Thanks. I tried the maximum draw distance for grass...but put it down a bit when the game got sluggish. So, this really is not a fault of the game...more a hardware limitation. I guess I'm just complaining about my last generation pc.

But, what do you think of the textures for such things as walls? I can't see how there should be difference for that when I have those on max detail (or "large" textures on - setting it to small makes it look even worse).
 
arentol said:
My wife has a 6800 Ultra and I have an X1900XT. I think the game looks very good on the 6800, but it looks INSANELY good on the X1900XT. There are definitely things you are missing out on with the 6800.

I have no grass pop-in issues, grass appears fully formed so far away from me that I can't see when it first appears. I am pretty sure environment "pop-in" distance is a setting you can modify, so you might try turning that setting up a little if your framerate is high enough still to handle it. This should resolve the problem.



Yep, same here... I'm on a 7900GT.
 
In Morrowind, you could find the music MP3s in the game folder. Does anyone know if you can find Oblivion's music there as well, or is it in some archive or something (like all of FEAR's files, etc)? Actually, though, I've had good luck with those huge music files- in BFME and Empire at War, you can change the file extension to mp3 and play them in WMP. Let me know, since the music seems awesome from what I've heard.
 
personally i am not with a lot of you on how awesome the game is. now admittedly, my system sucks so i am not running it on like any of the good settings. i bought parts for an entirely new computer just to play this game though, so we'll see in a few days.

but my main problems arent with the graphics. i HATE the menu system. the inventory system in morrowind was infinitely better. the rest of the menu isnt SO bad here, but really the whole interface for morrowind was much nicer. i dont like have to hit tab and then go through like three different tabbed sections to find what i want, where in morrowind i could just hit M or J or whatever. i also dont like how i cant sleep in the wilderness, i have to have a bed. whats up with that? also i want to be able to change weapons with the mousescroll like i could in morrowind, its REALLY tedious to have to go to the inventory all the time. i did just realize i can use hotkeys, but still, i should be able to do both.

and i want to go back to the inventory again. i mean really, its really lame. what is the point of finding nice clothes in a chest, for example, if i cant see a tiny picture of them? its too much effort to take them, try them on, look at my character, and then discard them. i liked dragging and dropping in morrowind too.

the physics arent as impressive as i thought they would be either. you can knock some things off a table, but you cant knock barels over the same way? it seems kind of half assed.

all in all, it reminds me of the disappointment of deus ex 2. deus ex was an INCREDIBLE game, among my like top 4 (the others being morrowind, max payne, and splinter cell). deus ex 2 had great physics and great graphics and great gameplay and all that, and it was a really fun game, but compared to its predecessor it was not really as good. it is too soon for me to make that judgement for oblivion but i have been really turned off by the menuing system so far. maybe i am just used to morrowind too much and i dont like change though.
 
Now, this isn't exactly about Oblivion. But BLARGH!

So, with all the hoo-haas going around about Oblivion, I thought I might as well try Morrowind again. I didn't really like it at all before, but I thought it was worth giving it a shot. Currently, I'm really enjoying it. Bows seem to be a lot more accurate than swords, so it's easier to kill things (which is what really put me off Morrowind the firstfew times....I was trying to be a warrior XD sucked good ;)) Now I'm (gasp) LEVEL 3. It's such an achievement. xD All in all, i think I will pick up Oblivion after all
 
freagul said:
everything i said complaining about oblivion

i was just informed by a friend that it was intended as an xbox launch and with that in mind the menu system makes a lot more sense because i can see how it would be much easier to use on a console. here's to hoping they release a patch or someone makes a massive mod that will enable an inventory more like morrowind
 
Arg...I am getting so antsy to go get this game on friday...the week is going by soooo slow...lol = my weekend, pick up oblivion on friday afternoon, move some furniture, play oblivion till the wee hours of the morning...go to a 24 hour lan on saturday...play more oblivion on sunday...sweet.
 
freagul said:
... i dont like have to hit tab and then go through like three different tabbed sections to find what i want, where in morrowind i could just hit M or J or whatever. i also dont like how i cant sleep in the wilderness, i have to have a bed. whats up with that? also i want to be able to change weapons with the mousescroll like i could in morrowind, its REALLY tedious to have to go to the inventory all the time. i did just realize i can use hotkeys, but still, i should be able to do both...
You're not alone. I agree with you completely on the inventory and shortcuts for map and journal. I press M all the time...only to realise I have to press tab and then switch to the map section...lame. M should just bring up a map. Same with the Journal. Don't know why they can't have both functionalities. Changing weapons with mousescroll would be great too. Hotkeys, in my mind, should be for "Actions" and not for equipping items. Although, they did have hotkeys in Morrowind...but I never used them...I only used the mouse scroll.

With these complaints aside, I still have to say that I am impressed by the gameplay.
 
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