Yoshiyuki Blade
2[H]4U
- Joined
- Aug 17, 2005
- Messages
- 2,881
I don't see how you can manage to draw a distinction in this case. As you said, best in game options for Crysis include native Monitor Resolution, Very high everything, and 16xAA. Just as you said, claiming maximum in-game settings means the settings in the game menu you can change.
Regardless there was still nothing available at the time of his interview, and even today that can max out each in-game setting at the said 1920x1200 resolution.
Yes when you include max in-game settings, max resolution the monitor is capable of, and max AA/AF, its "max quality," but not "max settings." As a few others chimed in here, the phrase "max settings" is used to describe maximum in-game settings excluding resolution, AA, AF and any other notable exceptions. Look at it this way, if someone said "I can play the game at 30 fps with max settings at 800x600 no AA/AF" (and their system is capable of higher res/AA/AF), are you just gonna say they're wrong because the resolution and AA/AF isn't also maxed? If so, how do you think they should have worded it?
Anti-Aliasing can make a game look better when changed from off to on than many visual effects in most games. Its not hard to figure that Anti-aliasing is an essential part of making a PC game look great. Its an option in the menu and it is fundamentally no different than having post processing or anything else that enhances the look of the game. Despite this argument, even at 1920x1200 with 0xAA, SLI Ultras can't play the game above about 20-25fps on very high, if that. SLI would have to scale over 100% in Crysis to get 20fps out of two Ultras considering I get 5-10fps with a single GTX. Regardless of semantics, he was lying.
I'm still under the impression that Yerli didn't mean to include AA when he said maxed settings. Yes, there was mention of 1920x1200 resolution and "maxed settings," but no mention of AA at all. And if an SLI configuration can average 20 fps, its good in my book.
Sort of like Quad core support?He has a track record all the way from FarCry's "64bit" support. The man is willing to lie to sell games and his engine, its quite transparent.
"Shack: How significant are differences between the DX9 and DX10 versions of the game? Are there any actual gameplay distinctions?
Cevat Yerli: For single-player the difference is only in visual quality, there are no gameplay differences. Visually the imagery has more depth though 3D post processing, looks more cinematic through motion blur systems interacting and surfaces are more crisper in detail and 3D. The lighting and post processing goes through an extended next-generation HDR rendering system."
That took me 20 seconds to find by typing in "Cevat yerli on system specs" in a google search and finding the first quote on a result. http://www.shacknews.com/featuredarticle.x?id=639
Everything he said in that paragraph was false.
Oh geez. You need to read up on some of his lies. He stated that Crysis is CPU bound, would benefit more from a lower clocked Quad and an overclocked Dual. I think it was Tom's Hardware that had to offer a retraction after a reader proved that even though 4 cores of a Quad might be doing calculations at very low resolutions, they are trading off tasks more rapidly than performance monitors can usually detect.
I'm still open to agree/disagree on any other quotes I haven't come across or discussed, including the subject of quad core, but I'll need a direct quote(s) regarding that before I can give an educated opinion. I'll look into it.
As for the quote from Shack News, Yerli's statements pretty much reflect how it is in the actual game. Yes, I'm fully aware that disabling "Very High" on DX9 was mostly artificial, and most of the same visual effects on DX10 can be replicated with DX9. But keep in mind that Shack News asked about differences between the DX9 and DX10 versions of the game. It was poorly worded, and gave Yerli some room to answer it more straightforward than usual.
They should have asked "Are there any exclusive and significantly noticeable differences in visual effects that only DX10 is capable of in comparison to DX9?" That's a well-worded question and is more specific about what we wanted to know. In the end, it was completely up to Crytek to make the DX9 version look almost identical to DX10 if they wanted, but they didn't want to, and that's how it turned out.
It can't be done on Delta, and if so after a lot of practice. If it was a multiplayer game and I was getting 40fps and you were getting 10, who would have had the playable machine? By your reasoning I could spend an agonizing 10 hours playing the first level at 3 seconds per frame and just make it through it. Hey it wouldn't be enjoyable, but it'd be playable gosh darn it!![]()
The difference between your example and mine is that I went out of my way to try it for myself. And as I said, I died twice the entire time, which aint that bad in my opinion. The time it took to do this was hardly different than it was at higher framerates. I still 2-shotted each flying alien with Gauss without missing, and I shot each bullet almost back-to-back as I kept the laser pointer on its body. It's not like I camped in a corner for hours hoping for the right moment to strike. My strategy was identical to what I normally do at lower settings/higher framerates, but a few slip-ups made me die twice. And no, it's not because I lacked sufficient fps to do everything perfectly. I made the same slip-ups at better fps. I'm simply not perfect.
If you can play through the first level at 3 fps without any problems, then I think the game is playable for you. I personally draw the line of "playability" at the point where I can't complete the level the way I want to (but I could at higher framerates).
For multiplayer, the framerate is *always* way different than single player. Resources aren't wasted on insane draw distances, motion blur effects, and other eyecandy. My fps is always consistently and significantly higher on multiplayer than on single player at the same settings simply because a lot of the fluff gets removed.
I totally agree, but there were some direct statements that were knowingly false and misleading. I am not going to enumerate them again here because I have done so many times in the past few weeks and read the same from hundreds of others with the same frustration.
Misleading statements come to no surprise at all. I go out of my way to look for those every time I read something of interest. For false statements, I won't be too surprised, but he really had to have slipped up on a statement if it was falsifiable.
See, I personally believe that he lied because he knew the message he was portraying. In no way did he slant his words towards the utter reality that the game is in no way playable with 2-card SLI even today with every setting maxed out in the game. His words were carefully chosen in many instances, but in the illustrated interview, (which is among many other interviews in which he gives the same lies) he answered the question incorrectly with full knowledge of what a correct answer would be.
If what he said was not lying in so many instances, then if I throw my neighbor's down off an overpass and the dog dies, I can simply blame it on the concrete below? I mean, the concrete was the hard surface that actually killed the thing. If he can give an incorrect impression knowing he was not telling the truth, it is a lie. You can blame his vagueness on the question itself, but the expression of the answer was totally opposite of reality.
Yes, I understand where you're getting at. He was the center of attention when it came to knowing what we can expect about the game performance-wise. But I also have to realize that he talks like an advertiser who will use these sleazy tactics to sell something. This is the primary reason why I avoided reading interviews about the game up until now. And again, I wouldn't be surprised if some of his other statements were complete lies, but it doesn't mean that *everything* he said was a lie. He just needs more practice at being deceptive
As for the analogy, if your neighbor asked you "Did you kill my dog?" and you (being a smartass) responded "No, it was the gravity from the fall combined with the impact on the concrete pavement that cracked your dog's skull, effectively killing it," it does make literal sense (though it sounds goofy on an everyday down-to-earth level