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which cpu is better for gaming ?

well, it seems stupid to me to buy a i7 970 now for just one game (BF3) when by the time that game comes out, there will be a good chance that the SB-E 6 core cpu will be out. I suspect that it will sell for $600 also and the EE will cost more (of course). If it isn't out by BF3 launch, it should be pretty close
 
so you claiming that the 4 core is going to be better than the 6 core in BF3 is not guessing?

the irony, lol.

I didn't claim that at all. I simply called BS on YOUR 30% advantage claim. You really should know what you're replying to before running off at the mouth.
 
I didn't claim that at all. I simply called BS on YOUR 30% advantage claim. You really should know what you're replying to before running off at the mouth.

its not bs, its common sense that it will be with certain games.

if you think 2600k is a better cpu and more future proof than 970 then CPU's are not your field.
 
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its not bs, its common sense.

if you think 2600k is a better cpu and more future proof than 970 then CPU's are not your field.

how is a 970 better for a gamer? yes it has 2 more core, but what game will use them?
 
its not bs, its common sense that it will be with certain games.

if you think 2600k is a better cpu and more future proof than 970 then CPU's are not your field.

It's not common sense at all beucase you have no idea how the game is going to scale. Much less make a specific performance claim. We'll find out who's right and wrong come release.

I also just told you I never said it was "better" apparently reading and comprehension is not your field.
 
It's not common sense at all beucase you have no idea how the game is going to scale. Much less make a specific performance claim. We'll find out who's right and wrong come release.

I also just told you I never said it was "better" apparently reading and comprehension is not your field.

just like how Bad Company 2 runs much smoother with a quad core vs a dual core the same will fallow with six+ core vs quad core in BF3.

im a big BF fan and i did alot of reading and research about the upcoming Frostbite 2 engine in BF3.

too bad you arent so be quiet.
 
The performance difference from 2 to 4 cores is not going to be the same as 4 to 6. A self proclaimed CPU and Frostbite expert such as yourself should know this. Must be that reading and comprehension deficit hindering you.
 
just like how Bad Company 2 runs much smoother with a quad core vs a dual core the same will fallow with six+ core vs quad core in BF3.

im a big BF fan and i did alot of reading and research about the upcoming Frostbite 2 engine in BF3.

too bad you arent so be quiet.

can you show me one link where it says this?
 
how many games do you think will be coming out in the next 2 years that will use more then 4 cores?

witcher 2 takes advantage of 6 cores actually, but not where its very noticeble.

even bad company 2 has the 5th and 6th core doing little things, its been proven.

there are few more games that are out now that do use some of the extra cores but nothing too big of a deal.

but bf3 sure will take better advantage of the extra cores due to complex physics in frostbite 2 engine with 32+ player support.

maybe people didnt notice but in BC2 which uses frostbite 1 engine just destroys cpu's during online play, too much calculations going on with physics and players, etc. so what im saying is that there is a big difference in cpu load in sp and mp with the frostbite engine.


and on top of that the frostbite 2 engine in BF3 will be at least 3x more complex at highest settings or more since the bigger player support.
 
http://www.guru3d.com/article/core-i5-2500k-and-core-i7-2600k-review/21

there is a bfbc2 benchmark. show me where the 5 and 6 core on the 1100t are doing something that the 970 isnt?

i was talking under task manager, ive seen it in many benchmark sites.

bc2 was scratching the extra cores, just because they didnt add extra frames it doesnt mean they weren't being used.

ohhh and just for the record, leave AMD cpu's out of this, its for your own good because people will be shaking their heads at you for bringing 1100t in this, lol.

keep 970 vs 2600k .
 
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i was talking under task manager, ive seen it in many benchmark sites.

bc2 was scratching the extra cores, just because they didnt add extra frames it doesnt mean they weren't being used.

keep 970 vs 2600k .

Nice example of someone who has no clue how the Windows task scheduler works.

There's also no reason to keep AMD CPU's out of it as long as you're comparing a 6 core AMD to a 4 core AMD. The same concept of CPU scaling applies to AMD as it does to Intel. The game isn't going to decide not to use a 5th and 6th core just becuase it isn't an Intel one.
 
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Nice example of someone who has no clue how the Windows task scheduler works.

There's also no reason to keep AMD CPU's out of it as long as you're comparing a 6 core AMD to a 4 core AMD. The same concept of CPU scaling applies to AMD as it does to Intel. The game isn't going to decide not to use a 5th and 6th core just becuase it isn't an Intel one.



HEY! That's a CPU and Frostbite 2 engine expert you are talking to. Treat him with respect!



http://www.guru3d.com/article/core-i5-2500k-and-core-i7-2600k-review/21

there is a bfbc2 benchmark. show me where the 5 and 6 core on the 1100t are doing something that the 970 isnt?


umm, doesn't it show it in the 1024x768 graph? As for the other graphs, it says in the text underneath that its run at 8X AA and are GPU bottlenecked (at 100%). Wouldn't that be evident by how close they are even without the text? Or am I interpreting it wrong?


And here is another piece on six core cpus:

http://www.pcgameshardware.com/aid,...already-benefit-from-six-cores-CPUs/Practice/
 
needmorecarnitine, thanks for destroying my competitor to shreds.

is there no one else?
 
needmorecarnitine, thanks for destroying my competitor to shreds.

is there no one else?

Riiight... So I take it that not only are you recommending a 6 core Intel CPU, but also gaming at 1024x768? Because that's where there's a difference apparently, and it's a difference that doesn't matter because FPS on both is sky high. Such a brilliant idea you got there.
 
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that is great. where is the test setups? where is the resolution? what gpu was used? and how come they provide no data but "10 percent compared to a quad core"? great benchmarking job.


Yeah. That website is a translation of the german website. Only some of articles are available on the English site (I think). I like it but navigating that site sucks cause of its poor layout.

Anyone else want to dig up the original benchmarks within that website, feel free.
 
Despite being multi threaded nearly all games are heavily constrained by a single thread so they perform best on the processor with the highest clock speed and most work done per Mhz.

Today that happens to be 2600k but unless something radically changes in game design in the coming years you can pretty much apply the same "single threaded performance is king for gaming" logic going forward.
 
I hope someone could enlighten me.

With the 2600k, wouldn't you have 8 cores due to HTT, if a game utilized them? Or how exactly does that work.

Also, I am still using a Q6700 at 3.4 ghz. I know I'm using an old processor and it seems like it's time to upgrade, but is the upgrade really worth it? These just don't seem that much faster.
 
I hope someone could enlighten me.

With the 2600k, wouldn't you have 8 cores due to HTT, if a game utilized them? Or how exactly does that work.

Also, I am still using a Q6700 at 3.4 ghz. I know I'm using an old processor and it seems like it's time to upgrade, but is the upgrade really worth it? These just don't seem that much faster.

2600k has 4 physical cores but can processes 8 threads.

As to the second part of your post. What exactly are you looking at that make them "seem" not that much faster?
 
I'm not a computer expert. Just what I've been told, and what I've seen in stores. I'm on the edge of upgrading, but maybe the Q6700 could hold me off for a while? I see your still using a Q6600 yourself Ramon, it that what you are waiting for?
 
I hope someone could enlighten me.

With the 2600k, wouldn't you have 8 cores due to HTT, if a game utilized them? Or how exactly does that work.

Also, I am still using a Q6700 at 3.4 ghz. I know I'm using an old processor and it seems like it's time to upgrade, but is the upgrade really worth it? These just don't seem that much faster.

What are you using it for? For games, you probably aren't going to see a huge increase in performance - for video encoding, you would. So whether it is worth it kind of depends.
 
For games mostly. The things I use a computer for are the standard SAS, SPSS, MS Office, Visual Studios, Dreamweaver, etc. I never really thought about how much encoding I do. Video encoding we are talking about 5-10 minute videos using Camtasia max.
 
2600K for now. Also, you probably won't see any difference between 2600K and 970 even if the game can use 6 cores.
 
I'm not a computer expert. Just what I've been told, and what I've seen in stores. I'm on the edge of upgrading, but maybe the Q6700 could hold me off for a while? I see your still using a Q6600 yourself Ramon, it that what you are waiting for?

The new sandy bridge chips destroy what you and I have got. I'm still hanging on to mine because at this point in time it meets my needs. It runs all my games well which is the most important thing. I do a bit of encoding and while I'd see a 2x boost in performance going with Sandy Bridge, it's not a priority. Its more of something I do during my free time... Grab a DVD or bluray, transcode it to my media server so I can stream it to my PS3 for TV viewing. I just queue up the jobs and let them run in the background in low priority mode and continue using my computer as I normally would.

November has me a little concerned with BF3's launch. I know I'll be able to run the game, I'm just not positive I can run it well enough to stay competitive during a big fire fight on a 64 player server. I'm pretty sure I'll be upgrading to Ivy Bridge when it becomes available early next year so if it becomes an issue, it'll be addressed soon enough.
 
The only game I play is Rift, maybe WOW if firelands is good. Thanks everyone for your response. I might up the Vcore and see how much more GHz I can get within reason. Seems like if I'm thinking about replacing my processor, maybe it's time to go above the stock vcore. At the same time I don't see much of a point in waiting right now, as I honestly don't believe the Bulldozer is going to be strong enough competition to cause a price war. *delima* Though I hear Ivy Bridge is going to be worth waiting for at this point.
 
I HIGHLY doubt BF3 is going to need more raw processing power than a 2600k is capable of. Even if it uses more than 4 threads, it doesn't matter, 2600k has HT and can handle 8. It won't be a problem.

Well of course it will use more than 4 threads. Bad Company 2 uses dozens of threads. All games use dozens of threads.

Without threads you couldn't do things simultaneously and games have several things they need to do simultaneously.
 
Well of course it will use more than 4 threads. Bad Company 2 uses dozens of threads. All games use dozens of threads.

Without threads you couldn't do things simultaneously and games have several things they need to do simultaneously.
ROFLMAO

Traditionally games only used one thread because it's much simpler and lower overheard (no worrying about locking etc) to do things one at a time and if you only have one core to actually run on there is no reason not to.

More modern games have tried to spread the work among multiple threads to take advantage of multiple cores. They have done this with varying degrees of success but there is a constant compromise between the benefits of using the extra cores and the overheads (both in terms of CPU time and programmer time) of multi-threading. In particular it's easy to end up with a situation where there are lots of small threads doing little bits of work but there is still a "main" thread doing a substantial percentage of the work than ends up being the limiting factor on overall performance.
 
I think that talking about how many threads are used isn't the proper discussion. I think it's more along the lines of what games, if any actually use hyperthreading to an advantage. IMO that's the crux of the discussion of 2500k v 2600k for GAMING.

The link to the bechmarks posted earlier in this thread show very similar performance between the two procs for gaming.
 
ROFLMAO

Traditionally games only used one thread because it's much simpler and lower overheard (no worrying about locking etc) to do things one at a time and if you only have one core to actually run on there is no reason not to.

More modern games have tried to spread the work among multiple threads to take advantage of multiple cores. They have done this with varying degrees of success but there is a constant compromise between the benefits of using the extra cores and the overheads (both in terms of CPU time and programmer time) of multi-threading. In particular it's easy to end up with a situation where there are lots of small threads doing little bits of work but there is still a "main" thread doing a substantial percentage of the work than ends up being the limiting factor on overall performance.


Why is this funny. What you said isn't even true. Have you ever done and software development yourself. I'm a software engineer myself and I can assure you that even games written even 10 years ago use dozens of threads.

If you don't believe me then go enable the thread count on the task manager and see for yourself just how many threads your applications have running.

I just fired up Quake 1 (glquake from 1997) for an example and it is running between 12 and 15 threads of execution during a game.
 
those quake threads are meant for pure cpu cores, not HT.

HT is not designed for games.
 
those quake threads are meant for pure cpu cores, not HT.

HT is not designed for games.

That's not really how it works.

You are right that there was no work done on glquake to allow any of the threads to run on the hyper-threaded cores but its possible some instructions may end up running on them.

A CPU with hyper-threading has some additional logic circuits that can execute some assembly instructions simultaneously. It's very possible that any game may end up needing to execute one or more of these instructions while the logic units on the normal cores are already utilized and so the hyper-threading cores would be used to some extent.

The difference between a full core and a hyper-threading core is that a full core has every logic circuit it needs to support every possible instruction on that CPU. Where as a hyper-threading core has only a few of these circuits so it can only execute a small subset of instructions at the same time while the other 4 cores are loaded.

So its highly dependent on the type of instructions that the program you are running uses.

My argument earlier had nothing to do with this type of discussion and about regular cores vs hyper-threading. I was merely saying that games, even old ones are indeed written and do execute dozens of threads when some people were suggesting they don't.

Whether or not more CPU or more hyper-threading cores can take advantage of all the threads is a completely different discussion that I didn't even touch on before.
 
sure, 6 cores would be sweet to say that u have them, but unless ur running 10 WOW accounts at once, u wont need it.

Running 10 WOW accounts is a understatement, you can run 20+ WOW accounts.

The 2600k is on my list. I currently have the i7 950 for only 3 months. Now I regret and force myself to get the 2600K.
 
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