The Last of Us Part I

The patch fixed nothing, it's only a 35MB update that changes very little of the actual game itself.
I disagree, been playing since this patch and the game has far less framedrops/stutters between areas now. I was also able to increase my settings again some and have no crashes anymore - Outside of the DLSS/FSR crashing that is still present.
 
why do so many people continue to pre-order PC games?...especially in light of all the shoddy PC ports from the past few months...why is it so difficult for some of you to wait at least until Day 2 to see if there are any major issues?...are there some pre-order bonuses that you can't resist?...do you think the price is too good to pass up?...no matter how much you are looking forward to a game can you not hold out 1 extra day?
I have basically stop preordering games too.. Maybe one once in a blue moon. They just have so many issues and problems these days.. By the time the game is fixed and patched... It's usually half price too... and drivers are out and what not.. The experience is just 10x better.

As for why other people can't resist? I have no idea.. They might as well be drug addicts.. It makes no sense why people can't wait.
 
Technical issues aside, from gameplay perspective, which game is considered better? This one or Uncharted? Have not played either. Figured I would try one of these to see what's hype all about
I'm a few hours into this one, never played it before, so I can't give a good assessment yet.

That being said, they both feel about on-par with each other. Similar graphics, similar gameplay (for the most part), great writing, great voice acting, and tons of cool locations throughout the adventure. Really, they are both worth playing. However, if you want to scratch the itch now - Just go play Uncharted 4 since it doesn't have the technical issues.
 
Technical issues aside, from gameplay perspective, which game is considered better? This one or Uncharted? Have not played either. Figured I would try one of these to see what's hype all about
I like the both a lot, I just finished uncharted 4 and it was outstanding. Granted, I played the other three games, so it was the perfect ending to the series IMO. The DLC isn't really all the great. Play Drakes fortune now and play this in like 6 months.
 
Technical issues aside, from gameplay perspective, which game is considered better? This one or Uncharted? Have not played either. Figured I would try one of these to see what's hype all about
Both are equally good tbh. Depends on what you're in the mood for. Uncharted is a non-stop action romp in the style of Tomb Raider and Indiana Jones. TLOU is a post-apocalyptic zombie game with a much more serious tone. Both are extremely cinematic with very memorable characters. Can't go wrong with either.
 
I have basically stop preordering games too.. Maybe one once in a blue moon. They just have so many issues and problems these days.. By the time the game is fixed and patched... It's usually half price too... and drivers are out and what not.. The experience is just 10x better.

As for why other people can't resist? I have no idea.. They might as well be drug addicts.. It makes no sense why people can't wait.

it's not even like they need to wait weeks or months...they literally need to wait 1 extra day to make sure there are no major issues...so if a game comes out on Tuesday, then wait till Wednesday to purchase...I don't get it...they waited years for the game to come out and can't wait 1 extra day

I'm really looking forward to playing SW Jedi: Survivor which comes out on April 28th...but no way in hell I'm going to pre-order...I'm going to wait until April 29th and see if it has any major issues and also if ray-tracing is included at launch
 
it's not even like they need to wait weeks or months...they literally need to wait 1 extra day to make sure there are no major issues...so if a game comes out on Tuesday, then wait till Wednesday to purchase...I don't get it...they waited years for the game to come out and can't wait 1 extra day

I'm really looking forward to playing SW Jedi: Survivor which comes out on April 28th...but no way in hell I'm going to pre-order...I'm going to wait until April 29th and see if it has any major issues and also if ray-tracing is included at launch
When you pay for my games then you can tell me to wait.
 
Technical issues aside, from gameplay perspective, which game is considered better? This one or Uncharted? Have not played either. Figured I would try one of these to see what's hype all about
I have both and completed Uncharted as it's one of my fav games form the PS3 days. This is FAR FAR FAR better in terms of a game with an amazong cinematic story and character development. Uncharted is more like a rinse and repeat parkour > run and gun > find object x > traverse terrain > watch cinematics - It's hugely fun and visually brilliant, but it is predictable and doesn't have the depth and character of Last of Us.


I have now mapped the back and forward buttons on the mouse to be 2 and 3 in-game. When you hold them down, you can then cycle the weapon active in that slot. Saves having to move my left fingers away from WASD etc and all camera/weapon tasks are done solely from the mouse. I love how this mechanic works, I liked it on the Playstation controller back in the day, but it's just even more versatile on mouse.

The gun mechanics also, unchanged from the PS version but playing on PC just feels more precise, the sound has a satisfying feeling to it, the fov lends itself really well to ultrawide, it's like you're the camera behind an actor in an action movie, and how fast paced some of the shootouts can be with both humans and infected. it really has kept me twitching and on the edge of my seat at times so far.

So as a game it is basically perfect, everything I expected it to be with some surprise elements like how detailed everything is and the vast number of graphical enhancements which weirdly Naughty Dog/Sony never cared to actually market for the PC release but instead banging on about "unlocked framerate" and ultrawide support, like as if those basic things that are standard on 99% of PC games are a magical thing suddenly lol.

But from a technical point of view, yeah all those issues people are having, all of these should never have passed quality control at Iron Galaxy. Naughty Dog themselves started and progressed the PC port of this, then handed it over to Iron galaxy to finish off. Obviously the latter was a huge mistake, and the former is very obvious in the actual gameplay and world itself.

Optimisation issue + 1080p being a CPU bound resolution for engines like this anyway so yeah a combo of everything really. You could just use medium/high at native res?

UklO33f.jpg


I am now playing at ultra everything at native 3440x1440 and the game does not go above 10.1GB VRAM, regardless of what the GFX menu says about it using over 12GB VRAM with those settings. I have seen no issues with stuttering either and have now clocked over 9 hours of game time. It sometimes dips to the 50fps range but is nominally sat at 60fps or a bit above outside in all the vegetation and even through action. I would prefer DLSS as it's sharper/20-30 more fps, but will wait for them to patch the crash bug.

In a few areas it does dip a bit below 50fps though like below:

UZVrjzf.jpg


But overall a very playable experience and Gsync definitely is helping the frame smoothness along.
 
I really suggest getting a dualsense controller for this and Uncharted 4. Both make excellent use of the special features, and it's all there on the PC version.
 
this and Atomic Heart are two examples of a beautiful rasterized game that looks amazing without any RT features...
 
Glad I didn't order yet. SONY ports to PC seem to have a lot of issues. For example God of War keeps crashing on me and couldn't find an answer why so I gave up playing till it hopefully gets fixed.

There aren't any widely reported problems with God of War PC, and I have played it from beginning to end without crashing. You probably have a software or hardware gremlin in your specific configuration that is causing issues.

why do so many people continue to pre-order PC games?...especially in light of all the shoddy PC ports from the past few months...why is it so difficult for some of you to wait at least until Day 2 to see if there are any major issues?...are there some pre-order bonuses that you can't resist?...do you think the price is too good to pass up?...no matter how much you are looking forward to a game can you not hold out 1 extra day?

People have been banging that drum for decades. Unless you are grabbing an amazing pre-order discount and intend to play the game immediately on release, there is literally no reason to pre-order. The only games I have pre-ordered in recent years are God of War and Elden Ring, both because they happened to be reasonably discounted. I played GoW as soon as it was released, but am yet to get into Elden Ring because my hardware cannot run it acceptably.

I really suggest getting a dualsense controller for this and Uncharted 4. Both make excellent use of the special features, and it's all there on the PC version.

Eh.....I finished Uncharted 4 the other week using K/M and don't think a dualsense will enhance the experience enough to compensate for the frustration of aiming with a joypad, especially during frenetic action set pieces.
 
Wow, getting absolutely bitch slapped by steam reviews. You would think developers/publishers would know by now that there is little upside to releasing half baked trash because of the ease of digital refunds and all the bad press which causes other potential buyers to hold off.
 
Wow, getting absolutely bitch slapped by steam reviews. You would think developers/publishers would know by now that there is little upside to releasing half baked trash because of the ease of digital refunds and all the bad press which causes other potential buyers to hold off.
But muh preorder... I must have my preorder! :p /s
 
Wow, getting absolutely bitch slapped by steam reviews. You would think developers/publishers would know by now that there is little upside to releasing half baked trash because of the ease of digital refunds and all the bad press which causes other potential buyers to hold off.

This seems to be the worst of all Sony ports to date. I am sure it will be fixed, but crashing issues are the worst types of bug to have. Amazing that they screwed up what is probably the biggest port launch yet.

I am hoping they patch it up quickly.
 
This seems to be the worst of all Sony ports to date. I am sure it will be fixed, but crashing issues are the worst types of bug to have. Amazing that they screwed up what is probably the biggest port launch yet.

I am hoping they patch it up quickly.

Surprising considering that Iron Galaxy handled the Uncharted port, there must be some story behind why they botched this one so badly. I expect it will get patched quickly, Sony has been pretty good up till now to make sure issues with their flagship games are resolved.
 
This seems to be the worst of all Sony ports to date. I am sure it will be fixed, but crashing issues are the worst types of bug to have. Amazing that they screwed up what is probably the biggest port launch yet.

I am hoping they patch it up quickly.
The funny thing is, the game itself, when not crashing, is absolutely excellent, it's just as fluid as on the consoles and the PC control mechanics works really well too. Just the crashing (and other technical hitches) that need fixing asap.
 
Just found out the hard way, game won't launch if you have AVX disabled in your bios.

Sharing is caring... ;)
 
For this game I did it because I falsely assumed that it would release smooth because they already figured this out with Uncharted 4, and they are basically the same games under the hood. That game ran great for me. Unfortunately, I was wrong.
It's Iron Galaxy, the studio that did the PC version of Arkham Knight. I wouldn't expect them to learn anything given their history. I wouldn't consider any PlayStation ports a day one purchase unless they were made by Nixxes.
 
A few more observations, the torch has a pretty big fps impact when turned on. Inside a dim room I can see the fps drop from 103fps to 88fps - The amount varies a few fps either end depending on the scene, but torch on = fps drop! This is with everything volumetric/effects/particle related set to Ultra.

Also, for those wanting more fps without sacrificing GFX quality settings, you could try dropping the render resolution in the Display settings screen. I played around with this and noticed very similar output image, whilst boosting the fps quite a bit, goes from 66fps outdoors (example right now as no DLSS is on due to those crashes), to 93 fps. visually it looks near identical, a slight change to aliasing of course but that's to be expected as you're expanding a lower render res via the GPU's scaler (or monitor's depending on your GPU driver settings), this is subtle again, though.


Examples:

hgvvtKY.jpg


Render scale 80% (2752x1152, Ultra textures):
9LQkuSq.jpg


Render scale 100% (3440x1440, High textures):
JqbL2M5.jpg


Render scale 80% (2752x1152, Ultra textures):
hMw5zbv.jpg


Render scale 100% (3440x1440, High textures):
MiNsjJW.jpg


So you can run more ultra settings and have more fps with 80% render scale, whereas at your native res you would have had to lower some settings to meet VRAM expense and keep the fps desirable.
 
I used to use render scale options a ton with the Nvidia 10-series and 20-series cards. When you could kinda/sorta play in 4K, but rarely with anything new'ish. With some game it matters a lot, but sometimes a 10% or even 20% drop is only barely noticeable and it can boost your FPS a lot. It's a little like poor man's DLSS.
 
It's Iron Galaxy, the studio that did the PC version of Arkham Knight. I wouldn't expect them to learn anything given their history. I wouldn't consider any PlayStation ports a day one purchase unless they were made by Nixxes.
To be fair to them, Arkham Knight wound up being incredible like a YEAR after they released it. It took forever for them to fix it but it eventually became a great port.
 
To be fair to them, Arkham Knight wound up being incredible like a YEAR after they released it. It took forever for them to fix it but it eventually became a great port.
Getting a game into a stable playable state after a year is not a positive IMO. The same thing that happened with Arkham Knight is happening here. Rocksteady had to step in to help Iron Galaxy back then and now Naughty Dog is stepping in the try to get the TLOU PC port issues sorted. This game was delayed for about a month so it seems that these problems were known but they wanted to capitalize on the popularity of the HBO show so they shoved it out the door as is.
 
Getting a game into a stable playable state after a year is not a positive IMO. The same thing that happened with Arkham Knight is happening here. Rocksteady had to step in to help Iron Galaxy back then and now Naughty Dog is stepping in the try to get the TLOU PC port issues sorted. This game was delayed for about a month so it seems that these problems were known but they wanted to capitalize on the popularity of the HBO show so they shoved it out the door as is.
I was being sarcastic, but I will buy this game next year some time.
 
I was being sarcastic, but I will buy this game next year some time.
Same, in no way will I support trash ports like this. I don't have a problem with some minor issues that need to be fixed but this was clearly not ready to be released.
 
To be fair to them, Arkham Knight wound up being incredible like a YEAR after they released it. It took forever for them to fix it but it eventually became a great port.
Sure, after Rocksteady came in and fixed it themselves.
 
Getting a game into a stable playable state after a year is not a positive IMO. The same thing that happened with Arkham Knight is happening here. Rocksteady had to step in to help Iron Galaxy back then and now Naughty Dog is stepping in the try to get the TLOU PC port issues sorted. This game was delayed for about a month so it seems that these problems were known but they wanted to capitalize on the popularity of the HBO show so they shoved it out the door as is.
Naught Dog is the primary dev on this port, FYI. Iron Galaxy was also involved. I've seen a lot of confusion on this.
 
Have to say the water in this, especially at the dam area is superb, not seen natural translucency in water in a game like this before, it has actual depth and the deeper you look the murkier it gets, just like ponds and lakes in real life:

5STHbHH.jpg


I also really like that when you get wet, water drips off you as you move, I spotted this on the PS3 way back in 2013 and not seen anything similar in other games since, at least not to the same level of detail.

The level of detail is just next level:

dG0y3ms.jpg


Look at the below scenes, the ambient occlusion is so well done, no light leakage, even under tables etc all shaded how you would expect, I can see why the GPU cost is rather high in places.

i34nBdB.jpg


dbAYFtM.jpg
 
Have to say the water in this, especially at the dam area is superb, not seen natural translucency in water in a game like this before, it has actual depth and the deeper you look the murkier it gets, just like ponds and lakes in real life:

View attachment 560607

I also really like that when you get wet, water drips off you as you move, I spotted this on the PS3 way back in 2013 and not seen anything similar in other games since, at least not to the same level of detail.

The level of detail is just next level:

View attachment 560608

Look at the below scenes, the ambient occlusion is so well done, no light leakage, even under tables etc all shaded how you would expect, I can see why the GPU cost is rather high in places.

View attachment 560609

View attachment 560610
It is gorgeous, I played this when it came out and I barely remember it. I'm definitely ready for another play through.
 
Hopefully they figure everything out and port the second game at some point. As good as the world building and narrative are in TLoU, I still don't think it's that great of a game. The second one was way more fun to play IMO.
 
I did a quick test with DLSS modes too, between all 3 I cannot tell any difference visually, but Performance does have higher fps ranging from 10fps minimum uplift depending on the scene. It's just like Witcher 3 Next Gen's DLSS implementation, Performance mode is just as crisp as Quality mode, so take advantage of the free framerate boost :cool:

Spot the difference:

DLSS Quality:
7jWdNEe.jpg


DLSS Balanced:
LHcnjIa.jpg


DLSS Performance:
6FZ8qz2.jpg


And an IMGsli of Performance vs Quality: https://imgsli.com/MTY1ODIz
 
The major issues of DLSS is when things are in motion. A lot of things have a ghosting/trail like issue. In MW2 this even affects the right dot sights and can making aiming a bit odd at times. It happens in practically every game I use it in. Some games it is worse, others better.
 
Not noticed it in this, nor other games I've played as of late really.

Once you see it, it will be hard to not notice it. Look for small things moving around. Flying papers, debris, etc.

Dying Light 2, Hogwarts Legacy, MW2, Death Stranding are some examples that come to mind.
 
I know what to look for as seen it on early versions of DLSS and of course on FSR, but very much not seen it on recent games inc this one. I played DL2 and Hogwarts although Hogwarts was a weird one because the engine is so unoptimised. DL2 with max settings and RT enabled all looked great with DLSS.
 
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