HardOCP News
[H] News
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- Dec 31, 1969
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J. Kyle Pittman, a UI Programmer at Gearbox Software, explains field of view (FOV), what it is, how it works, the relationship between FOV and aspect ratio and more. Definitely worth clicking the link to read.
Let's talk about field of view (FOV). As a UI Programmer on Borderlands 2, I championed the effort to make FOV a player-adjustable setting in the PC version of Borderlands 2. I went into this with no idea of how far-reaching the ramifications might be, only knowing that this was one of the most frequent complaints we heard about Borderlands 1 and that my own experience with the PC version of BL1 had been soured by the narrow FOV.