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No, if you force VSync through the Nvidia control panel, you get triple buffering. Don't know how it is with AMD.
Are you sure we are on the same page here? I'm talking about forcing triple buffering in D3D games, while NVIDIA control panel forces it only in OpenGL games. Unless my info is outdated (that's what I'm trying to find out).
Yes, sure. The separate triple buffering option is for OpenGL, yes. But you get automatic triple buffering when forcing vsync in D3D. Do you know of a game that doesn't support TB on its own?
If you read the descriptions in the CP, notice it doesn't say OpenGL only?
Wow, that's great news, then.
There are loads of games with no ways to enable TB on their own. I can give you quick list from the games currently installed on my system:
Medal of Honor (2010)
Trine 2
Portal
Red Faction: Guerrilla
Metro 2033
Team Fortress 2
In fact, the only game with a native option to enable TB I was able to find among my installed games was Hard Reset.
Yes, sure. The separate triple buffering option is for OpenGL, yes. But you get automatic triple buffering when forcing vsync in D3D. Do you know of a game that doesn't support TB on its own?
Are you sure about TB not working in these titles?
I didn't say TB isn't working in them. I said they have no native options to enable it. TB works in any given D3D game once you force it.
The question is, how on earth have you managed forcing TB in D3D games for years, like you say, without even knowing about D3DOverrider? At least a couple of years ago there was surely no other way to do it.
And you get a drop to 30fps with vsync? Before I download 2.5GB for nothing, would you please check first?
VSync, as I said. Not the ingame option but via the driver.
If you run the new Nvidia drivers and adaptive VSYNc, you shouldn't need triple buffering. Here's an article on [H] from a few weeks ago: http://www.hardocp.com/article/2012/04/16/nvidia_adaptive_vsync_technology_review/
please show evidence of this. you are the only person that has ever said this. please dont think that just because you dont see fps go straight to 30 from 60 that it means triple buffering is on. framerate counters dont always reflect exactly what is going on but when you look at the actual frametimes log you will see what is really happening. its been mentioned for years in every article about vsync that the ONLY way to force triple buffering would be to uses D3DOverrider. it would make ZERO sense to turn on vsync from the Nvidia control panel and automatically get triple buffering when even the triple buffering option has no impact on DX games.Since...ever? Tell me a game to check out and I will (if I have it or if there is a demo). I only know I never ever used D3DOverrider and never had these drops in over a decade.
please show evidence of this. you are the only person that has ever said this. please dont think that just because you dont see fps go straight to 30 from 60 that it means triple buffering is on. framerate counters dont always reflect exactly what is going on but when you look at the actual frametimes log you will see what is really happening. its been mentioned for years in every article about vsync that the ONLY way to force triple buffering would be to uses D3DOverrider. it would make ZERO sense to turn on vsync from the Nvidia control panel and automatically get triple buffering when even the triple buffering option has no impact on DX games.
I too used to always wonder what people meant by dropping straight from 60 to 30 since I rarely ever saw that.Wait a second:
As far as I understand, if you cannot maintain 60fps, you STAY at 30fps, so Fraps would indeed show this:
http://www.hardocp.com/image.html?image=MTMzNDU0OTI1NHhBa25NMUFBUzJfMV8zX2wuZ2lm
I'll check Skyrim right now. In the SkyrimPrefs.ini VSync is off: "iPresentInterval=0"
I don't have D3DOverrider installed and will force VSync through the driver and record frametimes.
and I don't hardly ever see it either in the actual game.
I know the original Call of Juarez does not have triple buffering. running in DX10 maxed was pretty demanding on my gtx260 and I could not maintain 60 fps. some mod in another forum was saying that he went straight to 30fps in that game when he could not maintain 60 with vsync on. I was like you and told him that I did not see that happen before. I made a video for him and he still would not shut up about it. he still swore that he dropped to 30 even after I showed him that vid and said I was doing something wrong.So what game should I check? Do you have an example of a game that absolutely doesn't support triple buffering, no matter what you do? That is, a game where one can see the same behavior as shown in the graph above.
I know the framerate counter does not drop to 30 fps in game but I have never checked frametimes and calculated what was going on. I do know that both Batman AC and Metro 2033 are certainly games that feel like choppy garbage if they go below 60 fps with vsync on though.Okay, I'll test CoJ and post the results.
Also this is interesting:
http://www.google.de/imgres?um=1&hl...&ndsp=20&ved=1t:429,r:0,s:0,i:71&tx=146&ty=77
Clearly, with VSync on, Metro 2033 drops to 30fps flat, at least in their test. I will check that, too.