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- Apr 10, 2003
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Hands-On With GeForce Now: Does Cloud Gaming Finally Work?
https://www.youtube.com/watch?v=Cq_LLPZfwrs
They show how GeForce Now runs on their system. First of all it used over 25MB/s to stream the games. It looked impressive to me until they got to the GameWorks titles. It seems that Nvidia's GPUs that they have in their Cloud servers can't handle GameWorks. Batman ran at 46 fps instead of 60 fps with frame drops and The Witcher 3 could only muster 30 fps.
Like the narrator of the video explained you have to pay full price for the Geforce Now version of the game. Why would you pay full price for 30 fps and a monthly subscription fee on top of the full game price? But like I said it does look like Cloud Gaming is maturing some. I'm not convinced of the "low latency" 150ms figure that the CEO of Nvidia tossed around at the TitanX launch party.
So are you'll ready to give Cloud gaming a go?
https://www.youtube.com/watch?v=Cq_LLPZfwrs
They show how GeForce Now runs on their system. First of all it used over 25MB/s to stream the games. It looked impressive to me until they got to the GameWorks titles. It seems that Nvidia's GPUs that they have in their Cloud servers can't handle GameWorks. Batman ran at 46 fps instead of 60 fps with frame drops and The Witcher 3 could only muster 30 fps.
Like the narrator of the video explained you have to pay full price for the Geforce Now version of the game. Why would you pay full price for 30 fps and a monthly subscription fee on top of the full game price? But like I said it does look like Cloud Gaming is maturing some. I'm not convinced of the "low latency" 150ms figure that the CEO of Nvidia tossed around at the TitanX launch party.
So are you'll ready to give Cloud gaming a go?