Flybye's latest activity

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    Flybye replied to the thread Horizon Forbidden West.
    -Improved the visual quality of dust Was that the strange line that appeared in the dust texture animations?
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    Flybye replied to the thread Horizon Forbidden West.
    Exactly this. You can't just go charging in and hope for the best. You have to plan your attack and take advantage of your surroundings. Tag the bots you are attacking to concentrate on them 1 by 1. I grinded a bit for my 3 arrow shot, and I'm...
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    Flybye replied to the thread Horizon Forbidden West.
    Ultra hard is such a pain in the ass, and I LOVE it. It is what I would expect from fighting big chunky heavy robots with energy weapons. It really requires a lot of stealth I'm only about 31 hours in, and a few hours ago I passed to the main...
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    My man. Another reason CRT rocks. It will draw whatever you tell it to, provided it's in range.
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    I'm the oddball running 2235 x 1397 @ 83Hz calculated to 375Mhz pixel clock. No flickering and silky smooth when locked to refresh rate. I'm also on the StarTech DP2VGAHD20, and I do have a spare just in case.
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    Does it still have horrible pop-in of objects when walking around? This is the main reason I couldn't deal with the game years ago.
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    Flybye replied to the thread Death Stranding 2: On the Beach.
    I need to disagree with this statement. So many people call it a walking sim yet I drove most of the game even when I didn't build the highway system. The first map is heavily based on walking, but once the bike is attained, you can take it...
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    Flybye replied to the thread Death Stranding 2: On the Beach.
    Hmm more weapons means better enemies? I went through DS with just using the Bola on the Mules and Terrorists. Looks fantastic.
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