It's especially bad on OLED simply because of the black levels. The gamma curves just aren't optimized at all framerates, so with VRR you should expect a gamma flicker when sub pixels are over/undercharging
Our eyes are just really sensitive to near black gamma flux, especially on static...
It works for me during desktop use. Mine is set for 2 hours and even in the middle of playing a game it will give me the "please press a button within 5 minutes or your TV will turn off" prompt
Definitely never trust Windows screen savers or sleep. You never know what program might trick...
There is an "auto off" setting in the TV, highly recommend you turn it on. It can be annoying at times but it's worth it
Definitely run the pixel refresher
The camera might not be perfect, but there's no world where those results are reversed when viewed with the naked eye. Those results are exactly what other reviewers are saying; and I'm sure Vincent wouldn't have used that video as his evidence unless what the camera saw is also what he saw
I heard HDR is disappointing, pseudo-HDR, with settings leading to either brightened blacks or poor color treatment
Have you tried HDR with CP and the CX?
Anyone else get a random tear line at the bottom of their screen? It goes away if I turn off/on the TV. Haven't figured out what causes it yet, it even shows up during desktop use
Yes. You almost always want Vsync on with Gsync. That's how you get the best experience. Vsync on prevents screen tearing above the refresh rate, and for any random frame generated with a frametime faster than your refresh rate
Vsync and Gsync together will not add any noticeable input lag...
This might be one of the reasons I haven't noticed the shift as much when using VRR; I've had the TV set at 4K100Hz
But at least for PC resolutions in the NVIDIA panel, 100Hz is the lowest option at 4K. So even if this panel is calibrated at different refresh rates, I don't think 4K60Hz will be...
Ya, the real test of Gsync is SUB refresh rate frames. Vsync gets rid of tearing, and Gsync gets rid of stutter. But at 118 or 120 fps with a game running with solid frametimes, you'll hardly notice stutter; Gsync on or off
The reason 100+ fps stutter is so noticeable right now on the CX is...
Vsync (in general) has no limits of frame rate or refresh rate. It's not dependant or limited by VRR in any way
Vsync matches the GPU to the monitor. It will only output full frames. Thus no tearing. But if a fully rendered frame isn't ready in time for the next refresh, it will display a...