i cant download the patch & play the game
and why not? shitty adsl internet u got or ?
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i cant download the patch & play the game
Everyone's a hacker that's better than me! Seriously you only need 4 people if you want to do the most fun missions(heists) of online. I'm not sure why you don't seem to be able to find a group of friends that can't coordinate, that seems like a bigger issue than dedicated servers. What exactly would dedicated servers solve in this game?
On the last page someone posted some large pictures and mentioned triple buffering and v-sync.
Since there is no triple buffering option in the game menus I'm assuming they meant they forced it on from their GPU console (AMD or Nvidia)
I'll have to try that myself for laughs.
So far I've been playing with vsync off and I've had minimal tearing on occasion. Nothing outrageous.
Hate to be the flaming guy but.. the crashes to desktop are steering me away from this game
Hate to be the flaming guy but.. the crashes to desktop are steering me away from this game
I've played for 13hrs and haven't had a single CTD...
Try this: http://pcgamingwiki.com/wiki/Grand_Theft_Auto_V#Random_crashesHate to be the flaming guy but.. the crashes to desktop are steering me away from this game
I don't really know how many times this has to be said, Direct3d does not do triple buffering. Does Not... In some cases there is an option for a flip cue buffer but that is not triple buffering and does not work the same way. OpenGL will do it, and as far as I know, the only triple buffering option in the drivers specifically states it is for OpenGL.
That said, with Vsync off, I have no noticeable tearing in game. Only on the opening Rockstar video.
Really on the fence about whether to buy the game or not.
I had it for PS3 and really enjoyed finishing the story. It's been long enough that I feel I could play the story again and it wouldn't feel stale. The only thing I'm worried about is part of the reason I want to get it is for online play, specifically doing heists, but I have no friends playing it.
Can get for $46 through GOG, so should I bite or not?
I'm having really bad performance problems, not sure why people call this game an optimized port....
5930K and a single Titan X here, at 2560x1440 all settings Very High or Ultra but no MSAA. I already turned the Grass down to Very High but as soon I get anywhere near vegetation the game is like unplayable. Lowering Post FX from Ultra to Very High helps a little but its still very bad. It feels very similar to Arma 3 that way, like when I move my camera fast it would stutter or even freeze for a short moment. Any suggestions what settings are causing this?
The mouse implementation is pretty bad as has already been mentioned here, but you should give us some fps numbers to work with, as well as the rest of your settings.
I'm having really bad performance problems, not sure why people call this game an optimized port....
5930K and a single Titan X here, at 2560x1440 all settings Very High or Ultra but no MSAA. I already turned the Grass down to Very High but as soon I get anywhere near vegetation the game is like unplayable. Lowering Post FX from Ultra to Very High helps a little but its still very bad. It feels very similar to Arma 3 that way, like when I move my camera fast it would stutter or even freeze for a short moment. Any suggestions what settings are causing this?
Well it actually shows 60 FPS most of the time but the camera feeling is far from that. I use kb/mouse when on foot but gamepad for driving, gamepad feels even worse as far smoothness goes. When I drive north to the Countryside i'm dropping to 40-45 FPS with Grass at Very High and everything else left at max. In the City area its perfect though.
This is obviously you.. I'm running it now at 2715x1527 on my new 980 and experiencing none of what you describe and my settings are set higher than yours..
The foliage is a killer in this game especially with MSAA and TXAA activated. Even a single Titan X can't keep up. Turn those down first if you've got 'em on.
Yeah thats probably it. I lowered it even further from Very High to just High and the northern parts of the map are smoother now. Rest is left at max. Maybe thats why Nvidia's official guide recommends Titan X SLI lol.
Yeah, it's a big drain and it doesn't look all that much better the higher you go, honestly.
On the last page someone posted some large pictures and mentioned triple buffering and v-sync.
Since there is no triple buffering option in the game menus I'm assuming they meant they forced it on from their GPU console (AMD or Nvidia)
I'll have to try that myself for laughs.
So far I've been playing with vsync off and I've had minimal tearing on occasion. Nothing outrageous.
I don't really know how many times this has to be said, Direct3d does not do triple buffering. Does Not... In some cases there is an option for a flip cue buffer but that is not triple buffering and does not work the same way. OpenGL will do it, and as far as I know, the only triple buffering option in the drivers specifically states it is for OpenGL.
That said, with Vsync off, I have no noticeable tearing in game. Only on the opening Rockstar video.
I tried to transfer my character from ps4 to pc and my garages and cars didnt cross over
I'd still like to see some real-world PS4 vs PC comparisons.The PC version looks loads better than the consoles IMO. You'd think that's obvious but on some games the difference isn't so massive as displayed here.
Well it actually shows 60 FPS most of the time but the camera feeling is far from that. I use kb/mouse when on foot but gamepad for driving, gamepad feels even worse as far smoothness goes. When I drive north to the Countryside i'm dropping to 40-45 FPS with Grass at Very High and everything else left at max. In the City area its perfect though.
Ahhh, that was me that mentioned the triple buffering not being enabled by default.
What was happening is if the frame rate went below the refresh rate (60hz), the frame rate would drop to half the refresh rate (30fps)... However, after I alt-tabbed out and back into the game, the frame rate was not cut in half and could be any number between 30 and 60. This allows for a much smoother and consistent gameplay experience.
Now, the ONLY technical term I know for this effect is "triple buffering". I'm not sure what other setting creates this type of effect. Regardless of the accuracy of the technical term, if you use Vsync there is a notable gameplay improvement once the frame rate doesn't get locked to 30fps when dipping below 60fps and you're on 60hz refresh.
The problem of DX11 applications having their frame rate locked at 30 FPS in situations where the machine cannot maintain a constant 60 isn't exclusive to GTAV. I've seen this in many games, Arkham City, Dying Light, Far Cry 3 etc.I just did some further testing and it seems the frame rate ONLY gets cut to 30fps when around grass. When driving around Los Santos, the frame rate can fluctuate under 60fps and not get cut down to 30fps.
However, alt-tabbing still remedies the 30fps issue in grass areas.