This is very early and depends on both given versions of the OS and a particular piece of software - I can't help but wonder if they released this a little too early, because at the moment it doesn't allow users to gain privileges outside of a...
“RankNewbie
Hi all,
I'd like to share a project that may interest some of you: ScratchPsx, a PlayStation 1 emulator running natively under MS-DOS (DOS/4GW, built with Open Watcom).
Features:
MIPS R3000 → x86 dynamic recompiler
Video: VGA 320x200...
Kind of ironic to say that when you have so little understanding of what is going on that you literally can't compose a coherent response without the help of AI.
Both CPU and GPU performance are important.
There is value in being able to...
Why do you not understand that is not the point of cpu benchmarks? Sure look at the 4k benchmarks to see if there is an edge case on a cpu heavy game, but the whole point of those benchmarks is to show relative performance.
That poster has spent the entire year he has been a member here telling everyone else how dumb we are because we all understand what a GPU bottleneck is.
I prefer the lowest resolution tests for CPU even though I play at 4k. I want to have realtive comparison to see how it will scale in the future with more cpu demanding games.
I can think of few things you can try to save tokens:
Consider using git, to split work into tiny pieces. Every job, a commit. Easy to read, revise or revert.
Spawn any subagents on Sonnet, with loading claude.md for subagents disabled. That way...
The $200 max plan. The context on the game had grown so long I had to prune it. At the beginning it was essentially infinite. Clade said the context inserted into each propt was 15KB before I pruned it to 6KB yesterday. So I should get a lot...
I used a little too much usage on it over the weekend. I dont see why I couldnt just tell claude to make a linux client. Unreal Engine runs natively on linux.
Ive been wanting to try Omarchy. Ill do that one weekend and see if it works.
I checked it out for about 5 mins yesterday, got killed by the thief in a building a couple times. Neat project, interested to see what you do with it.