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Texture filtering setting in nvidia control panel?

jarablue

[H]ard|Gawd
Joined
May 31, 2003
Messages
1,664
Do you guys use quality or high quality? Any reason why? Also do you use high performance or optimal power globally? Or do you set this per game in profiles?

Never knew what to set this at. Thanks!
 
I always set it at High Quality, it uses a more powerful calculation to make textures sharper.
 
So I thought to always set it to high quality. I didn't know if it was bad to do that though.
 
There has been more than one set of drivers where running high quality gave issues with some games for some reason. And there have been plenty of comparisons that show high quality does not look really any better than quality anyway.
 
I leave all the global settings default, and set stuff on per game basis.

The HQ AF thing varies game to game. Many games show no improvement.

Witcher 3 is an example where it's immediately obvious in the ground textures.
 
Witcher 3 is an example where it's immediately obvious in the ground textures.

In a positive way or negative way?

I've always set it to HQ because the Nvidia Control Panel description for Texture filtering - Quality says: "Selecting High quality will turn off all the texture filtering optimizations in order to provide the highest visual quality." I'm not sure why any games would have trouble with that, because I've assumed that turning it off should be the most compatible. Is this wrong?
 
In a positive way or negative way?

I've always set it to HQ because the Nvidia Control Panel description for Texture filtering - Quality says: "Selecting High quality will turn off all the texture filtering optimizations in order to provide the highest visual quality." I'm not sure why any games would have trouble with that, because I've assumed that turning it off should be the most compatible. Is this wrong?

HQ + AF 16x NVCP

Default

Edit: It's hard to say what negative effect it may have setting global on, most just leave it that way with no issues. If any anomalies show up, it would vary game to game, driver to driver.

Personally I leave it on default, don't need to fix what isn't broken.

If I'm playing a game with high frequency textures ( like witcher 3 ), and see blur on those parallel surfaces, I'll try HQ AF on the game profile.
 
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So it looks like setting the profiles up is the way to go. It's just a bitch to redo it every time a driver update is done. Too bad we can't export them then import them somehow. What about optimal power vs high performance? Is the a per profile thing to do to? Or just keep it set to HP globally?

Thanks!
 
So it looks like setting the profiles up is the way to go. It's just a bitch to redo it every time a driver update is done. Too bad we can't export them then import them somehow. What about optimal power vs high performance? Is the a per profile thing to do to? Or just keep it set to HP globally?

Thanks!

The power management setting will force your GPU to run at its 3D base clock. Optimal will automatically boost according to workload.

The most common reason to adjust this setting is when a game comes along, and boost isn't happening for some reason. Usually games that need a day one / week one patch, or new driver broke the game, etc. Usually a temporary situation.

Leaving it on probably won't hurt anything, other than increase power consumption unnecessarily.
 
So if my electric bill is lower than dirt, it would be ok to keep it at high performance? It won't hurt the cards life will it?
 
HQ + AF 16x NVCP

Default

Edit: It's hard to say what negative effect it may have setting global on, most just leave it that way with no issues. If any anomalies show up, it would vary game to game, driver to driver.

Personally I leave it on default, don't need to fix what isn't broken.

If I'm playing a game with high frequency textures ( like witcher 3 ), and see blur on those parallel surfaces, I'll try HQ AF on the game profile.

Is there a shot of just HQ Vs. Default? Because most of the difference in that pic, is AF. Particularly the distant and medium distant, obvious difference.
 
Is there a shot of just HQ Vs. Default? Because most of the difference in that pic, is AF. Particularly the distant and medium distant, obvious difference.

Yea all I see is AF in effect on one screenshot and not the other. But Witcher 3 has its own AF setting too so what's going on here?

I've always had it set to HQ, for years, for the same reason evilsofa mentioned. Nvidia should probably remove this setting, along with a few others. Even 16x AF performance hit has been tiny for years now anyway. Can always leave those options hidden and accessible through nvinspector but it's definitely confusing right now to have all those strange options in the NVCP.
 
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So it looks like setting the profiles up is the way to go. It's just a bitch to redo it every time a driver update is done. Too bad we can't export them then import them somehow. What about optimal power vs high performance? Is the a per profile thing to do to? Or just keep it set to HP globally?

Thanks!
If you just install the new driver over the old, which was the recommended process at one time, you don't lose any settings.
 
Yeah I hate uninstalling because windows 10 installs the base nvidia driver anyways or downloads whatever it needs right? I usually used to uninstall the driver and reboot to safe mode and clean it out with DDU. Then install the latest. But that whole process is junked now in windows 10. Unless there is a way to do it properly still. I just install over the old ones and pick clean install.
 
HQ + AF 16x NVCP

Default

Edit: It's hard to say what negative effect it may have setting global on, most just leave it that way with no issues. If any anomalies show up, it would vary game to game, driver to driver.

Personally I leave it on default, don't need to fix what isn't broken.

If I'm playing a game with high frequency textures ( like witcher 3 ), and see blur on those parallel surfaces, I'll try HQ AF on the game profile.
lol i guessed the wrong one was HQ lol...that tells me something!
 
Yea all I see is AF in effect on one screenshot and not the other. But Witcher 3 has its own AF setting too so what's going on here?

I've always had it set to HQ, for years, for the same reason evilsofa mentioned. Nvidia should probably remove this setting, along with a few others. Even 16x AF performance hit has been tiny for years now anyway. Can always leave those options hidden and accessible through nvinspector but it's definitely confusing right now to have all those strange options in the NVCP.


Looking at the links now at home, I think the default in-game was 4x or 8x AF at release, and later patched. NVCP HQ difference is not that drastic.

Made some quick screens to illustrate: Witcher 3 HQ AF vs. Default Comparison
 
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