Battlefield 4 **Official Discussion Thread**

The way I see it, the AH and the MAA should have equally matched weapons systems, and it's the vigilance of the systems operators which should make or break, it should be see first, kill first, make a mistake first, die first.

Neither vehicle should possess greater optic zoom, nor greater lock-on range.

As it stands now, the MAA has greater zoom and lock-on range. AH's have to go deep into enemy territory to kill a camping MAA.

Ground troops can exit and repair, they can setup up autonomous MP-APS and AA mines.

MAAs have to deal with ground threats in addition to more types of air threats than just attack helis.

Frankly, I wind up dealing with infantry more than air when using an MAA.
 
I still don't see how you do some of the stuff you do. The last kill that you kinda zoom on... your crosshair is 5" below the helo that's flying at a level alttitude yet your sraw never follows crosshair.

I don't understand how that is happening.
I thought I explained it already?


It's not completely random. He is able to judge depth perception really well. He has to judge distance to objects, which direction they are traveling, speed, and use these things to predict exactly where something will be at a given point of time.

The extremely difficult part is judging where the missile is in the middle of all of this, especially since all you really see of the missile is the exhaust. Therefore you can only judge distance by the speed of the object.

When the target goes off screen, you have to lead the missile in the direction you want it to go. Think of the laser designator more like a rope, and you are pulling the missile from the point in space that the crosshair is pointing at any given time.

Another way of thinking of it is using a laser pointer on your cat or dog. Flash it on an object and hold it there, the animal goes straight for it just like you would by putting crosshairs directly on a chopper. And just like the missile, the animal may get too enthusiastic and may need to re-aquire the target due to obstacles such as furniture.
Flash it at their feet then move it along the floor and they chase it following every step of the way, including dashing between furniture until they smack headfirst into the target.:D
 


I don't remember asking you so forgive me if I didn't look at your explanation.

His is really the only one I'd care about. My SRAW doesn't do what his does no matter what I try and while I'm not the worlds greatest I'd expect it occasionally to do what his does lol

I can get kills on tanks and infantry with it but when it completely goes off the screen then he snaps it 5" in front of a flying helo and it runs up the helo's arse... well I just can't make that happen :(
 
i don't watch my crosshair, i watch the missile, and try to get it to line up with where i want it to go by the time it gets to the distant of the target.

in situations where you cant see either its a bit of luck and experience in knowing how fast the missile travels and how far away the target is.

the only time i use the crosshair at all with using the sraw is if a target is completely stationary like a camping sniper, or on a large slow object like a tank but even then you still need to lead a bit if its on the move or the missile can miss.
 
I don't remember asking you so forgive me if I didn't look at your explanation.

His is really the only one I'd care about. My SRAW doesn't do what his does no matter what I try and while I'm not the worlds greatest I'd expect it occasionally to do what his does lol

I can get kills on tanks and infantry with it but when it completely goes off the screen then he snaps it 5" in front of a flying helo and it runs up the helo's arse... well I just can't make that happen :(

Its cool. I was just pointing out the explanation.:cool:

As far as I can tell, it takes a keen ability to put yourself in the situation so to speak. You have to have really good spatial awareness, almost like you are there and your monitor is the lenses on the goggles on your face. Even though he can no longer actually see the target, he has a good idea where it is in space. It would be like throwing a ball, then turning your head sideways immediately after throwing it...you would still have a good idea where the ball landed.

As far as running a missile up a chopper's ass, he isn't doing that in most cases. He usually is hitting them from a side or angle. The only way to get the missile to backtrack is to have the laser designator on the target or on an object closer to you than you are to the missile.

As for the hackusations he gets: AFAIK, there is no aimbot on the planet that can make weapons like that do what he does, they only function on crosshair on target. Then again, I have never used an aimbot since I am staunchly against them. I have only seen videos of botters in action. Based on what I do know about bots, I sincerely doubt he is cheating. I for one have only been able to pull off a couple shots like he did. I used to be better at it with the AT4 in Bad Company 2 but haven't practiced in a while.
 
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i don't watch my crosshair, i watch the missile, and try to get it to line up with where i want it to go by the time it gets to the distant of the target.

in situations where you cant see either its a bit of luck and experience in knowing how fast the missile travels and how far away the target is.

the only time i use the crosshair at all with using the sraw is if a target is completely stationary like a camping sniper, or on a large slow object like a tank but even then you still need to lead a bit if its on the move or the missile can miss.

How do you do that double-fire exploit with the SRAW that I saw constantly in your video?
 
I am pretty sure they patched that out 2 patches ago.
But now you can do it with the javalin giving 68 damage to ground armor with in 1 instant.
 
How do you do that double-fire exploit with the SRAW that I saw constantly in your video?

which double fire exploit? if you mean in this latest video? when you see 2 missiles its from the guy on the other side of the scout chopper. we just fired at close to the same time so when i slowed it down you could see 2 missiles heading into the impact point.

I am pretty sure they patched that out 2 patches ago.
But now you can do it with the javalin giving 68 damage to ground armor with in 1 instant.

i think he means in this latest video, when i slow it down and you can see 2 missiles flying in on some of the tanks and MAA down in the pipe area under the road
 
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How do you do that double-fire exploit with the SRAW that I saw constantly in your video?

I'm not sure its even an "exploit". In the purest sense, those missiles follow a laser designator, so in theory you could have multiple launched and all hit the target at same time. Exploit is kind of a gray area in this sense, since the trick also works on other missiles like Javelins. Fair to opponent? No. Exploit? Not really. Should it be patched? Probably, especially since the victims have no idea what's going on when they get hit by it.

I did it with Javelins the other day on a boat that was decently far away (yes, javelins not SRAW's). The trick with the SRAW's is to time it so that the first missile goes off at an angle far enough so that when you launch the second missile the first missile has an equal distance to travel to target once it changes course. Javelin's already fire straight up in the air, so they are easier to pull off.

Think of it like an equilateral triangle. You stand on one corner of the triangle, target on the other. Fire first missile at 60 degrees upwards, reload second missile and fire. Keep aiming crosshairs on target, first missile will change trajectory 60 degrees downwards and now both missiles equidistant from target and hit at exact same time.
 
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which double fire exploit? if you mean in this latest video? when you see 2 missiles its from the guy on the other side of the scout chopper. we just fired at close to the same time so when i slowed it down you could see 2 missiles heading into the impact point.

Ahh, apologies then. And it wasn't meant as a criticism, I was genuinely curious since I thought they'd patched out multi-tap glitch firing. I know stingers will still do that sometimes if the server is particularly laggy - you're able to double click and get two projectiles off instantly, and I know that multi-tap is back in the JAV as well but its a slightly different story there (more like reintroduced in the JAV what they patched the SRAW to no longer do a while back).

Great artistry with that launcher as always. It's kind of sad when you think about all the other lockon weapons in the game that make it so people won't even bother putting time into getting more proficient with the SRAW, a lot of point&click lockon laziness in general in this game.
 
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Netcode kicks effect me maybe one in five games, the killer is that I can almost never finish a whole round due to the audio/video freezes that make me do a hard reset every time.

I was able to play for a few hours the other day without issues and then I switched servers and the freezes came back.

I've tried the .cfg file, but no luck . . .anyone else still experiencing this problem?
 
So whats everyone killing with? vehicles or on foot weapons?

I am a little curious what people ratio's are.

If you go to bf4stats.com and find your profile, scroll down to right above upcoming weapon unlocks, you will find this

Weapons vs. Vehicles

Weapons: Time: 908,078 Time %: 58.76% Kills: 20,673 Kill %: 92.84% Kpm: 1.37
Vehicles : Time: 175,462 Time %: 11.35% Kills: 1,387 Kill %: 6.23% Kpm: 0.47

Not sure about the time % it doesn't add up, unless i am missing something other than on foot or in vehicles, what else is there? maybe the time includes waiting to deploy too or something.

I just want to see where people here are getting most of their kills with vehicles or with weapons.

I really only play conquest too, 3.5million conquest score the next highest mode is rush at a pitiful 185k points

Some note worthy 1% stats on my profile atm are #16 for SRAW kills (surprise surprise) and #1616 out of #330k for flag defends

I thought the flag defend stat was pretty funny for all the people that complain in my videos or in the official forums that i just just sit on roofs ;)

you can include a link to your profile if you want too also http://bf4stats.com/pc/WildAce
 
i have a r 9 290 with a 4670k and im getting low fps. Like i set everything to low last night and i was getting like 70 fps in some of the maps. SHouldnt I be able to max everything out? This is on windows 8.. i dont know what to do.
 
i have a r 9 290 with a 4670k and im getting low fps. Like i set everything to low last night and i was getting like 70 fps in some of the maps. SHouldnt I be able to max everything out? This is on windows 8.. i dont know what to do.

Maps like Caspian can really hit you hard. I don't use an MSAA with a single 7950 and a 4.4 2500K and get about that or even worse at times.
 
So whats everyone killing with? vehicles or on foot weapons?

I am a little curious what people ratio's are.

If you go to bf4stats.com and find your profile, scroll down to right above upcoming weapon unlocks, you will find this

Weapons vs. Vehicles

Weapons: Time: 908,078 Time %: 58.76% Kills: 20,673 Kill %: 92.84% Kpm: 1.37
Vehicles : Time: 175,462 Time %: 11.35% Kills: 1,387 Kill %: 6.23% Kpm: 0.47

Not sure about the time % it doesn't add up, unless i am missing something other than on foot or in vehicles, what else is there? maybe the time includes waiting to deploy too or something.

I just want to see where people here are getting most of their kills with vehicles or with weapons.

I really only play conquest too, 3.5million conquest score the next highest mode is rush at a pitiful 185k points

Some note worthy 1% stats on my profile atm are #16 for SRAW kills (surprise surprise) and #1616 out of #330k for flag defends

I thought the flag defend stat was pretty funny for all the people that complain in my videos or in the official forums that i just just sit on roofs ;)

you can include a link to your profile if you want too also http://bf4stats.com/pc/WildAce


Type Time Time %. Kills. Kill %. KPM
Weapons 560,386 48.55% 11,969 94.91% 1.28
Vehicles 89,153 7.72% 618 4.90% 0.42

I'm an infantry player for the most part. Posting on my phone so the formatting may come out wonky.
 
Maps like Caspian can really hit you hard. I don't use an MSAA with a single 7950 and a 4.4 2500K and get about that or even worse at times.

i just played zavod 311 and i was getting 80-90 in some parts of the map. That cant be right..

this is with all aa off, resolution scale at 70% with settings high and low.
 
Weapons vs. Vehicles

Weapons: Time: 560,386 Time %: 48.55% Kills: 11,969 Kill %: 94.91% Kpm: 1.28
Vehicles : Time: 89,153 Time %: 7.72% Kills: 618 Kill %: 4.90% Kpm: 0.42

I'm an infantry player for the most part. Posting on my phone so the formatting may come out wonky.

no worries, i dont mind formatting it better.

looks really close to my stats ratio's
 
can anyone tell me what is up with this guys paint?
its all red, looks awesome.
not sure if its just a bug or not but he had it every time i seen him.
14ihrv5.png
 
Probably just a bug. He's probably using a specific camo that either the game or your graphics card isn't rendering properly.
 
i just played zavod 311 and i was getting 80-90 in some parts of the map. That cant be right..

this is with all aa off, resolution scale at 70% with settings high and low.

Post in the Video Cards section. That isn't nearly what you should be getting. I thought that you had the game maxed out. Not sure what issue it might be. I know the VRMs get hot on the 290 but I don't know if that is what might be throttling your performance.
 
can anyone tell me what is up with this guys paint?
its all red, looks awesome.
not sure if its just a bug or not but he had it every time i seen him.
14ihrv5.png

Yeah it's a bug.

I've seen a sky blue DAO, it was hilariously gaudy.
 
can anyone tell me what is up with this guys paint?
its all red, looks awesome.
not sure if its just a bug or not but he had it every time i seen him.
14ihrv5.png

good gawd that screen cap is stretch like fat chick with stretch marks
 
tactically speaking -- I'd hate to have a flaming red DAO or anything else like that. Granted with that weapon you are going to be doing a lot of fast up close work, but if you are trying to lay low anywhere in the trees or grass, gun would give you away in a heartbeat.

Looks funny though :)
 
People cry so hard about the 870 :)

yeah 870 is one of my fav. shotguns although i don't use shotguns much in general.

http://bf4stats.com/pc/Xx_Squishy_xX

meh

Type Time Time % Kills Kills % Kpm
Weapons 130,136 43.80% 2,319 65.88% 1.07
Vehicles 91,625 30.84% 1,188 33.75% 0.78

nice to see someone breaking the infantry pattern around here lol

-Edit-
Just uploaded this to try out my new intro i made last night

Spiderman glitching on Paracel storm
http://www.youtube.com/watch?v=cFUeM0rZnjE
 
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First vehicles have been taken out of the equation by supersoldier infantry classes with point&click gadgets to 1v1 anything , now riot shield.

Transformation to Call of Daycare is complete.
 
Is this game dead or is the server browser completely fucked? Looks like there are 180 servers or more within 50ms of me but only 5 have people playing on them. Is there a way to filter out empty servers?
 
Flamethrowers, just wait for it, flamethrowers next.

Oh we've had that. See Bad Company 2. Granted it was a slightly different game design.

I've wondered the same thing. Whenever I filter the servers I end up with like three choices.

I usually just refresh multiple times. Gives me a variety of different servers each time. Has been 'broken' like that with no particular sort order since I could remember.
 
the riot shield was fun in MW2 and BlackOps. it wasn't my thing so i used it only once or twice but it made for some funny moments going up against guys using it. some guys got really crafty with it. i'm fine with having one in BF4.
 
I can see the riot shield transforming Metro and Locker for the better. Then again, explosives don't give fucks about lexan shields.
 
I play on the non explosive servers for metro / lockers so this should have a big change in the game for those type of servers
 
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