Acceptable_Risk
[H]ard|Gawd
- Joined
- Aug 23, 2001
- Messages
- 1,973
A buddy of mine imported Crystal Chronicles a few months ago and I finally got to play some four-player. All I have to say is, it's awesome despite not knowing much of how it worked. It takes a little while to get the hang of and we figured out most of the important menus by trial and error, but eventually we were running like a well-oiled machine. We were comboing attacks and running feints, shifting combat roles on the fly... Man, the synergy that game build in the team is nothing short of enormous. Everyone's abilities clear between each area, which is actually kind of cool since it helps to make sure players occupy different roles each time. And everyone gets a different map view each time; be it an enemy scanner, or a topographical map, or one that just shows treasure chests. It requires that your players work together and keep each other informed. It's really a nice dynamic.
The reviews seem to all say it's a hassle to set up a four-player game but everybody just brings a GBA and plugs it right in; it's pretty effortless and once everyone gets used to it, things roll right along. Having four people is a must, though. Fewer would probably work but four seems to balance out just right. I don't see it being a problem finding three other people to play. I've already got a group and a day set aside during the week to start playing once the US version hits next week.
I am so stoked about this. I can't wait.
The reviews seem to all say it's a hassle to set up a four-player game but everybody just brings a GBA and plugs it right in; it's pretty effortless and once everyone gets used to it, things roll right along. Having four people is a must, though. Fewer would probably work but four seems to balance out just right. I don't see it being a problem finding three other people to play. I've already got a group and a day set aside during the week to start playing once the US version hits next week.
I am so stoked about this. I can't wait.