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Mind explaining how that's possible?Vsync above 60 FPS still gives extra input lag.
Mind explaining how that's possible?
With V-sync on and ample GPU power, you're delivering a frame once every 16.67ms.
The maximum rate at which a 60Hz monitor can update is once every 16.67ms.
If you disable V-Sync you allow the graphics card to render frames faster, but you'll still only get a screen-full of new data once every 16.67ms (and plenty of tearing to go along with it).
G-Sync won't be available to the southeast continental U.S. until that region adopts electricity.Any word on a Tennessee release date yet?
Mind explaining how that's possible?
With V-sync on and ample GPU power, you're delivering a frame once every 16.67ms.
The maximum rate at which a 60Hz monitor can update is once every 16.67ms.
If you disable V-Sync you allow the graphics card to render frames faster, but you'll still only get a screen-full of new data once every 16.67ms (and plenty of tearing to go along with it).
G-Sync won't be available to the southeast continental U.S. until that region adopts electricity.
If there's no tearing with v-sync off... then the card is (purely by chance) completing frames at exactly the right moment that they coincide with a display refresh.Not every game tears with vsync off
Again, why? If you have a 60Hz monitor, the minimum time between display redraws is 16.67ms no matter what you do.Try a competitive shooter like Quake Live that caps at 125 fps with Vsync,..have fun getting your ass kicked.
The Asus display will be out sometime in 1Q 2014. That's the firmest launch window I'm aware of.Auto correct FTL
I just down loaded the Vid and basically if you can hold 60fps Vsync then there is no visual difference besides input lag, but Vsync at 45fps is really juddery but with GSync it did look smooth but 45fps for me is a real rarity.
Its defiantly a plus for people who can't hold 60fps, but i would of liked to see varying fps with Gsync on and not a fixed 45fps.
G-Sync won't be available to the southeast continental U.S. until that region adopts electricity.
Maybe Mantle will change things, but it's very stupidly rare to be able to hold a particular FPS rate. Further, if you're not hitting your refresh rate *exactly*, you're getting tearing.
G-Sync is a revolution in that it fixes all of these issues at the same time.
Except the root cause of how LCD's process/display the image.
G-Sync isn't the answer to that...but it is a needed standard that will see relevance in everything from smart watches to theater projectors.
G-Sync isn't the answer to that...
As a brand, no- but the technology to properly sync rendering circuitry with display circuitry is, and that's G-Sync.
Maybe Mantle will change things, but it's very stupidly rare to be able to hold a particular FPS rate. Further, if you're not hitting your refresh rate *exactly*, you're getting tearing.
G-Sync is a revolution in that it fixes all of these issues at the same time.
I did say with Vsync so no there is no tearing.
Obviously not everyone can maintain 60 in every AAA game. Not unless your GPUs are pretty hefty and/or you're not playing a super demanding game. Furthermore, vsync introduces input lag. Vsync doesn't do what g-sync does, because vsync is a lesser of two evils type of approach; if you drop below 60 fps you will see stutter and tearing, whereas even if you're pinned at 60 fps you get input lag. It's not an ideal solution either way.
G-sync provides smoothness even at sub 60 fps (which, let's be realistic - not all gamers have dual GPUs that can run BF4 or Crysis 3 maxed out at 60 fps solid), and will work in all games assuming you buy into the ecosystem with a g-sync monitor. It also eliminates input lag. I fail to see anything that isn't great about g-sync, except the fact that more monitors need it. That is something nvidia is apparently working on.
Yeah and by the looks of it, it will keep you loyal to Nvidia since it will be something no one would want to give up in gaming respects. I'm not sure how this will play out for AMD.
Yes i know everything that you said already and i already said that Vsync gives input lag and for me personally that is the only obvious benefit for me but im not going to pay extra for it .
V-Sync: no more tearing, but introduces stuttering and (perceived) input lag due to waiting for the next monitor refresh when missed
So as i said no tearing.
Also watched the other Video explaining the Vsync 1, 2 pause=same image twice, 3, which happens IF the buffer misses the 16ms window because it took longer to draw in the buffer which the higher up the GPU scale you go the less that is going to happen as long as you more than enough GPU grunt for the the resolutions and settings being played at and that's not taking into account Multi GPU which is even less likely to miss the 16ms window.
Then turn it on and enjoy it!
/s
But It could be said that Gsync negates the need for a beefy setup.
But while Gsync gets rid of tearing without the Input lag, it does not get around the inherent fact of low FPS will be less responses than higher FPS.
The prevailing opinion seems to be that AMD and Intel may have an opportunity to interface their hardware with G-Sync in the same way NVIDIA is doing. The module itself appears to be isolated from anything vendor-specific, as it's reportedly just responding to packets. That doesn't necessarily preclude any weird obfuscation NVIDIA is doing, but it seems as though there's at least a door there.Yeah and by the looks of it, it will keep you loyal to Nvidia since it will be something no one would want to give up in gaming respects. I'm not sure how this will play out for AMD.
Less responsive and less smooth, yes. G-Sync 'solves' the smoothness equation on the output side, but unless you have reasonable consistency on the rasterization side which you're only likely to get from consistently low frame times via beefy hardware you've only really solved half of the problem.But It could be said that Gsync negates the need for a beefy setup.
But while Gsync gets rid of tearing without the Input lag, it does not get around the inherent fact of low FPS will be less responses than higher FPS.
Incorrect, v-sync prevents tearing at ALL times.Vsync doesn't do what g-sync does, because vsync is a lesser of two evils type of approach; if you drop below 60 fps you will see stutter and tearing
I'm still not sure where this idea is coming from. I even went over the entire (triple-buffered) v-sync process flow in this thread... if your GPU is maintaining a framerate in excess of your refresh rate at all times, there should be no additional input lagwhereas even if you're pinned at 60 fps you get input lag.
Phys-X, you mean that thing NVIDA loses money on? They have to pay developers to use it, Phys-X is one of the slowest physics engines out their, even running on NVIDIA GPUs their are faster phys engines.
They have to pay developers to use it
Why would people buy a monitor that only works with one brand of GPU?
G-Sync is nothing like Mantel, Mantel is an API that allows devs to better optimise apps for the GCN arch.
I think his point is that G-Sync doesn't actually do anything propriety from the controller side. It's all 100% within the DisplayPort spec. There are already tablets that use on-the-fly variable refresh rates over embedded DisplayPort as a power-saving feature.Mantle is exactly like G-Sync. It is a proprietary tech by a GPU manufacturer that "promises" smoother game play and/or better performance. While you are correct they are different types of technology (hardware vs software) they are both identical in the fact they will be used by their creators to sell GPU's. How you don't understand that is amazing!
Only if you get a new monitor that supports g-sync...Havin not read this, I use a 144hz monitor and never ever have vsync on. I don't really notice screen tearing in the games i play. Does g-sync benefit me at all ?
There are already other solutions in the works right now that won't require a proprietary add-on.
A good solution now is better than a perfect solution later.
Not at all. Especially when it is limited to specific models, adds extra cost and will never be widely supported by the market.