Eyefinity - incredible evolution, marred by bezel!

Wow you're really on a mission today aren't you?

Back to topic, I can't stand the bezels either. No matter who has this tech until the bezels are gone I'm not interested at all. I'd take one huge screen over 3-6 with ugly ass lines everywhere.

I correct fud left and right. If you call that a mission.. well sure.

Matrox's TripleHead technology did not work natively in most games and in those that it did work.. it did not have the muscle to power them.

With AMDs EyeInfinity it's playable and up to 6 screens. It's far more impressive and I wouldn't even try to compare the two.
 
It's good that cards are starting support more monitors per card, and that the software is becoming more flexible, especially for multi monitor use in the office environment.

I don't see a huge market for games though, the bezel is ultra distracting for a lot of games, there is also very weak support for FOVs big enough to accomodate ultra wide setups. The 3x1 wide config would probably be the most common but a lot of games cannot get widescreen correct (horz+) and end up with bad vert- support.

For standard 16:10 widescreen this isn't the end of the world but across an ultra wide 48:10 type setup is completely unplayable like that and does't provide the correct fisheye effect at the sides of the screens needed to provide the surround feel.
 
I correct fud left and right. If you call that a mission.. well sure.

There's a difference between correcting fud and forcing your opinion as an absolute fact. You'll learn this some day I hope. Until then, keep on preaching that gaming with 1-2 inches of bezel between each screen is the future. :rolleyes:
 
It also works natively in games (something Matrox could not achieve).
The TripleHead2Go is a hardware solution that sits between 3 monitors and 1 port on your graphics card. All your graphics card sees is one large 5040x1050 monitor plugged in.

It works with as many games as Eyefinity does, because it's presented exactly the same way to games as Eyefinity is; one large screen.

I correct fud left and right. If you call that a mission.. well sure.
You're not correcting FUD, you're horribly misinformed on what the TripleHead2Go is and how it works.


Matrox's TripleHead technology did not work natively in most games and in those that it did work.. it did not have the muscle to power them.
Uh, the TripleHead2Go performed just fine, maybe you should have used it with a stronger graphics card. I've had no trouble running games at 5040x1050 (spanned across three screens) with a single GTX260.
 
What if Dell released it's Alienware curved monitor with a good panel (high res, S-IPS, LED back-lighting, etc)? Wouldn't that be ideal?
 
you...already HAVE obstructions in your view every day. Your car frame blocks the view out the windows, the frames of your glasses block part of the view from your eyes, etc.
It's not quite the same thing, for a couple of reasons. In a car, between your two eyes you have almost a full field of view - most of the things obscured to one are visible to the other, so your brain can piece together a nearly uninterrupted picture. And things are far, far easier to "tune out" when they're out of focus, so having the bezel in the same plane as the image you're trying to view makes it harder to ignore.
 
It's not quite the same thing, for a couple of reasons. In a car, between your two eyes you have almost a full field of view - most of the things obscured to one are visible to the other, so your brain can piece together a nearly uninterrupted picture. And things are far, far easier to "tune out" when they're out of focus, so having the bezel in the same plane as the image you're trying to view makes it harder to ignore.

Lol not to mention in real life we tend to change our view when something is obstructing it. We don't sit there staring at the obstruction all day.....
 
Wow, I feel like I just stumbled upon a grade 8 debating committee round robin where TH gaming was the topic and everyone had no frickin idea what they were talking about.
ElMoIsEviL, do you have any idea how stupid you sound? Maybe learn a litte (anything) about what your talking about! The Matrox HW solutions are dependent on what GFX card you use! Your showing your true colours buddy. Hmmm what colour would that be.
 
The TripleHead2Go is a hardware solution that sits between 3 monitors and 1 port on your graphics card. All your graphics card sees is one large 5040x1050 monitor plugged in.

It works with as many games as Eyefinity does, because it's presented exactly the same way to games as Eyefinity is; one large screen.

You're not correcting FUD, you're horribly misinformed on what the TripleHead2Go is and how it works.


Uh, the TripleHead2Go performed just fine, maybe you should have used it with a stronger graphics card. I've had no trouble running games at 5040x1050 (spanned across three screens) with a single GTX260.

Thank you for correcting the FUD he was writing. It annoys me when people can't even do basic research prior to stating something as 'fact'.

TH2G is one really nice piece of hardware and I feel it's a glimpse into the future of this Eyefinity. The only thing Eyefinity has going for it is that it's part of the videocard instead of a separate device so that more people will have it. Whether it'll end up as a hyped feature that'll vanish again by the time HD6870 cards come out is hard to say.

At least it gives hardcore gamers something to play with :)
 
TH2G is one really nice piece of hardware and I feel it's a glimpse into the future of this Eyefinity. The only thing Eyefinity has going for it is that it's part of the videocard instead of a separate device so that more people will have it. Whether it'll end up as a hyped feature that'll vanish again by the time HD6870 cards come out is hard to say.

At least it gives hardcore gamers something to play with :)

Its funny that you are saying it gives hardcore gamers something to play with. ATI eyefinity gives everyone something to play with, while with TH2G you had to buy special equiptment and make sure the screens were 57hz capable (the new displayport model helps a bit with that though). Not all screens works with TH2G.

With ATI Eyefinity, you can mix and match as you please. Have a large center screen for main gaming and smaller satelites for peripherial vision and added immersion.

Everyone can try it without investing in a triplesetup. All you need is friends coming over with their screens, plug them in and have some triplehead fun.

Its not only for gaming either. Look at photography forums and you'll read about people using several screens. It makes it much easier to have the toolboxes, photoalbums and other things on the sides, while doing the editing on the main screen.

You, who is a game programmer, should see the benifit of just adding screens you have around for increased productivity. How many windows do you have open while you write code?

ATI Eyefinity is not only for Hardcore gamers. TH2G is for hardcore gamers. ATI Eyefinity gives everyone the capability (everyone that has one of those cards at least).

What I can't understand, is that someone can be negative against getting TH2G capablities for free. If it would have been limiting yours or other people's choice in any way, I would understand. But, this just adds more for free without any penalty to anyone and you can still go TH2G with an Nvidia card. You just have to buy a TH2G box then from Matrox (personally, I hope Nvidia would create their own version of Eyefinity instead).

Edit:
As for hardcore gamers.... ATI Eyefinity is making triplehead mainstream, so some needs to push hardcore gaming to a new level:
Eyefinity Circular projection
 
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Everyone can try it without investing in a triplesetup. All you need is friends coming over with their screens, plug them in and have some triplehead fun.
Sure, if you can get your friends so crazy that they'll watch you play PC games while they watch :D

Its not only for gaming either. Look at photography forums and you'll read about people using several screens. It makes it much easier to have the toolboxes, photoalbums and other things on the sides, while doing the editing on the main screen.

You, who is a game programmer, should see the benifit of just adding screens you have around for increased productivity. How many windows do you have open while you write code?
Easily over 15 windows including IDE windows, documentation, browser (with a zillion tabs), console windows, image viewer & document editor for viewing output and editing some stuff.

I would however not use Eyefinity as I need multiple displays, not one big display.

What I can't understand, is that someone can be negative against getting TH2G capablities for free. If it would have been limiting yours or other people's choice in any way, I would understand. But, this just adds more for free without any penalty to anyone and you can still go TH2G with an Nvidia card. You just have to buy a TH2G box then from Matrox (personally, I hope Nvidia would create their own version of Eyefinity instead).
I wouldn't know what anyone could have against Eyefinity either. I'm not in the market for AMD cards so this doesn't affect me at all, but even if I were I doubt I'd care. I think it's cute, even if it doesn't directly affect me as a game developer, gamer or anything.

Heck, I don't use Direct3D either, yet it's still available on my cards. You don't hear me complaining about the wasted resources there either :)
 
I am sorry but any solution that sticks a bezel right in the center of your view is borked.
 
So some of you guys think that gaming on a single monitor is better than gaming using the exact same image on a single monitor with two other monitors at the side extending the view on that single monitor? Bezels would be in the way but without the other two monitors, the bezels would still be there and you are limited to the view from that single monitor.
 
So some of you guys think that gaming on a single monitor is better than gaming using the exact same image on a single monitor with two other monitors at the side extending the view on that single monitor? Bezels would be in the way but without the other two monitors, the bezels would still be there and you are limited to the view from that single monitor.

I can see it working for games, but not for movies and such.
 
Sure, if you can get your friends so crazy that they'll watch you play PC games while they watch :D

Thats no way to treat friends. ;) Have you have played hotseat games?

Easily over 15 windows including IDE windows, documentation, browser (with a zillion tabs), console windows, image viewer & document editor for viewing output and editing some stuff.

I would however not use Eyefinity as I need multiple displays, not one big display.

Right, and Eyefinity can give you 3 to 6 (depending on card) independent displays that with multiple configurations you can group or single as you wish.


I wouldn't know what anyone could have against Eyefinity either. I'm not in the market for AMD cards so this doesn't affect me at all, but even if I were I doubt I'd care. I think it's cute, even if it doesn't directly affect me as a game developer, gamer or anything.

Heck, I don't use Direct3D either, yet it's still available on my cards. You don't hear me complaining about the wasted resources there either :)

I bet you will complain a bit about DX11 when that time comes too, being an openGL fan and all...

If you were in the market for ATI cards, you'd appreciate the option to connect more then 2 screens on a single card.
 
So some of you guys think that gaming on a single monitor is better than gaming using the exact same image on a single monitor with two other monitors at the side extending the view on that single monitor? Bezels would be in the way but without the other two monitors, the bezels would still be there and you are limited to the view from that single monitor.

i know right?
productivity on 3 monitors when your working then span to game for more fov and immersion.
i rather have screens beyond my center bezel than my wall in my peripheral.
if you don't have or want a multi setup then don't worry about it.
some ppl are whining like they won't get these cards because they come packed with this capability for free.. :confused:
 
what are they going to do ship a 46" tv/monitor with 4 23" 1200p monitors inside a normal tv case with 4 hdmi inputs and give you a combined 3840x2400 (2160 if 16:9) resolution. seems rather odd but would work
 
In the 6 screen option, is it possible to have the bottom middle screen be the center screen, with the bottom left & right be peripheral, and the top 3 screens be top peripheral (I hope that makes sense)?

I'm just thinking of ways that an even number of screens can remove seams from the center field of vision. I know that 4 screens can have 3 on the bottom with one on top.

btw, slightly off topic, but this Eyefinity seems pretty nifty (yes I said it; nifty)!
 
Running three screens means the only bezels are off to the sides. Problem solved.

Its not that simple, there is a discontinuity with the image in that the bezel doesnt blank the image behind it, it splits the screen and puts a gap between continuous images.
Those claiming its like the blind spot in your eye are not correct.

This makes it a bad solution for anything but gaming and even then its not satisfactory until they make ultra thin bezels AND give us a new mode of operation where we can specify the horizontal/vertical distances between screen panels so the driver can omit data that should be behind the bezel.
The only thing that will work properly for movies is a single continuous image.

I appreciate you can still use extra single screens like with other gfx cards individually for game stats, dev work...
To me this is a gimmick right now that will become very good once bezels shrink/disappear and the image split/gap is removed.

Summation: that gap is the dealbreaker for large screen viewing.
The cards power however is much welcome.
 
Ok.

I wonder how long it'll take for Samsung to get the "small bezel" monitors out. Hopefully by the 5870 launch (right?.... :p )?
 
Its not that simple, there is a discontinuity with the image in that the bezel doesnt blank the image behind it, it splits the screen and puts a gap between continuous images.
Those claiming its like the blind spot in your eye are not correct.

This makes it a bad solution for anything but gaming and even then its not satisfactory until they make ultra thin bezels AND give us a new mode of operation where we can specify the horizontal/vertical distances between screen panels so the driver can omit data that should be behind the bezel.
What you're talking about is called "bezel correction" and is already supported by the Matrox TripleHead2Go as well as SoftTH. It removes the part of the image that should be "behind" the bezels so things don't jump directly from one screen to another.

ATi would be retarded not to support this feature, considering their primary competition already has it.

Edit: Here's a screenshot (click for full size):


As you can see, the part of the image that would be behind the bezel is chopped out, maintaining perfect continuity between monitors. So yes, it is that simple ;)
 
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Its not that simple, there is a discontinuity with the image in that the bezel doesnt blank the image behind it, it splits the screen and puts a gap between continuous images.
Those claiming its like the blind spot in your eye are not correct.

This makes it a bad solution for anything but gaming and even then its not satisfactory until they make ultra thin bezels AND give us a new mode of operation where we can specify the horizontal/vertical distances between screen panels so the driver can omit data that should be behind the bezel.
The only thing that will work properly for movies is a single continuous image.

I appreciate you can still use extra single screens like with other gfx cards individually for game stats, dev work...
To me this is a gimmick right now that will become very good once bezels shrink/disappear and the image split/gap is removed.

Summation: that gap is the dealbreaker for large screen viewing.
The cards power however is much welcome.

As has been stated in other threads, bezel management software is already part of CC in Linux and will be soon in Windows. If you are a game player you would choose for the space to be blank behind the bezel, just like a real life car window frame or windowpane (the image is there just not shown because it is blocked). If you are doing application work obviously you would disable bezel management as you would never want any hidden screen space. You seem very intent in this feature to somehow treat you wrong. All it is designed to do is give you, the user absolutely every single possible monitor config you want. And this is bad how?
Thick is thick, but common man!

For those who still don't understand the concept of bezel management software, here is what Matrox software does (the kings of the tech untill a few days ago).
http://www.matrox.com/graphics/en/pr...m/th2go/bezel/
 
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As has been stated in other threads, bezel management software is already part of CC in Linux and will be soon in Windows. If you are a game player you would choose for the space to be blank behind the bezel, just like a real life car window frame or windowpane (the image is there just not shown because it is blocked). If you are doing application work obviously you would disable bezel management as you would never want any hidden screen space. You seem very intent in this feature to somehow treat you wrong. All it is designed to do is give you, the user absolutely every single possible monitor config you want. And this is bad how?
Thick is thick, but common man!

For those who still don't understand the concept of bezel management software, here is what Matrox software does (the kings of the tech untill a few days ago).
http://www.matrox.com/graphics/en/pr...m/th2go/bezel/

You're taking this a bit seriously.
Its a bit presumptuous of you to assume I've read all other threads about this, this is the first I've heard of bezel management.
If you read my post, you would notice that I will be far more impressed when bezel management is implemented.
So ... "And this is bad how?"
 
Yes, I was more then a bit presumptuous in assuming you had knowledge of what you were talking about. Your not the first in this thread. I would prefer if those new to multi monitor setups would ask instead of complaining, or assuming. Especially when most of it is buried in fanboi bias.
 
Yes, I was more then a bit presumptuous in assuming you had knowledge of what you were talking about. Your not the first in this thread. I would prefer if those new to multi monitor setups would ask instead of complaining, or assuming. Especially when most of it is buried in fanboi bias.

Please point anything I have said that is incorrect, I've already demonstrated that you didnt read, either that or you are one of those fanbois you hate so much.
I wish people like you would stop starting flame wars where one didnt exist.
 
Right, and Eyefinity can give you 3 to 6 (depending on card) independent displays that with multiple configurations you can group or single as you wish.
If that's true that'd be nice. All of the articles I have read on Eyefinity only seem to harp on the 'one big display' feature, however.

http://www.amd.com/us/products/technologies/eyefinity/Pages/eyefinity.aspx?info=EXLINK

Reading the AMD page it isn't clear to me either what it does and doesn't allow. It says independent displays, but nothing specifically about using them independently as well. There's no clarification of what 'Extended Mode' means. What does this 'one big screen' fall under?

I bet you will complain a bit about DX11 when that time comes too, being an openGL fan and all...
My thoughts on DX11 are already known on this forum. I wouldn't want my company to use DX as I and my fellow devs feel that it's technologically outdated and inferior to OpenGL/OpenAL. Other than that I have nothing to complain about it. Everyone is welcome to use whatever technology he or she wants.

If you were in the market for ATI cards, you'd appreciate the option to connect more then 2 screens on a single card.

I would appreciate that feature no matter from whom it came. Piles of people already enjoy octo-display support from Matrox, for example.
 
What you're talking about is called "bezel correction" and is already supported by the Matrox TripleHead2Go as well as SoftTH. It removes the part of the image that should be "behind" the bezels so things don't jump directly from one screen to another.

ATi would be retarded not to support this feature, considering their primary competition already has it.

Edit: Here's a screenshot (click for full size):


As you can see, the part of the image that would be behind the bezel is chopped out, maintaining perfect continuity between monitors. So yes, it is that simple ;)

Thanks very much, as you probably know from my reply to funkydmunky, this is good to know.
With Track IR (Head tracking) to quickly look behind the bezel, this could be pretty neat.
 
Thanks very much, as you probably know from my reply to funkydmunky, this is good to know.
With Track IR (Head tracking) to quickly look behind the bezel, this could be pretty neat.

It'd still feel like driving a car with lines taped all over the windshield, though. Yes, you can view around the lines, but it's still bloody annoying :)
 
If you drive, you drive with a cars frame on the sides of the windshield every time you drive. This is the exact same.
In any FPS all you do is move the mouse to look around. The second you do you see what the bezel was hiding. No special head tracking needed, just a mouse.
 
If you drive, you drive with a cars frame on the sides of the windshield every time you drive. This is the exact same.
In any FPS all you do is move the mouse to look around. The second you do you see what the bezel was hiding. No special head tracking needed, just a mouse.

Its not the same unless you are viewing in 3D with Track IR, how do you intend to steer the car?
I thought you knew what you were talking about.
 
I was only implying that all it takes is a simple movement of a mouse (standard FPS equipment) to see behind the bezel, not 3D head tracking devise needed.
But thanks for keeping the thread-crapping factor on max.
 
Its not the same unless you are viewing in 3D with Track IR, how do you intend to steer the car?
I thought you knew what you were talking about.
Simple, use a gamepad. Left analog stick to steer, right analog stick to look around inside the vehicle.

This is the same way flight simulators are set up, using the hat switch on the top of the joystick to look around the cabin while you steer with the main stick.

In the case of a first person shooter, the direction of your character is fixed to the direction the in-game camera is pointing, so all you need is a mouse to look around.
 
Simple, use a gamepad. Left analog stick to steer, right analog stick to look around inside the vehicle.

This is the same way flight simulators are set up, using the hat switch on the top of the joystick to look around the cabin while you steer with the main stick.

Yes that will work for racing games, I only use k/b mouse for FPS games and independent head movement as well as rotation is preferred.
Not an excuse, just the way I like.
I'd buy Track IR to give this a go though!
 
Yes that will work for racing games, I only use k/b mouse for FPS games and independent head movement as well as rotation is preferred.
Not an excuse, just the way I like.
I'd buy Track IR to give this a go though!

I think Unknown-One just stated the same thing, except you omitted that part from your quote.
 
Oh please guys, do not pretend you don't want this


xtopmultiscreen5x3.gif




On second thought, I'd still prefer having a single screen that was that big instead.
 
I think Unknown-One just stated the same thing, except you omitted that part from your quote.

yeah he edited his post :)
Its also worth noting that Track IR lets you move your head around, not just side to side.
That will work very well for peering round the bezels.
 
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