There is no relationship between a human's field of vision and the ideal aspect ratio for a computer screen. That's a fallacy.
We're literally looking at a website right now that is basically newspaper/portrait aspect ratio.
Funny examples given that 16:9 isn't really better than 4:3. Every aspect ratio is a tradeoff. You're losing horizontal visibility or vertical visibility.
Really, the best aspect ratio is probably 1:1 just because it's the best middle ground and would work well for different types of content.
Yup keep pretending it's not snake oil when no one's buying it and not even a new Half-Life game can really move units. I'm sure the facts will change if you just keep saying stuff.
The bottom line is that it's a gimmick, and motion controls have so far proven out to be a net loss (traditional...
So you admit that for 90% of humans it's worthless and therefore less impactful than resolution and refresh rate.
Glad we're all in agreement!
Here's the thing. People admit that there's basically hardly any good HDR content. By definition, any tech that's completely content dependent is not...
On top of that HDR simply isn't as big of a visual impact as going from 60fps to 90fps or doubling resolution. And on top of that you can legitimately make the argument that some HDR effects don't even look visually appealing whereas more resolution and higher framerates are basically an...
Pretty horrific reading comprehension on your part. I wrote that you always want to use a flight stick in a flight sim REGARDLESS of whether you're using a VR helmet or not. I was making the point that VR doesn't significantly change the way those games play since you're still going to be using...
Flight sims in VR still use traditional controls. If you're not using some kind of flight stick with a flight sim you're doing it wrong. Head tracking/free look in the cockpit is nice but that's not what I'd call "control" as much as more convenient visibility.
The parts of that game that aren't just standard FPS fare are walking simulator style crap. That game is all presentation and style over substance combined with Valve hype and fanboys pretending there's far more there than is actually there.
It isn't, and don't get suckered by all the (mostly paid for) hype around the HL Alyx game. At the end of the day it's just another walking simulator.
It's pretty much snake oil. No one's made a VR game that wouldn't play better than traditional controls.