Battlefield 3 General Discussion Thread

Just ran into a team tank hacking. All three were 15+/0. I unlocked everything for the tanks and those guys just started.
Even with my reactive armor, I blew up after two shots and they took no damage after five of my shots. All of them laughed at the end of the match.

Maybe the unpopularity of BF was better for it. Break extended.

i hate how people look at scores, get killed by better tank players, and whine about hacking. maybe they were actually working as a team and repairing.

i'm not saying that there aren't hackers out there as i've ran into a couple aimbotters already, but your "proof" or "evidence" sounds too much like whining to me.

have fun with your break. QQ.
 
Ahh ok that makes more sense. And yeah the guided shells can really mess a helicopter up, it's great when it works. Perhaps as time goes on more ground troops will respond to laser designations and then the CITV station will be useful even without your driver switching to guided shells. As it stands now, lasing something with the soflam is almost never worth anything, which is disappointing because if people take advantage of it it can be great.

CITV station is only for painting with laser. The only benefit, which is a good one, is you don't have to do any load out switching. You can literally just hop in any MBT and paint something since you go in a third seat.

And can someone explain proximity scanning? Does it just spot like normal all guys in range? Because it seems pretty underpowered now that spots don't show up if no LOS
 
i hate how people look at scores, get killed by better tank players, and whine about hacking. maybe they were actually working as a team and repairing.

i'm not saying that there aren't hackers out there as i've ran into a couple aimbotters already, but your "proof" or "evidence" sounds too much like whining to me.

I gotta say, this is spot on. People cry hacks when they see scores, and that's not a good indicator at all. What's more is that they'll complain about things that aren't generally possible like "He killed me in one hit" or "I shot him a bunch and he's at full health"; If you fought an enemy tank who didn't seem to be taking damage, he had an engineer(or engineers) repairing him. One engineer will out-repair one tank's worth of incoming damage(maybe not when combined with guided shells, I haven't tested it that extensively), which means if he has an engineer and you don't, then you lose unless you have considerably better aim than him or can hit him directly in the rear or the top.
 
Ahh ok that makes more sense. And yeah the guided shells can really mess a helicopter up, it's great when it works. Perhaps as time goes on more ground troops will respond to laser designations and then the CITV station will be useful even without your driver switching to guided shells. As it stands now, lasing something with the soflam is almost never worth anything, which is disappointing because if people take advantage of it it can be great.

With how BF3 setup it would really benefit from a "commander type" mode actually in terms of coordination much more so than in BF2 (which at its peak in pubs mostly devolved into ability spam and spot spam). A lot of the weapon systems require comboing to maximize their effectiveness, but there really is no way to know what your teammates are using.

For instance with guided shells, I wouldn't use that if no one is laser designating. But at the same time people won't laser designate if no one is using laser guided weapons. Same with the javelin, the stinger and RPG is generally more effective without laser guiding. You have to choose your loadout before you know if someone will be using a SOFLAM, CITV, or Laser painter. And if no one uses a complementary weapon system, you just wasted that slot.

Coordinating attack chopper loadouts in pubs is course another separate issue as well.
 
CITV station is only for painting with laser. The only benefit, which is a good one, is you don't have to do any load out switching. You can literally just hop in any MBT and paint something since you go in a third seat.

And can someone explain proximity scanning? Does it just spot like normal all guys in range? Because it seems pretty underpowered now that spots don't show up if no LOS

Yeah it's nice that the CITV station relies on the person who wants to use it having it, not the driver; It means anyone with CITV unlocked can hop into the third seat on anyone's tank.

As for proximity scanning, if it works the same as BC2 then it doesn't spot them in 3D, ONLY on the minimap. If you take the prox scanner, watch your minimap.
 
The Stinger, Javelin, Guided shell, basically any lock-on missile can hit any target air or ground if it's been lased. As far as I know, anyway; I haven't personally tested them all, but I know Javs can hit lased air vehicles even though they're supposed to be the ground-target lock-on.

The problem is that, at least at this point while the game is still "young", the only person I can rely on reacting to my target designations is my friend that I'm on voice chat with. I hope that eventually I'll be able to rely more on pubs hitting my designated targets, or designating targets for me when I run engineer, but only time will tell I suppose.

I'm mainly wondering specifically about the ground guided missile in the helicopters or jets though. If so, laser painter + grounded missile can be a very solid alternative to guided rockets + tv missile, as this will allow you to engage jets.

Also jets with guided ground missiles could engage air targets with the assistance of CITV or SOFLAMs possibly. So forget AA missiles.
 
I'm mainly wondering specifically about the ground guided missile in the helicopters or jets though. If so, laser painter + grounded missile can be a very solid alternative to guided rockets + tv missile, as this will allow you to engage jets.

Also jets with guided ground missiles could engage air targets with the assistance of CITV or SOFLAMs possibly. So forget AA missiles.

I'd be interested in finding that out as well. It's been my understanding that air/ground doesn't matter if a target is lased, but that may only apply to certain weapons.

Anyone know for sure? Otherwise I'm going to have to test this :D lol
 
Remove mortars, install BF3 Commander mode, install Artillery from BF2.

Kill several birds with a few stones.
 
So I appear to be having a peculiar problem in BF3. I was wanting to use my joystick to fly the various jets. I plug it in, update the drivers and Windows appears to be fine with it. The calibration looks good. So I hop in to BF3. Immediately my character starts blazing away with his primary weapon like its stuck on. The moment I unplug the joystick my character stops shooting. I checked the keybindings and nothing appears to be conflicting. Any ideas?

Set your throttle to halfway, I have an OLD Sidewinder Precision Pro and if I leave my throttle at full then I fire constantly as well and if I leave it all the way down my guy walks backwards...the halfway position (neutral) sends no commands to computer.

Yep. Set your throttle halfway. That is the fix. I had the same problem with my joystick.
 
this, I have been having so much fun flying around 1 foot off the ground, avoiding lock ons passing behind random crap and flying head first into 5 guys capping with missles blasting all around, I really feel like the helos are sooooo much better now. 90% of the time my deaths are from hanging up on telephone poles or trying to squeeze through trees/fly under signs now. so much fun.

My deaths are caused by trying to do tricks and bad gunners. The attack helo is the most powerful vehicle in the game but if you get in it with a stranger it's basically worthless.
 
So I just team tipped a transport causing 6 team deaths and they all blamed the pilot. sweet
 
Question for people who own this game:

Do people play the objectives or are most games a de facto deathmatch?

It's hit or miss, and on just about every server you've got a handful of people going Rambo on their own playing like it's deathmatch. However, they get punished for that style of play quite splendidly by those using solid teamwork and squad tactics. I usually link up with 1 or 2 guys and actually use tactics when I play, and if someone is really solid I'll friend them and look to link up with them later in-game. That's what you should anyway. You can tell who is using good squad tactics when you see guys run off together and provide covering fire or one of them takes rear-guard. Follow those guys and stick with them because they'll do well.


I like FPS, but deathmatch bores the hell out of me. I enjoyed BC2 for about 40 hours, but it just became a big sniper/camp fest. I pretty much just played rush, and very few people ever rushed. I really like Isla Inocentes, but it ended on the first stage almost every time. Over half the rush team would just snipe from the mountains, and the defense just sat back and tried to snipe back. When I piloted the helicopters, people would rarely jump in. When I gunned in someone else's helicopter, they would crash it on the rocks to get a good sniping spot, and I'd be stranded as a worthless medic. Boring as hell.

Do people in BF3 do the same thing? Is there any teamwork at all? I love the idea of 32 v. 32 teams, but not if everyone is measuring success by their K:D and not team victories.

Snipers/campers are out there, but easily defeated by spotting them and letting teammates weed them out with the helos or armor. They love campers since they're sitting ducks once spotted. And the campers don't move around much. They think that moving to another obstacle nearby means they won't be easily found by the person they just killed. It works for hiding from the newbs, but for those more experienced we don't fight them, we just get within range of seeing the landscape and scan the horizon pressing Q until we catch him :D Speaking of the helos, the attack choppers are amazing tank killers and all of the pilots I've been with stay up until they get shot down. I've only had one dumbass who couldn't fly crash me a 3 others in the chopper with the miniguns.
 
Snipers/campers are out there, but easily defeated by spotting them and letting teammates weed them out with the helos or armor. They love campers since they're sitting ducks once spotted. And the campers don't move around much. They think that moving to another obstacle nearby means they won't be easily found by the person they just killed. It works for hiding from the newbs, but for those more experienced we don't fight them, we just get within range of seeing the landscape and scan the horizon pressing Q until we catch him :D

The vehicle thermal scope is amazing for this. I don't think most people expect me to have thermal on the mobile AA, it's not exactly helpful for finding air vehicles in my experience(especially since it has a lower "range" of sight than normal sight mode does), but if you ever get that itchy feeling like there's an engineer or a support nearby, just throw on thermal mode and scan the area. I catch people hiding all the time in places where I wouldn't have been likely to see them without thermal, but with thermal they might as well be wearing a string of Christmas lights :D
 
The hack accusations in the forum are retarded. They accused someone of hacking that had more hours than me but a lower rank, worse K/D(not that it really matters), lower score/min..basically lower everything. The people who only play CoD need to leave.
 
The vehicle thermal scope is amazing for this. I don't think most people expect me to have thermal on the mobile AA, it's not exactly helpful for finding air vehicles in my experience(especially since it has a lower "range" of sight than normal sight mode does), but if you ever get that itchy feeling like there's an engineer or a support nearby, just throw on thermal mode and scan the area. I catch people hiding all the time in places where I wouldn't have been likely to see them without thermal, but with thermal they might as well be wearing a string of Christmas lights :D

People like you piss me off. Use the AA for AA.
 
People like you piss me off. Use the AA for AA.

What, so if someone's coming up to C4 me I should just let them? Yeah, I'll get right on that! I use the AA for AA, but if there's infantry near me that could be a threat I take them out, it doesn't make sense not to.

Edit: Removed potentially inflammatory comment.
 
What, so if someone's coming up to C4 me I should just let them? Yeah, I'll get right on that! I use the AA for AA, but if there's infantry near me that could be a threat I take them out; If you don't, you're dumb.

NVM then. I just see way to many people waste the AA hunting infantry and getting blown up.
 
People like you piss me off. Use the AA for AA.

Didn't you just spend about three posts talking about how the AA is useless against air targets (at least good ones). So why not use it against something it can defeat?
 
Didn't you just spend about three posts talking about how the AA is useless against air targets (at least good ones). So why not use it against something it can defeat?

Pretty sure I didn't say useless, but you are welcome to try and quote me. I said it wasn't the most powerful vehicle in the game. Use it to cover your chopper by shooting jets = best use of AA mobile. It's useless against infantry if the other team has half a brain. And I said attack helicopter not all air vehicles.
 
So I appear to be having a peculiar problem in BF3. I was wanting to use my joystick to fly the various jets. I plug it in, update the drivers and Windows appears to be fine with it. The calibration looks good. So I hop in to BF3. Immediately my character starts blazing away with his primary weapon like its stuck on. The moment I unplug the joystick my character stops shooting. I checked the keybindings and nothing appears to be conflicting. Any ideas?

By default the joystick is also mapped to actions on foot and in vehicles, so to eliminate problems you need to go to the key bindings and delete all the joystick bindings for on foot and in vehicles. Click on the command in the joystick column and then hold ESC to delete the mapping.
 
Not this forum, the battlelog forums....

And you should honestly quit, you complain about griefing yet do it yourself.

So you were just making an ambiguous statement on this forum about something that was said in another forum. Go back to EA forum?
 
So you were just making an ambiguous statement on this forum about something that was said in another forum. Go back to EA forum?

People with 10-1000K/Ds, level 145 within 8 hours or so, insane score/min...yeah i can def. be better than the ones accused on here.

That said, am I not allowed to mention other forums here now? Is this a MUST TALK ABOUT ONLY STUFF ON HARDFORUM kind of forum?
 
Pretty sure I didn't say useless, but you are welcome to try and quote me. I said it wasn't the most powerful vehicle in the game. Use it to cover your chopper by shooting jets = best use of AA mobile. It's useless against infantry if the other team has half a brain. And I said attack helicopter not all air vehicles.

I was referring to this comment, I extrapolated 0.5% as useless.

Dude. You don't even need to be in TV missile range to kill AA with guided rockets. It's like 99.5/.5 in favor of helicopter if the helicopter is good. I have never been shot down by opposing AA since I got good with guided rockets. You just have to be aware of the jet situation while you line up the barrage.
 
Optimal use of the AA it is more about positioning. The most common mistake, one that can be easily corrected, is that people take the AA and camp out in the open fields/low hills near the deployment. In this position it is very open to attack, from air and ground. Nor is it covering an area of much importance to air or ground forces.

In the right positions the AA should be able to fulfill its air defense role as well as acting as a safe zone to lure enemy vehicles, cover back flag points for infantry kills, take long range pot shots at enemies to keep them guessing or in cover. It also should be in an area where it can use terrain to its advantage as a defensive weapon. Likewise it should be mobile to keep air units from guessing where it is.

One other note about AA drivers is that you should spot. Typically with how the AA is used and positioned, you have a very good view of the battlefield and should be in prime spotting position, and also not have the vulnerability of recon.

For instance on Firestorm, the AA vehicle should be able to cycle between covering the closest two points (both of which have terrain features to provide some defensive cover as well) and while still providing an anti air role, as well as providing suppressing type fire down the main highway (high speed, high volume vs. low speed, low volume tank rounds, much easier to land hits). You can also provide some support fire to the opposite point if your team is attacking. More advanced would be timing pushes with armor and supporting them. Just hanging back near the open areas by the deployments is pointless.
 
I saw a guy using the russian only ak-74m as assault. How do you do that? Is it something you can do at a high rank? The guy was rocking black camo and looked to be maxed out on rank.
 
I saw a guy using the russian only ak-74m as assault. How do you do that? Is it something you can do at a high rank? The guy was rocking black camo and looked to be maxed out on rank.

What do you mean? It is one of the last unlocks for Assault, AK74 global unlock for Assault
 
I saw a guy using the russian only ak-74m as assault. How do you do that? Is it something you can do at a high rank? The guy was rocking black camo and looked to be maxed out on rank.

You unlock the starter weapons for each class as the last two weapon unlocks for that class. Check battlelog->stats->weapons for more details on unlocks.
 
Pretty sure I didn't say useless, but you are welcome to try and quote me. I said it wasn't the most powerful vehicle in the game. Use it to cover your chopper by shooting jets = best use of AA mobile. It's useless against infantry if the other team has half a brain. And I said attack helicopter not all air vehicles.

You realize that one of the real life uses of the Russian AA vehicle in this game was urban anti-infantry warfare?

It is rather effective against soft targets, jeeps, etc.
 
I wonder if they plan on nerfing the IR scopes. Those things are incredibly powerful.
 
Just started playing.

Read the last few pages here.... want to say 2 things:

(1) There are certainly hackers.... without a doubt is this guy (look at his kills --11,000.... and deaths--350. yeah....100% hacker for sure) --- as long as you find a good clan server with an admin always on, who cares... they get banned quickly :)

(2) I ran into issues with co-op... seems like a common problem that you load it up, and you cannot move, hit ESC for a menu, or even chat. Only in co-op does this seem to happen where you cannot move, single player will work fine and so will multi. Here's the fix on how to "move your guy" again:

Start co-op
once the game loads and you cant move
alt+tab out to browser and close it
I repeat - close your browser
then alt back in and you should be able to move
works every time for me
now I have co-op stats"
 
I wonder if they plan on nerfing the IR scopes. Those things are incredibly powerful.

How would they nerf it? I think they're fine considering they are what they are and do what they do. Just be glad they didn't add x3.7 or x4.0 zoom versions.
 
How would they nerf it? I think they're fine considering they are what they are and do what they do. Just be glad they didn't add x3.7 or x4.0 zoom versions.

they could reduce it's range and tone down the outdoor effectiveness? have you used the damn thing? it's H4X!
 
How would they nerf it? I think they're fine considering they are what they are and do what they do. Just be glad they didn't add x3.7 or x4.0 zoom versions.

They should make them almost impossible to use when facing the sun in outdoor maps. Hell I usually use the IRNV to help remove the sun glare when im facing the sun..

Or separate them. 1 scope for each.
 
Back
Top