Batman: Arkham Knight

It's a balancing act. You want to give players a certain amount of freedom, but players like myself who are completionist easily get distracted by everything else. Asylum handled this well by locking things off with needed gadgets in a very progressive way, but I agree they lost sight of this when transitioning to a more open world. On the flip side you have Far Cry 5, which forces story progression on the player after a certain amount of time has passed, completely eliminating player freedom. Which is the better way of handling things from a gameplay perspective? In my experience people are annoyed by the latter.

I don't touch Ubisoft games....like ever. Honestly, I tried to play Far Cry 3 and the save system infuriated me so much that I haven't really ever gone back. Not too mention, Ubi's reliance on stuffing their Uplay crap in it. Which, bums me out, because I love me some South Park but haven't purchased the sequel because of Ubi's choices to basically shovel their wares.

EA
Ubisoft


Those are the two big ones that I tend to avoid; unless super, super cheap. Origin doesn't bug me as much as it once did. But, Ubi is on a whole different planet with their intrusion, in my opinion.

I just don't tend to like Open World games I guess. I think GTA probably handles it the best. Always waving that "progression" in front of you while giving you a sandbox. I never felt lost in GTA. I always knew what I could do.
 
I'm not into open world games as a general rule either. Mass Effect Andromeda had enough guidance to keep me going in the right direction as did GTA V and Ghost Recon: Wildlands. I rather enjoyed the latter two games. Andromeda was alright. A bit under par for a Mass Effect game but alright for the most part. If I weren't an avid Mass Effect fan, I doubt I could have gotten through it. I couldn't get through Dragon Age III or any of the Witcher games.
 
I'm not into open world games as a general rule either. Mass Effect Andromeda had enough guidance to keep me going in the right direction as did GTA V and Ghost Recon: Wildlands. I rather enjoyed the latter two games. Andromeda was alright. A bit under par for a Mass Effect game but alright for the most part. If I weren't an avid Mass Effect fan, I doubt I could have gotten through it. I couldn't get through Dragon Age III or any of the Witcher games.

I haven't played Witcher 3 yet. However, I did play Witcher 1 for about 40 hours. It's not the most engrossing game...but, it is pretty clear on where to go. It's funny, I never feel as unclear in a Bethesda game. You'd think that'd be the biggest one to cause a sense of "distraction." However, I feel Bethesda does a solid job in allowing the player to focus. They give you the means to stay within a quest line and it points exactly where you need to go. So, you never really feel lost. The hardest part about Bethesda games is deciding on where to focus.

I do think Bethesda needs to create more interesting storylines. I'm told Witcher 3 is on a whole new plain of existence when it comes to these side narratives. I think I'll try to tackle that next summer.

That sort of brings me back to Arkham series...I felt those games were designed to be more 3D Metroid games. Well, based on the impression that Asylum made. It was quickly restructured into Open World by City and Knight. I think Asylum is the best 3D Metroid game. Whereas, I think City and Knight are more influenced by Assassin's Creed style Ubi worlds. Kinda loses me. I prefer the more focused progressions of Metroidvanias. Which, so happens, to be my favorite genre. HAHAHA! So, I'm biased a bit.
 
I really enjoyed the combat in all of the Arkham games. It's easy to mash like mad early in the games, but that's not going to work later on. It's also not going to net you any XP or unlocks either. It's designed to be approachable and easy to learn by challenging to master. Hitting those really huge combos and not taking damage isn't easy. Especially once you start encountering enemies that have different weapons and powers.

Yeah I forgot to mention that. Even in combat with the basic "thug" enemies, there is a lot of freedom for a good player to get extra XP by using the gadgets, changing it up, not getting hit etc. Definitely an overlooked point by the "meh it's just a button mashing game" peeps.
 
I haven't played Witcher 3 yet. However, I did play Witcher 1 for about 40 hours. It's not the most engrossing game...but, it is pretty clear on where to go. It's funny, I never feel as unclear in a Bethesda game. You'd think that'd be the biggest one to cause a sense of "distraction." However, I feel Bethesda does a solid job in allowing the player to focus. They give you the means to stay within a quest line and it points exactly where you need to go. So, you never really feel lost. The hardest part about Bethesda games is deciding on where to focus.

I do think Bethesda needs to create more interesting storylines. I'm told Witcher 3 is on a whole new plain of existence when it comes to these side narratives. I think I'll try to tackle that next summer.

That sort of brings me back to Arkham series...I felt those games were designed to be more 3D Metroid games. Well, based on the impression that Asylum made. It was quickly restructured into Open World by City and Knight. I think Asylum is the best 3D Metroid game. Whereas, I think City and Knight are more influenced by Assassin's Creed style Ubi worlds. Kinda loses me. I prefer the more focused progressions of Metroidvanias. Which, so happens, to be my favorite genre. HAHAHA! So, I'm biased a bit.

I think that's actually a very fair statement. The first Arkham was definitely closer to a 3D Metroid-vania game. 2 and 3 are closer to Assassin's Creed or even GTA in spite of the combat being mostly the same.

The Witcher 3 is basically the best game ever for everything except maybe animation. It's always a tiny bit clunky, but you get used to it pretty quickly. Side stories, main stories, even fetch quests, they're all super well done. While it feels like Bethesda sometimes uses a random quest generator, nearly everything in the Witcher is deliberate.
 
I haven't played Witcher 3 yet. However, I did play Witcher 1 for about 40 hours. It's not the most engrossing game...but, it is pretty clear on where to go. It's funny, I never feel as unclear in a Bethesda game. You'd think that'd be the biggest one to cause a sense of "distraction." However, I feel Bethesda does a solid job in allowing the player to focus. They give you the means to stay within a quest line and it points exactly where you need to go. So, you never really feel lost. The hardest part about Bethesda games is deciding on where to focus.

I do think Bethesda needs to create more interesting storylines. I'm told Witcher 3 is on a whole new plain of existence when it comes to these side narratives. I think I'll try to tackle that next summer.

That sort of brings me back to Arkham series...I felt those games were designed to be more 3D Metroid games. Well, based on the impression that Asylum made. It was quickly restructured into Open World by City and Knight. I think Asylum is the best 3D Metroid game. Whereas, I think City and Knight are more influenced by Assassin's Creed style Ubi worlds. Kinda loses me. I prefer the more focused progressions of Metroidvanias. Which, so happens, to be my favorite genre. HAHAHA! So, I'm biased a bit.

Witcher 1 and 2 were simply too dull for me to get into them. If a game doesn't grab me quickly with its narrative and gameplay, I will drop it in a split second.
 
Played through it a few weeks ago. Up there among the best looking PC games, and it runs great these days too.
Very short though, I completed everything (incl DLC) except collectibles in 30 hours on the dot. It was my 2nd time, beat it back at launch as well.
 
Witcher 1 and 2 were simply too dull for me to get into them. If a game doesn't grab me quickly with its narrative and gameplay, I will drop it in a split second.

It really depends on the game and what that hour count is...

Typically, I give RPGs a bit more time because it's setting up something that is generally more than the standard 8 - 10 romp. So the bell curve is naturally going to be a slower thing than that of something much shorter.
 
The Witcher 1 starts off so poorly (especially with the mechanics rundown) that I must have started and quit that game 6-7 times before finally sticking with it.
2 is better, but those early intro battles are super clumsy when you don't know what you're doing.
3's the first time they actually got things right.
 
what Rocksteady should have done is save Joker's death for the end of Arkham Knight...having Joker appear solely as a vision/ghost in AK was a misstep and takes down the overall score for me...also too much forced Batmobile sections...if they had left it in but made it optional to use then it would have been so much better...either way AK is a great game but not the perfect ending to the Rocksteady trilogy
 
what Rocksteady should have done is save Joker's death for the end of Arkham Knight...having Joker appear solely as a vision/ghost in AK was a misstep and takes down the overall score for me...also too much forced Batmobile sections...if they had left it in but made it optional to use then it would have been so much better...either way AK is a great game but not the perfect ending to the Rocksteady trilogy

I'm actually not too fond of the ending of Arkham Knight. That's my only real beef with it.
 
what Rocksteady should have done is save Joker's death for the end of Arkham Knight...having Joker appear solely as a vision/ghost in AK was a misstep and takes down the overall score for me...also too much forced Batmobile sections...if they had left it in but made it optional to use then it would have been so much better...either way AK is a great game but not the perfect ending to the Rocksteady trilogy

I liked the Joker ghost in AK, but they over did it and used it to make the identity of the Knight even more painfully obvious. It really made Batman look stupid for not figuring out who it is because it is clear his sub-conscious (aka the Joker ghost) had it figured out from the get go and was all but bashing him over the head with the knowledge. But the Joker ghost lead to that amazing song moment that became one of my favorite Joker moments.
 
Going through the Arkham series this month because it's October and that's how it should be. Already flew through Asylum and I'm roughly halfway through City but downloaded Knight ahead of time and loaded it up to make sure it runs fine.

I still think this looks like it's a brand new game. Absolutely gorgeous
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The thing that surprised me the most is the facial animations. Asylum holds up well but it's obviously a 10 year old game while it's hard to believe that City was only released two years later (Oct 18 2011!) with how much improvement there was. Knight is noticeably more complex and expressive. The world clutter scales up significantly as well to take advantage of hardware at the time.

I just can't believe Arkham Knight is more than 4 years old. Really has me desperate for a new Batman game

I'll be playing Arkham Origins in December again. That's a red-headed stepchild of the series but it's still a good game.
 
I never finished Knight, I didn't care for the Bat Mobile stuff, also the gameplay in general just kind of wore me out after playing the other 3. It's definitely a very good game, I think I just had batman fatigue. After seeing this though, I might give it another shot.
 
I never finished Knight, I didn't care for the Bat Mobile stuff, also the gameplay in general just kind of wore me out after playing the other 3. It's definitely a very good game, I think I just had batman fatigue. After seeing this though, I might give it another shot.

Understandable. My main issue with playing them back to back like this is just getting all the upgrades as I just want to kick some ass in as many different ways as possible.

I have a Gsync monitor and though it is certainly nice in Asylum and City it's FAR more prevalent in Knight due to the increased FPS cap in the settings. I need to see if I can put that to 144
 
I enjoyed the Batmobile puzzles and riddler races. The tank battles got RIDICULOUS after a while. I don't know how they thought so many of them were a good idea.

Otherwise it was a good game. I played it again last year and the graphics still blew my mind, especially the close-up shots of Batman.
 
I'm actually installing all the Batman games I haven't finished again then backing up the games on a HDD so I don't have to redownload.
 
I've played through Arkham Knight almost every year since release. The graphics are just so well done, and I think the game will hold up for a long time.
 
Those games scale well with modern hardware. If you crank up the resolution/details/fps they still look damn good. I think the art style really helps.
 
Those games scale well with modern hardware. If you crank up the resolution/details/fps they still look damn good. I think the art style really helps.
AA is really starting to show it's age, and the gameplay doesn't hold up that well anymore either TBH. The rest are still good though, I agree.
 
Kevin Conroy Dies: Longtime Voice of Animated Batman was 66 :(

Kevin Conroy, the voice of Batman for three decades of animated TV, specials and video games, died Thursday...he was 66...a cause was not disclosed, but he reportedly had been battling cancer

In a statement, Warner Bros. Animation said it “is saddened by the loss of our dear friend Kevin Conroy. His iconic performance of Batman will forever stand among the greatest portrayals of the Dark Knight in any medium. We send our warmest thoughts to his loved ones and join fans around the world in honoring his legacy”...

https://deadline.com/2022/11/kevin-conroy-voice-actor-dead-animated-batman-was-66-1235169980/
 
Kevin Conroy Dies: Longtime Voice of Animated Batman was 66 :(

Kevin Conroy, the voice of Batman for three decades of animated TV, specials and video games, died Thursday...he was 66...a cause was not disclosed, but he reportedly had been battling cancer

In a statement, Warner Bros. Animation said it “is saddened by the loss of our dear friend Kevin Conroy. His iconic performance of Batman will forever stand among the greatest portrayals of the Dark Knight in any medium. We send our warmest thoughts to his loved ones and join fans around the world in honoring his legacy”...

https://deadline.com/2022/11/kevin-conroy-voice-actor-dead-animated-batman-was-66-1235169980/
I heard about this. As a fan of the animated series and someone who enjoyed the first couple of Rocksteady Batman games - this saddens me greatly. Rest in peace, Kevin. Your talents will be missed.
 
I re-played Arkham Knight for the first time in years...I think the last time I played was in 2016 shortly after the game was re-released on Steam...back then I played at 1080p and had to disable some of the Nvidia Gameworks settings such as Smoke/Fog and Paper Debris

but now with my RTX 3080 I played it maxed out at 1440p upscaled with DSR to 3840 x 2160 (4K)...the game still looks gorgeous in 2023...Gotham City is one of the best depictions of a large city and one of the all-time best gaming trilogies...the destructible environments and overall density of the city is stunning...yes the textures are not the best and the game still has some stuttering issues but nothing like it was years ago

feels like a totally different game now that performance is not an issue anymore...the things I hated about the game the first time I played it- the forced Batmobile sections and the Joker returning as a hallucination are no longer an issue...I love the Batmobile now that I can drive around without any stutters

I actually completed all the Riddler puzzles this time around and got the Knightfall Protocol ending (for my first playthrough I got the standard ending and looked up the other endings on YouTube)...I also played the Season of Infamy DLC for the first time (the Mr Freeze and Ra's al Ghul missions were the best ones)...I now have Arkham Knight as my favorite of the trilogy followed by Arkham City and Arkham Asylum...
 

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It still saddens me how much they nerfed the particle physics from the initial release.
 
It still saddens me how much they nerfed the particle physics from the initial release.

Was there a nerfing? It looks good for me but I guess you gotta have nVidia card to get PhysX effects?

I'm also about done with my fourth play through as well, just gotta wrap up finding all the RIDDLER riddles, which is a fun time killer. Still a great looking and playing game and I actually enjoy the BATMOBILE gameplay, tanks for the memories :cool:
:p
 
I re-played Arkham Knight for the first time in years...I think the last time I played was in 2016 shortly after the game was re-released on Steam...back then I played at 1080p and had to disable some of the Nvidia Gameworks settings such as Smoke/Fog and Paper Debris

but now with my RTX 3080 I played it maxed out at 1440p upscaled with DSR to 3840 x 2160 (4K)...the game still looks gorgeous in 2023...Gotham City is one of the best depictions of a busy city...the destructible environments and overall density of the city is stunning...yes the textures are not the best and the game still has some stuttering issues but nothing like it was years ago

feels like a totally different game now that performance is not an issue anymore...the things I hated about the game the first time I played it- the forced Batmobile sections and the Joker returning as a hallucination are no longer an issue...I love the Batmobile now that I can drive around without any stutters

I actually completed all the Riddler puzzles this time around and got the Knightfall Protocol ending (for my first playthrough I got the standard ending and looked up the other endings on YouTube)...I also played the Season of Infamy DLC for the first time (the Mr Freeze and Ra's al Ghul missions were the best ones)...I now have Arkham Knight as my favorite of the trilogy followed by Arkham City and Arkham Asylum...
Yea it is. It is my favorite one. Playing Arkham Origins now in 4K 144 max settings still buts a decent strain on the 4090 believe it or not 60% usage lol. For an older game it looks absolutely amazing. I just wish there was more people population. That would have made it perfect. It's always deserted like a post apocalyptic place. Only thing I ever wished for was for Gotham to be alive like Night City in Cyberpunk. That would have made a monumental difference for me. Still my favorite games, but they would have been more immersive.
 
I just wish there was more people population. That would have made it perfect. It's always deserted like a post apocalyptic place. Only thing I ever wished for was for Gotham to be alive like Night City in Cyberpunk. That would have made a monumental difference for me. Still my favorite games, but they would have been more immersive.

to be fair they do explain that in the very beginning of the game...most of the population was bussed out of the city after the first Scarecrow fear toxin attack...Scarecrow promised that there would be more attacks, so most people fled the city
 
to be fair they do explain that in the very beginning of the game...most of the population was bussed out of the city after the first Scarecrow fear toxin attack...Scarecrow promised that there would be more attacks, so most people fled the city
Fair enough. But all 3 Arkham games have no population ? I wish there was a different catastrophe happening in each one to where the whole entire Gotham City didn't need to be evacuated LOL if there was a full population of people and interactions just like in cyberpunk it would be incredible because if you notice in all of the Batman movies there are people there is population creates more realism even if it's a fictional comic book story
 
Fair enough. But all 3 Arkham games have no population ? I wish there was a different catastrophe happening in each one to where the whole entire Gotham City didn't need to be evacuated LOL if there was a full population of people and interactions just like in cyberpunk it would be incredible because if you notice in all of the Batman movies there are people there is population creates more realism even if it's a fictional comic book story

Arkham City had a lot of random gangs on the streets...the city was overtaken by criminals so the regular folk probably were scared to come out at night
 
Fair enough. But all 3 Arkham games have no population ? I wish there was a different catastrophe happening in each one to where the whole entire Gotham City didn't need to be evacuated LOL if there was a full population of people and interactions just like in cyberpunk it would be incredible because if you notice in all of the Batman movies there are people there is population creates more realism even if it's a fictional comic book story
The first game took place in Arkham Asylum and its grounds only. As a result, you only had the inmates, guards and a couple of the psychiatrists. Arkham City was a block of Arkham City that was condemmed and added to Arkham and sealed off from the rest of the city. Arkham Knight had all the criminal population and the fleet of automated tanks take over most of the city and isolate it from the outside world. The regular people of Gotham stayed inside and barricaded in place.
 
Holy sh*t. I can't believe this game is almost 8 years old. I still have vivid memories of the launch, the halting of sales and graphical downgrade (game still looks great despite that, though) and the fiasco that turned into a heck of a game once the dust settled. I don't think I played it until I got an OLED, and wow. The dark/shadowy environments in these games really shine on emmissive displays. Looking out over Gotham City from a high tower is something else.

One of the all-time great franchises on PC as far as I'm concerned. Just pure fun and very well put together (Origins less so, but I still loved that ride). Satisfying combat, fun stories, great voice acting, top-notch lore, gadgets, listening to the humorous conversations of the goons you're about to wreck...just great games.
 
I don't think we'll see a franchise pull off what this one did not with 3 absolutely fucking BANGER games in a row from one studio.

My experience with Arkham Knight at launch was, and I know how rare it is to say, as smooth as it is now. There were and are still some stutters in some scenes but this is still an ambitious game even by today's standards. I streamed it with only a few crashes through the whole story, even, but I'm glad people are revisiting it to get that same experience. I think Origins got unfairly shit on because, despite being made by WB Montreal and not Rocksteady, the expectations were higher, but all four games in the Arkham series were phenomenal from top to bottom. I still listen to the soundtracks every other day or during a Diablo farming session, lol
 
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