twonunpackmule
[H]ard|Gawd
- Joined
- Sep 27, 2005
- Messages
- 1,700
It's a balancing act. You want to give players a certain amount of freedom, but players like myself who are completionist easily get distracted by everything else. Asylum handled this well by locking things off with needed gadgets in a very progressive way, but I agree they lost sight of this when transitioning to a more open world. On the flip side you have Far Cry 5, which forces story progression on the player after a certain amount of time has passed, completely eliminating player freedom. Which is the better way of handling things from a gameplay perspective? In my experience people are annoyed by the latter.
I don't touch Ubisoft games....like ever. Honestly, I tried to play Far Cry 3 and the save system infuriated me so much that I haven't really ever gone back. Not too mention, Ubi's reliance on stuffing their Uplay crap in it. Which, bums me out, because I love me some South Park but haven't purchased the sequel because of Ubi's choices to basically shovel their wares.
EA
Ubisoft
Those are the two big ones that I tend to avoid; unless super, super cheap. Origin doesn't bug me as much as it once did. But, Ubi is on a whole different planet with their intrusion, in my opinion.
I just don't tend to like Open World games I guess. I think GTA probably handles it the best. Always waving that "progression" in front of you while giving you a sandbox. I never felt lost in GTA. I always knew what I could do.