Crytek Dev Calls Dinner Tweet Boneheaded

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Crytek speaks out about its ill-received tweet a few weeks ago, calling it "boneheaded." Ya think?

After a couple of weeks of silence, we're finally hearing from people who worked at Crytek, the game development studio where more than 11,500 dinners were proudly served to "crunching" developers. Two people on the game are saying that Crytek is a pretty good place to work, despite a recent controversial Tweet about those dinners sent out to hype their Xbox One launch game Ryse.
 
The original tweet seemed fine, what am I missing? It's an interesting fact and cool that they serve their team food too.
 
Ya I don't get it either.

By the time #Ryse ships for #XboxOne, we will have served the crunching team more than 11,500 dinners throughout development. #RyseFacts
11:04 AM - 15 Oct 2013
 
I don't see the issue, but it is possible someone thought they were criticising the developers for taking too long?
 
Huh? Guess I'm not smart enough to see it either. Guess it's just one more indicator that we've got it so good these days that we're really struggling to find things to offend us.
 
Of course I could be reading it wrong. I can't make anything out on Twitter with all the #$©¥€¢®£§¶ symbols all over the place and no spaces between half the words. I tried Twitter for a couple weeks but it just looks like a bunch of jibberish to me.

I do Facebook and like it. Twitter is finally the thing that makes me feel like an old man telling you kids to get off my lawn.
 
Wow, people will get offended over anything now.

No kidding. I can't believe the story says people were upset about this. Who are these people?

The developer just said they are working hard on the game. Good for them. I imagine many of us have to "crunch" to meet deadlines, it's called real life. Ugh, people.

There are far more stupid things being said on Twitter we should be focusing our time on. :p
 
Because it's basically bragging about how much they overwork their developers?

Ya, but I would think that anyone that works in corporate America knows this is de facto normal stuff, well any company that is focused on meeting project deadlines.

I thought that's what everyone did. The workers and management dick around in the beginning, and they when the crunch time hits everyone does 60-70 hour a weeks for a month or two. The project gets done, and you repeat the cycle.
 
Ya, but I would think that anyone that works in corporate America knows this is de facto normal stuff, well any company that is focused on meeting project deadlines.

I thought that's what everyone did. The workers and management dick around in the beginning, and they when the crunch time hits everyone does 60-70 hour a weeks for a month or two. The project gets done, and you repeat the cycle.

Except Crytek operates and Europe and overworking your employees like that is illegal. Corporate America sounds terrible.

I know a couple of people at Crytek. Will ask how are things. I imagine working for Cevat is terrible but hey, people are free to do whatever they want.
 
The issue is that in the games industry, crunch time often isn't "a couple months". Instead, deadlines are made up by crappy managers, "crunch" is often half an year long, and the result is a buggy half-finished mess that needs a few more patches to work properly. Crunch has many detrimental effects for developers, and it's not uncommon for a studio to make grand promises while the crunch is on and then drop developers when the game ships.

So, given the amount of abuse that the games industry has let show, many people have taken a dim view of crunch as the most obvious symptom of the underlying issues.

In short, they're bragging that middle managers suck at their jobs. I don't know how big the team is, so no clue how long 11500 dinners is. But a properly managed project (game or otherwise) shouldn't require crunch.
 
Activision fed me 0 dinners during crunch time. They fed us plenty of free Red Bull. And had a popcorn machine. That's about all. I'm not complaining, why should I be entitled to it?

Crytek sounds like kings of the industry. I can't believe anyone is upset. More arm chair critics speaking of what they know nothing and the pussification of society. Welcome to game development... most people know or are informed of what they are getting into.
 
The issue is that in the games industry, crunch time often isn't "a couple months". Instead, deadlines are made up by crappy managers, "crunch" is often half an year long, and the result is a buggy half-finished mess that needs a few more patches to work properly. Crunch has many detrimental effects for developers, and it's not uncommon for a studio to make grand promises while the crunch is on and then drop developers when the game ships.

So, given the amount of abuse that the games industry has let show, many people have taken a dim view of crunch as the most obvious symptom of the underlying issues.

In short, they're bragging that middle managers suck at their jobs. I don't know how big the team is, so no clue how long 11500 dinners is. But a properly managed project (game or otherwise) shouldn't require crunch.

Have you worked in the industry? A bit of an exaggeration. Yes crunch time can be extended, but half a year??? C'mon. It's usually a few weeks before going gold so you don't miss deadline and lose prime real estate at WalMart. If its a whole lot more it's cause your team is a failing.

Most people that are coming on for temp positions should be aware of it no matter what they are told, joining a project 70% complete and given a low level responsibility position should be a dead giveaway. If you shine in that position, you are asked to work on another project - happened to me.
 
Is there more flexibility on start time and the morning? Is there an end point to the crunch and reduced hours, more vacations, etc.?

I suppose cups of coffee would be a better stat, though harder to track.
 
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