Jodo McFatty
n00b
- Joined
- Oct 29, 2007
- Messages
- 40
Crysis2 is poorly optimized for the PC, that's the only reason it's "system intensive".
I don't think you can make that statement. There are so many aspects to the scene on the PC that simply are being faked on the xbox or done in a much lower resolution to be able to function.
The water effects are DX9 which the Xbox was designed for and nothing really changed between Cry1 and 2. Also Bioshock had similar water effects. You can see a HUGE difference between the PC actually doing cloth physics vs the xbox faking it by bending large sized poly's and layering them to look like it's doing the same thing...it's not. There are many many more poly's/vectors being computed on the PC vs the xbox as well. The shape of objects are much more jagged vs the pc counterpart. It's not just a matter of textures. Also you pointed out correctly, that the xbox is most likely running this at something like 1055x650(or something similar) to again make up for it's drawbacks.
All this and it runs very similar to Cry1/Warhead in terms of fps on the same settings(Hardcore=Enthusiast).
This is not to say the game is better/blah blah blah, but your statement in my opinion is lacking any evidence.