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Witcher 3 is an example where it's immediately obvious in the ground textures.
In a positive way or negative way?
I've always set it to HQ because the Nvidia Control Panel description for Texture filtering - Quality says: "Selecting High quality will turn off all the texture filtering optimizations in order to provide the highest visual quality." I'm not sure why any games would have trouble with that, because I've assumed that turning it off should be the most compatible. Is this wrong?
So it looks like setting the profiles up is the way to go. It's just a bitch to redo it every time a driver update is done. Too bad we can't export them then import them somehow. What about optimal power vs high performance? Is the a per profile thing to do to? Or just keep it set to HP globally?
Thanks!
HQ + AF 16x NVCP
Default
Edit: It's hard to say what negative effect it may have setting global on, most just leave it that way with no issues. If any anomalies show up, it would vary game to game, driver to driver.
Personally I leave it on default, don't need to fix what isn't broken.
If I'm playing a game with high frequency textures ( like witcher 3 ), and see blur on those parallel surfaces, I'll try HQ AF on the game profile.
Is there a shot of just HQ Vs. Default? Because most of the difference in that pic, is AF. Particularly the distant and medium distant, obvious difference.
If you just install the new driver over the old, which was the recommended process at one time, you don't lose any settings.So it looks like setting the profiles up is the way to go. It's just a bitch to redo it every time a driver update is done. Too bad we can't export them then import them somehow. What about optimal power vs high performance? Is the a per profile thing to do to? Or just keep it set to HP globally?
Thanks!
lol i guessed the wrong one was HQ lol...that tells me something!HQ + AF 16x NVCP
Default
Edit: It's hard to say what negative effect it may have setting global on, most just leave it that way with no issues. If any anomalies show up, it would vary game to game, driver to driver.
Personally I leave it on default, don't need to fix what isn't broken.
If I'm playing a game with high frequency textures ( like witcher 3 ), and see blur on those parallel surfaces, I'll try HQ AF on the game profile.
Yea all I see is AF in effect on one screenshot and not the other. But Witcher 3 has its own AF setting too so what's going on here?
I've always had it set to HQ, for years, for the same reason evilsofa mentioned. Nvidia should probably remove this setting, along with a few others. Even 16x AF performance hit has been tiny for years now anyway. Can always leave those options hidden and accessible through nvinspector but it's definitely confusing right now to have all those strange options in the NVCP.