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Yes, you can get IPS if your don't want burn-in displaying static elements. That is one of the reasons why IPS panels are still around in high end and will be for quite a while.
Big monitors only made sense when TVs had lag and other limitations like 4:2:2 color subsampling. Or perhaps HDMI has limitations not allowing sufficient bandwidth for specific supported video mode e.g. HDMI 2.0 could only do 4K 120Hz with 4:2:0 subsampling but DP at the time could do it at full...
Lag certainly doesn't make aiming easier. You can compensate for small lag but its another process you need to run in your head and especially if you want to actually feel movement instantaneous.
The thing is that even if you can fool yourself you don't experience lag it doesn't make you aim...
It is possible to slap some RGB LEDs or even R, G and B LEDs together and make display.
Anything where you need to assemble ready-made displays is pretty much no go because you inevitably hit and issue: what to do with bezels/gaps?
I simply don't know if there is any method to hide the gaps. If...
How would that be achieved exactly?
People have used multiple CRTs to make giant screens but you always had visible gaps between CRTs.
Any optical method as in using glass I don't think could ever be perfect and it certainly wouldn't make such display any lighter.
Much better idea is to use...
The faster you go the less effects such as electrons repelling eachother which defocus beam happen so scaling the beam wouldn't be that big of an issue.
Bandwidth-wise we already got to 400MHz-esque levels of video bandwidth going from VGA card to CRT through VGA cable as analog signals and then...
The only lag that matters to me personally is hand movement vs how camera changes because it is what causes motion sickness. Kinda like in VR but a bit less because immersion is not as immediate - much harder to dissociate yourself from game world in VR. And is hard to immerse myself when...
Not sure if Intel locked IMC in locked/Xeon CPUs but I would not be surprised it has limits.
Should not matter for DDR4 though and especially if you are trying to get memory on a budget.
One issue I see is that Xeons are usually quite picey when new. They are only super cheap when pulled from...
Strobing doesn't need to add any input lag.
In fact without adding lag we could also have brighter strobing and at least without full screen brightness limitations.
Unfortunately strobing is not only not a focus but there is a lot of incompetent people responsible for making these displays so...
If frame rate was something you chose in separation to anything else or something only limited by monitor then there is rarely any point to not using highest fps you can use.
In reality fps is not free lunch and FG is terrible compromise which causes massive input lag. In this case its better to...
Pretty much all displays except most basic non-gaming office offering these days are compatible with Nvidia GPUs where it comes to variable frame rate tech.
Just not all of them specifically claim G-Sync compatibility.
I wouldn't call strobing "natural".
Also needing more hardware... not an issue if we have hardware.
I just don't like these fake frames because the fake frames that we got are pretty bad because they make games more laggy.
When Oculus did frame gen I loved it because it solved the main issue...
After carefully thinking about this I came to the conclusion that the best summary to what FG is is single word: SCAM
It would not be and might have its use cases like these suggested by some people if it was reprojection. Otherwise trading latency for fake frames is just... ridiculous.
Like...
At the time LB2 monitors were a thing was about the last time you could get something like FW900 for ridiculoussly low prices like $100. I got mine at the time friend got LB2 monitor and comparing the two... yeah, no comparison really.
It was pretty cool to see LCD that sharp in motion and at...