Collabora is primarily maintained in Europe, and part of this whole project is to try to move away from software maintained by non-European sources, but Open Office doesn't support collaborative co-authoring of documents, which is a must-have for...
Given that the announcement comes very shortly after JDV called out Microsoft by name and detailed how Microsoft was abusing the system and that they would be closing the loopholes that made that abuse possible.... probably most?
I assume they would have been.... But I am kind of an Ass so maybe I should stop assuming anything.
Anyways, this is the suite they were using.
https://www.collaboraonline.com/collabora-office/
But if you search the issues they reported, you...
Ya my bet would be that either it would have to get worse in quality compared to the tiny DLSS to match the performance, or it would offer the quality it does now but with much more overhead and thus lower framerate.
It does not appear that AMD...
I doubt Nintendo will update it, the Switch 2 uses “Tiny” DLSS, a heavily customized version made by Nintendo in partnership with Nvidia specifically to work within the constraints of the GPU and maximize the use of the accelerators available...
My guess is they won't port it to the Switch 2 because they don't want to make competitor hardware look better. Remember AMD's handheld APUs are x86 CPUs with RDNA GPUs. The Switch 2 is an ARM CPU with an nVidia GPU. So it would be a completely...
In what possible way is Veilguard based on 5e?
Yeah in those games you get a few I frames, not the entire 2s or so of the animation duration.
And I generally don’t feel the need to comment on gaming in general people are going to like or...
Take away the woke stuff and it was still a bad game. Class design was railroaded, itemization reinforced it.
Combat was bad it seemed good until you realize abilities and spells trigger I-frames and leave you immune to damage.
Makes everything...
I didn't play Veilguard as Bioware had already lost me with DA2 and DAI so I just assumed that Veilguard would be a passable game but not amazing enough to get hyped for. From what I gathered from those who've played it it had a good...
He's allowed to be frustrated; the Executives should have kept a firm grip on the studios and not let them steer into oncoming Traffic.
So yes, I agree it was a 100% leadership problem, because EA did a terrible job vetting the person sitting in...
RPG Creators Mourn BioWare, as Warren Spector Blasts Those Behind Its Closure
In a LinkedIn post, Warren Spector the recently retired legendary game designer behind various Ultima games, System Shock and Deus Ex vented his raw frustration at...
The leadership there that was making the bad decisions has to go.
The HR department that hired the activists needs to go.
With them gone, all you are left with are the activist employees, but how do you decide which are or aren't worth keeping...
Thanks so much.
And the bad thing is that php applications can usually overwrite their own code on disk, because that is how updates work from within that php app. Great.
I'm pretty sure that the slop AI shits out would still have a better story and dialogue than anything the husk of BioWare was capable of producing, given they considered Failguard to be a masterpiece.
A little work with a thesaurus, and I have a great idea for a new series, Volume Impact.
Based on my Google-Fu and an assortment of Internet Lawyers, I am relatively sure it is legally distinct from Mass Effect....
Featuring our protagonist...
Because the "new investors" probably see the studio as "tainted" and "beyond repair". Layoffs, to them, wouldn't scrub the taint in their eyes.
To EA, Bioware hasn't produced profit in over a decade. EA could have shrunk the studio down, but I...