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"But how will I play with my friends if I don't buy the same POS game they're all playing?"
Gears of War and Minecraft. NWN 1
DASHIT said:Call of Rehash duty. After MW1.....its the same fucking bullshit.....a money making scheme.
And Warcaft...It basically has made every other MMORPG fail. There is Warcraft, then Free to play.
Call of Rehash duty.
1. halo : regenerating health, truly the worse idea for a shooter, talk about just taking all the tension out of game, and becuase if it's sucess ever damn shooter has to have regnerating health, no matter how illogical it is
2. COD. there was a time when you played a game to get to the next level or boss, now instead its like you are on a rail taken to your next cinematic, where you are now reminded constantly that nothing you do matters in the least
NWN 1
1. Halo as posted by somebody here had regenerating shields.
2. How old are you? I've been gaming since the 80's and no game I played offered any meaningful branching outcomes other than to progress to the next boss/level. If you leveled up in Final Fantasy 1 and found the loot then you kill the next elemental boss then finally Chaos. Rinse and repeat with all other Final Fantasy games. Super Mario Bro's Series? The only thing that mattered was jumping over Bowser or chucking him into lava to save the princess for the nth time. No games that I have played in the past offered the quality of today's games. Yeah I still get gaming nostalgia but would I want today's games to be like them?
If anything today's games do offer some great experiences. Regardless of the butt hurt some people feel for the ME series ending I had a blast playing the series. I loved the characters and felt that some of the choices I made shaped the game a bit but ultimately no game is going to give you complete freedom because the designers do in fact have limits on what they can do. Look at Batman AC as an example. Sure you can spend the whole day gliding around the city and occasionally drop down on an inmate and bash his brains in. I feel a sense of freedom to explore but ultimately the game designers want you to do certain things to move the story along. Gliding around for months won't do it.
Anybody, just enjoy gaming for what it is, entertainment.
Really? Neverwinter Nights was a pretty soild game from my perspective. It took some getting used to, but there was solid storyline and the interface wasn't too bad once you figured out where things were. Queuing up things for combat became really important past the beginning, too.
What were you referring to specifically?
Halo? Come on. Halo had 2 PC releases and both were eclipsed by other PC FPS games. Talk about grasping at straws there.
1. Halo as posted by somebody here had regenerating shields.
2. How old are you? I've been gaming since the 80's and no game I played offered any meaningful branching outcomes other than to progress to the next boss/level. If you leveled up in Final Fantasy 1 and found the loot then you kill the next elemental boss then finally Chaos. Rinse and repeat with all other Final Fantasy games. Super Mario Bro's Series? The only thing that mattered was jumping over Bowser or chucking him into lava to save the princess for the nth time. No games that I have played in the past offered the quality of today's games. Yeah I still get gaming nostalgia but would I want today's games to be like them?
If anything today's games do offer some great experiences. Regardless of the butt hurt some people feel for the ME series ending I had a blast playing the series. I loved the characters and felt that some of the choices I made shaped the game a bit but ultimately no game is going to give you complete freedom because the designers do in fact have limits on what they can do. Look at Batman AC as an example. Sure you can spend the whole day gliding around the city and occasionally drop down on an inmate and bash his brains in. I feel a sense of freedom to explore but ultimately the game designers want you to do certain things to move the story along. Gliding around for months won't do it.
Anybody, just enjoy gaming for what it is, entertainment.
regenerating shield/health its the same thing. and its not about foraging for health kits, its the fact there is no tension, every mistake i make, any descison i make can be rectified by ducking for cover. terrible.
My #1 goes to TES: Oblivion for the DLC, particularly the horse armor.
Games don't ruin gaming, gamers ruin gaming.
Call of Duty are actually pretty good games IMO, it was people buying it in such huge numbers despite them releasing a new version each year that ruined it.
Halo was a great game as well, you could argue that Goldeneye ruined FPS games because it was one of first (if not the first) FPS game that was good on consoles.
I don't think regenerating health by itself is necessarily better or worse than health packs. But it has helped to ruin level design. Now every game has to be designed with eight layers of cover at every encounter. It makes the levels less believable and also seems to hamper map creativity. Of course, the move towards more cinematic gaming has probably hurt level design more than the need for cover, but neither has been a positive force in that area IMO.So foraging for health packs which magically fix all gun shot wounds and other trauma makes a lot more sense right? Got it. I don't mind the mechanic. I don't have fond memories have having 12 health and running all over parts of the map I already visited in the futile hope that I missed something so that I don't have to be boned heading into the next section. Now I'd agree there was more challenge in that system, but I've still experienced some challenging games with regenerating health.
I'm 38, i remeber playing quake and going the wrong way. there is no more "wrong way". since COD there is only one way, there is no thought as to whether i should go right or left. it is the worse gaming experience. you have zero decisions to make, there is not even the illusion of a decsion. you arent even playing so much as you are along for the ride.
regenerating shield/health its the same thing. and its not about foraging for health kits, its the fact there is no tension, every mistake i make, any descison i make can be rectified by ducking for cover. terrible.
Gave rise to counter strike, the granddaddy of "realistic", "tactical" shooters. Bleh.
So foraging for health packs which magically fix all gun shot wounds and other trauma makes a lot more sense right? Got it. I don't mind the mechanic. I don't have fond memories have having 12 health and running all over parts of the map I already visited in the futile hope that I missed something so that I don't have to be boned heading into the next section. Now I'd agree there was more challenge in that system, but I've still experienced some challenging games with regenerating health.
I've always been a fan of the bossfight, when done well and not overused.As for nothing mattering, a boss fight doesn't change that. Games which attempt to have a plot drive them forward have to be scripted. Even games like Mass Effect only provide an illusion of choice. You may have some branching paths but they always lead back to the same endings. Programing constraints either due to technological limitations or development time are still an issue. A game with multiple paths still need to converge or the developers would never finishthem. While it's more interactive, boss fights aren't necessarily a good thing. They usually feature the most ridiculous "find the pattern and exploit it" weaksauce mechanics possible. This is done to cover for the fact that AI in games is still pretty bad and the only way for the game's enemies to challenge you is either to have scores of them sent to kill you at once, or use a single boss type enemy which can kill you in about 4 seconds flat.
Most boss fights are some of the weakest and least fun aspects of a given game.
The checkpoint system......another piece of shit. Quick save is really a thing of the past and too bad......work your way through a legion of shit, barely survive.....and then stub your toe and have to start all over from the last checkpoint, and do the same exact thing over again......if I really wanted to do something over again, I got to choose via saves, what and where I did it.
Really? Neverwinter Nights was a pretty soild game from my perspective. It took some getting used to, but there was solid storyline and the interface wasn't too bad once you figured out where things were. Queuing up things for combat became really important past the beginning, too.
What were you referring to specifically?
you could argue that Goldeneye ruined FPS games because it was one of first (if not the first) FPS game that was good on consoles.
Gaming became too popular which ruined gaming. When it became big business and the only goal was MORE MONEY.