Viperjts10
Weaksauce
- Joined
- Jul 19, 2007
- Messages
- 123
I'm confused on what technology there is out there as to how games are developed.
Does anyone here care at all about realism in a game, or is it all about gameplay. Sure gameplay is what makes a good game, but IMHO, I think realism plays a big role in this.
I just bought World in Conflict, and started playing it, but the realism just wasn't up to my expectation.
What I mean when I talk about realism is...
Those are some things I'm talking about. Sure if you left dead guys and all these extra particles in the playing field, then it may get more laggy or something, but isn't there technology out there already capable of handling this kind of stuff?
There is so much realism put into the sounds of the game, and the exploding animations and the environment and even in Company of Heroes, the guy's body parts get blown up, and that's the first game I'm seen that in.
Anyways, I'm just curious to know what everyone else thinks of this. I was hoping for more realism in WOrld of Conflict, but as soon as I started playing my first game online, I saw guys dissappearing out of no where, and things just poofing. I'm like wtf is this. The graphics sounds are all great, but then these little details are just garbage.
Comments or remarks?
Does anyone here care at all about realism in a game, or is it all about gameplay. Sure gameplay is what makes a good game, but IMHO, I think realism plays a big role in this.
I just bought World in Conflict, and started playing it, but the realism just wasn't up to my expectation.
What I mean when I talk about realism is...
- Dead guys not just "vanishing" after they die
- footprints on ground should NOT dissappear magically
- explosions and building pieces should not dissappear either
- In world of Conflict, 6 guys could be in a jeep, but if you zoom in and look through the windows of the jeep, all you see is 2 guys.
Those are some things I'm talking about. Sure if you left dead guys and all these extra particles in the playing field, then it may get more laggy or something, but isn't there technology out there already capable of handling this kind of stuff?
There is so much realism put into the sounds of the game, and the exploding animations and the environment and even in Company of Heroes, the guy's body parts get blown up, and that's the first game I'm seen that in.
Anyways, I'm just curious to know what everyone else thinks of this. I was hoping for more realism in WOrld of Conflict, but as soon as I started playing my first game online, I saw guys dissappearing out of no where, and things just poofing. I'm like wtf is this. The graphics sounds are all great, but then these little details are just garbage.
Comments or remarks?