kashifme21
n00b
- Joined
- May 3, 2013
- Messages
- 28
With the new consoles having released. The specs looks very weak for the next generation. Game graphics quality hasnt improved much.
Yet it is very surprising that PC hardware requirements on recent games have gone through the roof:
Shadow of Mordar (4GB VRAM)
Evil Within (4GB VRAM)
Call of Duty AW (4GB VRAM)
The list goes on, pretty much every other game getting released requires a 4GB of RAM, yet the games dont look like they are much of a graphical leap.
Games like Witcher 2, Crysis 3 at most needed 1.5GB of VRAM, So why the sudden leap to 4GB VRAM?
Have the Devs forgotten how to code or is this being intentionally as a way to force PC gamers to upgrade.
All of us know how weak the console hardware is. Any Decent GPU with 2GB of VRAM should be able to run any of these console ports. Yet the requirements have exploded over the last few months.
It begs to question do the hardware makers have a hand to play in this? It almost looks like the hardware makers know (AMD, Nvidia) they are stuck with consoles as the lowest denominator and the only way to force PC gamers to upgrade is by having software developers make poorly optimized games.
Yet it is very surprising that PC hardware requirements on recent games have gone through the roof:
Shadow of Mordar (4GB VRAM)
Evil Within (4GB VRAM)
Call of Duty AW (4GB VRAM)
The list goes on, pretty much every other game getting released requires a 4GB of RAM, yet the games dont look like they are much of a graphical leap.
Games like Witcher 2, Crysis 3 at most needed 1.5GB of VRAM, So why the sudden leap to 4GB VRAM?
Have the Devs forgotten how to code or is this being intentionally as a way to force PC gamers to upgrade.
All of us know how weak the console hardware is. Any Decent GPU with 2GB of VRAM should be able to run any of these console ports. Yet the requirements have exploded over the last few months.
It begs to question do the hardware makers have a hand to play in this? It almost looks like the hardware makers know (AMD, Nvidia) they are stuck with consoles as the lowest denominator and the only way to force PC gamers to upgrade is by having software developers make poorly optimized games.