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vsync and 30fps issue.

legcramp

[H]F Junkie
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Aug 16, 2004
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hey u guys i wanna use vsync... and it works great except when it drops my fps to 30... is there anyway to overcome this? or is it just like that?
 
dude my eye can feel past 100 fps and besides dropping from a 60 fps constant to a 30 in a split second got me killed in cs:s so many times.. specially in aztec in the water.... so yeah
 
and is tripple buffering availible for nvidia? i thought it was only for ati? and how would i go about enabling it?
 
programs? registry tweaks for me to enable triple buffering plzzzzzz???
 
umm i cant find it.. wanna help me out? i am using forceware 66.70....
 
Ok, I havent tried my tweaks on nVidia cards, but I doubt it will be any different.. Turn on CSS, go into the console, and type mat_specular 0 and mat_bumpmap 0, everyone that I tell to use those commands in game dont even notice a difference in IQ, but they gain 25-35FPS just from those 2 commands. Please try them and give me feedback, as I would like to know if this is as good as I, and some others, say it is.
 
Zallek said:
Ok, I havent tried my tweaks on nVidia cards, but I doubt it will be any different.. Turn on CSS, go into the console, and type mat_specular 0 and mat_bumpmap 0, everyone that I tell to use those commands in game dont even notice a difference in IQ, but they gain 25-35FPS just from those 2 commands. Please try them and give me feedback, as I would like to know if this is as good as I, and some others, say it is.

yep thats the real deal, just tried it with the VST. at 1600x1200 2xAA 8xAF, my score went from 83fps to 103fps. i did notice the shiny stuff on textures was gone though.
 
Yeah, the lack of the shiny is from turning specular off, but really, DO you notice that when running around? Most games (not so fast paced games) deserve the picture perfect graphics, but a game like CSS is to 'quick' (I guess its faster..) to even notice the stuff is gone when your trying not to die. Thanks for the feedback.
 
for single player i really would notice and appreciate it. in MP i do as well, but not so much. i wish it didn't give such a performance hit. maybe valve will optimize it or with more driver revisions it will be less of a hit on performance.
 
I think (But dont quote me) that once Half-Life 2 is released, some of the shared files CSS uses will help smooth out some issues users are having. I've heard that there are actually a lot of shared files that arent being used due to HL2 not being released yet, so theres a chance that once its out, mat_specular wont give as big of a hit as it does at this time.

I agree with what you said about singleplayer, but in single player (again, dont quote me), it 'may' be less intense (It may just be me, but every online game I've played is more demanding than the single player counterpart, which sometimes is odd.. It should be the other way around) than it is currently in multiplayer for CSS. I'll try and dick around with more tweaks and see if I can raise my FPS and keep Specular on..

One thing you'll want to know though (unless its just my game being a bitch) is that the .cfg doesnt save.. So you'll have to re-enter those commands each time you turn the game on. I've ever added them directly to the cfg before turning it on, and after it shuts off, they're gone. I think I'll do it again, only make the file read only after I change it, that may help.
 
my autoexec.cfg saves w/o problems... but noone has answered my question yet :)... how do i enable triple buffering for forceware 66.70 for my 6800 ultra? ;) thnx and i will try the disabling the shiny stuff...
 
nvhardpage includes an option to enable triple buffering, under opengl tweaks

:)
 
Is it dropping your FPS to 30?? I'm not an expert on this but it seems to me your Refresh Rate is 60, therefore it will lock your FPS to 30 at slowdowns. If you use refresh force and force your display to 85 it will lock your FPS to 42 at slowdowns. I think that could help sometimes, otherwise turn Vsynch off like everybody does :D
 
If you turn vsync off on any type of monitor, you have image tearing. Thats what its for, is to get rid of it.
 
on a crt you don't need vsync. monitor doesn't have to wait for images to catch up...
 
i have an LCD and don't use vsync....i don't get tearing...or maybe i do and can't notice :p
 
doh-nut said:
dude, the human eye can't see past 30fps.

;)


Actually, the human eye can, depending on brightness, can see up to and over 60fps. If you don't believe me, ask an Optomic Tech, or an Opthamologist.

http://www.daniele.ch/school/30vs60/30vs60_3.html

"Here is where things get a little interesting, and where we will see that humans can perceive up to 60+ fps."


"We as humans have a very advanced visual system. While some animals out there have sharper vision, there is usually something given up with it (for eagles there is color, for owls it is the inability to move the eye in its socket). We can see in millions of colors (women can see up to 30% more colors than men, so if a woman doesn't think your outfit matches, she is probably right, go change), we have highly movable eyes, and we can perceive up to and over 60 fps."
 
on a crt you don't need vsync. monitor doesn't have to wait for images to catch up...

Sure it does. I get plenty tearing when I disable vsync on my CRT.

Phaelinx, doh-nut was being sarcastic.


- D.
 
bluefire7 said:
on a crt you don't need vsync. monitor doesn't have to wait for images to catch up...


Ummm I call bullshit on that comment. I see image tearing on my CRT all the time.
 
Image tearing helps me own at cs, MY SECRET, NO, BACK OFF *chops with knife* :D

~Adam
 
miguelwolff said:
Is it dropping your FPS to 30?? I'm not an expert on this but it seems to me your Refresh Rate is 60, therefore it will lock your FPS to 30 at slowdowns. If you use refresh force and force your display to 85 it will lock your FPS to 42 at slowdowns. I think that could help sometimes, otherwise turn Vsynch off like everybody does :D

wut if my monitor can't handle 85? its only 65... will it damage my monitor?
 
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