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Actually some people probably cant tell. And technically no one can discern a single frame above 60fps. They can FEEL it but not actually see it. Problem here is it is an individual perception not facts on either side.
Actually some people probably cant tell. And technically no one can discern a single frame above 60fps. They can FEEL it but not actually see it. Problem here is it is an individual perception not facts on either side.
Something that people don't understand....
FreeSync has the best implementation.
You can run FreeSync with Vsync off, set a frame cap at the max of your FreeSync window and have the best gaming experience to date.
G-sync is still better because it has no "operating window", its only limit is the monitor's max refresh rate. It handles lower framerates far better than Freesync and you can cap your framerate below the max refresh rate if needed to avoid the v-sync input lag.
Actually some people probably cant tell. And technically no one can discern a single frame above 60fps. They can FEEL it but not actually see it. Problem here is it is an individual perception not facts on either side.
That said, I don't really care about G-SYNC and certainly am not willing to pay for it. Refresh tearing has never bothered me but input lag (from v-sync) most definitely does. It's a real deal breaker for me. G-Sync was theoretically supposed to reduce input latency, but apparently tests show it actually increases it (albeit ever so slightly).
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35-90, not 40-90, and the frame skip at 144 is fixed.
also, here are all the available freesync/gsync monitors - theres a lot m ore than two.
http://www.pcgamer.com/the-g-sync-and-freesync-monitors-available-right-now/
Something that people don't understand....
FreeSync has the best implementation.
You can run FreeSync with Vsync off, set a frame cap at the max of your FreeSync window and have the best gaming experience to date.
What, no, absolutely not. What tests are you refering to? g-sync doesn't add any latency worth mentioning compared to v-sync OFF (it's less than 5ms) unless you're hitting the max refresh rate in which case it's similar to v-sync (and v-sync lag at 144hz isn't huge either). See blurbuster tests.
Ok, 35 but doesn't really change anything, g-sync still has no minimum rate. And I know the frame skip has been fixed but it doesn't matter, they released Freesync but it's not a real alternative to g-sync (for now anyway), that's my point. It doesn't even get close to the first g-sync monitors which all did 0-144hz flawlessly. The fault may not be Freesync itself here mind you, I don't know and don't pretend to know who's at fault. But until this gets sorted Freesync can't compete with g-sync.
There is currenly only a single advantage to gsync: Superior IPS performance. That will change shortly, giving GSYNC zero advantage.
Actually some people probably cant tell. And technically no one can discern a single frame above 60fps. .
Gsync has an image buffer and an image processor. Something freesync lacks and is why freesync has so many problems. Freesync will never get this additional hardware so it will always be inferior.
You either don't know anything about Gsync or you are intentionally leaving details out.
Why would duplicating frames increase latency or introduce judder when done properly? It also remains tearing and stutter free, unlike freesync with v-sync off.
By comparison the first release of g-sync was working perfectly.
What? Listening to PCPer, aka Nvidia's mouthpiece, is only something you would suggest Prime...Here's everything you need to know about Freesync and its various problems.
http://www.pcper.com/reviews/Displays/AMD-FreeSync-First-Impressions-and-Technical-Discussion
That's funny. That's like buying a sports car and limiting its speed to 60mph because it runs like shit any faster.![]()
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Adaptive sync was meant for power saving on a laptop, freesync using it to try and copy Gsync is just not going to work as well. Ever.
LoL, You seem to be the one that doesn't know what GSync is...Gsync has an image buffer and an image processor. Something freesync lacks and is why freesync has so many problems. Freesync will never get this additional hardware so it will always be inferior.
You either don't know anything about Gsync or you are intentionally leaving details out.
Why would duplicating frames increase latency or introduce judder when done properly? It also remains tearing and stutter free, unlike freesync with v-sync off.
And in practice we have, one freesync monitor where you can't have overdrive on while using freesync (wow) and one limited to 40-90hz and that skips frames at 144hz (wower). By comparison the first release of g-sync was working perfectly.
Gsync has an image buffer and an image processor. Something freesync lacks and is why freesync has so many problems. Freesync will never get this additional hardware so it will always be inferior.
You either don't know anything about Gsync or you are intentionally leaving details out.
Strange, I thought G-Sync hardware was released before DP 1.2a standard was even released, how can one draw a conclusion that the implementation is the same? (Derived from the same standard, sure, they both came from DP 1.2).
Just stop with that garbage. If humans were like that we would of died out long ago as a species. We see in terms of light, not frames. And yes, for those who've been using high refresh rate, Lightboost capable, or GSYNC monitors for years (not so much GSYNC, mostly a year or so), it's sadly pretty easy to tell the difference in frames. Oh, and Lightboost is capable on AMD cards if you did not know, thanks to ToastyX.
For those who think G-SYNC adds input lag, please read this site some more and inform yourself.
http://www.blurbusters.com/gsync/preview2/
cant remember exact and that number was from combat air pilots
Yeah, I think I won't bother with those guys. I would love to see FreeSync have at least some success though because competition is always good, just look at the CPU market the last few years :/ But it's a little tough to compete with nvidia's dedicated hardware module without making your own.
For those who think G-SYNC adds input lag, please read this site some more and inform yourself.
http://www.blurbusters.com/gsync/preview2/
Thankyou for providing a link with proof that G-Sync increases input lag.
The difference is so minor that I doubt it can be correctly attributed to G-Sync itself. It sounds like it's all within experimental error.
the difference in input lag in BF4 and Crysis 3 is barely above the experimental error (which should be around +/- 1ms, the maximum time variance possible for a 1ms/frame camera)
So you are just going to completely ignore what the article said?
" I found no perceptible input lag disadvantage to G-SYNC relative to VSYNC OFF"
At this point I think people are just baiting with all the misinformation they are posting. If this is what is needed to sell a product, it's no wonder AMD is on the verge of bankruptcy.
The difference wouldn't be perceivable mind you, but technically it is there.![]()
Using software to try and emulate a hardware solution will always have drawbacks. Which is what we are seeing with Freesync. It has too many problems due to a lack of hardware and quality control. Don't be surprised if AMD abandons it like Mantle, Brook+, etc.
The change is bigger that Nvidia will drop G-sync due to the costs involved and the benefits would only work for OEM if they keep on selling monitors with G-Sync. Unless Nvidia is paying OEM rather well for their "support" but if it does not sell enough monitors it will crater ....
AMD on the other hand does not involve itself just asks that the hardware meets certain parameters, there should be plenty of monitors out there that support adaptive sync which is the same as freesync but just not verified by AMD.
AMD may look like the good guys right now, but really it's nvidia who'll later be able to say "You're welcome".![]()
With all the problems Freesync has been having (including the Asus recall). Monitor makers may just shy away from it. Not to mention AMD's historically low market share which severely limits how many of these monitors will be sold.
Maybe Freesync 2.0 will offer a hardware solution if AMD decides to stay with it. Until then, it's just not up to par.