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As much DOOM as I played, even though it doesn't look bad, I have to say I think I've outgrown that phase. Its a bit too cartoonishly violent for my tastes now.
I'm not terribly fond of the little melee cinematics for similar reasons. The rest of it looks quite solid though, and I think I'll enjoy it a lot. id gets a lot of things spot on as far as gunplay mechanics.
That's ridiculous, there's no way the game will look like that when it's released. The same goes for any game being shown at E3.
is the AI really supposed to be that bad? Yeah it looks pretty but for those that say the gameplay looks good I'm not quite sure what you're referring to?
Historically iD games have lived up graphically to what they show before release, and I don't think the graphics here are mid-blowing so it'll likely look like this on a good system.
Also, most people seem to think they do good AI as well, but demons in original doom are understandably dumb as fuck. Think about it. Why would they care if they die or not? They are already from hell. They probably want to die. They seem to enjoy killing each other for some petty reason like another demon scrapped against them on accident, so I guess when they see you they get excited like a kid on christmas and come running towards you in hopes for the chainsaw.
i HATE the weapon selection process that is SO CONSOLISH... everthing else looks good
I bought Doom III when it was new. What a mistake. I tried to play it for 15 minutes, then got bored to the darkness and overall mood of the whole game. I simply hated it.
It's not even dark in the first 15 minutes.
idkfa = armor / weapons / health
iddqd = god mode
idclip = clipping off
all = afaik (or remember)
There was no jumping in Doom 1 and 2.
Watched the video, and I can safely say, this is just pre-rendered video.
Player controls are too smoothed in the video, there is no graphical anomalies, no frame-rate hiccups, etc.
Same shit as when the PS3 came out with it's "real" game-play footage.
Probably true, but you will notice they will say "this is actual game play running in real time on the game engine"
And likely it is; modern gaming engines are capable of cranking out graphics at that level but there is no way consoles and mid to low end PCs and laptops capable of delivering playable frame rates.
So often they develop the game that kicks as and pushes the envelope on the graphics front. They have to drop all the high end quality out for a descent frame rate on consoles.
MOST OF THE TIME, even though the game is developed on a high end PC; instead of a direct port, they will ship a console port for PCs so it will run on low end units.
I don't know why in the heck they do not release PC version in 2 levels. The standard PC version and a high end dedicated gaming rig version that actually delivers on the demos they show.
HECK, have the installer run a bench test before installing and delivering a report of how will it will run. If you buy the high end version and try go install it on a low end PC, it flat out tells you IT WON'T BE PLAYABLE. End of story.
I have to think the MAIN REASON they deliver console ports to PCs is because trying to get a high end version to SCALE across the broad spectrum of PC specs out there is near impossible to do while delivering high end graphics on maxed out settings and still good performance on low end PCs.
I can think of a few things this game will absolutely need in order for me to be happy with it.
1) Quicksave/Quickload, and savegame slots. I absolutely hate checkpoint saving.
2) Manual weapon selection. The wheel is straight from Wolfenstein: The New Order. It's really no different from mwheel up/mwheel down selecting weapons in Quake 3, so that's not a "consolitis" feature. It just works well on both platforms, but I want to bind keys.
3) MORE GRAPHICS CONTROL! For the love of God, PLEASE give us more options than just "Low, Med, High, Ultra"! And don't pull the "turning off vsync because the game is running too fast!" crap from Wolf either.
4) No broken Day 1 release. Bethesda, please learn from Rage.
5) Command console, so we can optimize since the default settings always seem to suck in any PC game.
6) Remember that PC gamers have more horsepower, so don't give us a bunch of low-resolution textures when we can push things to the limit. I have 32GB of system RAM for a reason, dammit! USE IT!
Those are my bare minimum requirements. Don't disappoint me, Id. There's definitely room to polish this and improve, but I love the direction this is taking, so please do NOT screw this up for us!
Annnnnd you think system memory is used for textures, or that anything over 16GB is remotely useful...
Okay...So...
Demo'd with a controller: Check
Consolitus: Check
Controller wheel for weapon selection: Check
Melee, console, god of war style moves: Check
I'd bet money there will be quick time events too.
I don't know, i'm more disappointed than hype.
Fuckin hell. You have to have quick eyes and be lookin for that sort of thing to begin with.
Visuals looked good, I just hope there's more open environments like in Doom 2.
From what I've gathered, (or think I've gathered ) this is yet another re-telling of Doom, not to Doom 2 what Doom 3 was to Doom 1, but the same as Doom 3 was to Doom 1 only just called Doom.
Uh what? You mind re-typing that a different way? I can't make sense of it.
IIRC Doom 4 was going to be hell on earth, then they scrapped that idea. They say this new Doom isn't a sequel, yet isn't a reboot. The marketing guys are probably being morons as usual. This looks like a simple reboot.