Azureth
Supreme [H]ardness
- Joined
- Feb 29, 2008
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http://multiplayerblog.mtv.com/2008/08/04/diablo-iii-designer-turns-tables/
Diablo III designer Jay Wilson critiques the fan altered screenshots of the game and explains how that shit would never fly in-game. Read the full article for the whole beatdown, but heres the first one of several:
Diablo III designer Jay Wilson critiques the fan altered screenshots of the game and explains how that shit would never fly in-game. Read the full article for the whole beatdown, but heres the first one of several:
Jay Wilson, Designer of Diablo III: The key thing to remember here is that this has been Photoshopped. This isnt created by the engine. Though it looks really cool, its almost impossible to do in a 3D engine because you cant have lighting that smart and run on systems that are reasonable. If we could do that, we probably would in a few of the dungeons.
Now in terms of the actual texturing, this texturing, where they grayed out everything and its very flat and the monsters are all kind of a similar tone that does not play well. Its very boring to run through more than a couple of times, and its very difficult to tell creatures apart and pop them out of the environment. So those things dont really work for us. A lot of the lighting stuff I think is very cool, but its also not very doable for us.