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Shogun 2 DX11 features

teletran8

2[H]4U
Joined
Jan 12, 2011
Messages
2,220
I thought this was an informative video considering there are not alot of DX11 games on the market. I like everything DX11 can do (Tessellation, more realistic shadows, advanced lighting, etc. and I'm disappointed TES Skyrim is not doing these effects, they are sticking with DX9 API set on launch 11/11/11. I know they can add DX11 later like Crysis 2 did right? :p Todd Howard and Bethesda probably turned down AMD's help if it was ever offered, oh well cater to the masses make more money and make a cruddier game whatev we'll still generally all buy it (fans), but it's nice to see AMD pushing games forward into DX11 land for us [H] PC gamers even when most game companies selling out for DX9 game making, AMD is pushing for DX11. Gotta respect AMD.
 
I'm hoping what this means is by the time DX11 is commonly found, video cards capable of handling DX11 well will be cheap(under $150).
 
You can pick up 450/460/470, for at or under $150 here or on ebay, those are excellent DX11 cards even though they might be a generation old.
 
Don't quote me on this but I believe since 99% of PC games are now just shitty console ports these days (Ex. Elder Scrolls 5), they're 99% most likely going to be DX9 until the next generation consoles come out. Don't think it really has much to do with a Nvidia/AMD thing.
 
I thought this was an informative video considering there are not alot of DX11 games on the market. I like everything DX11 can do (Tessellation, more realistic shadows, advanced lighting, etc. and I'm disappointed TES Skyrim is not doing these effects, they are sticking with DX9 API set on launch 11/11/11. I know they can add DX11 later like Crysis 2 did right? :p Todd Howard and Bethesda probably turned down AMD's help if it was ever offered, oh well cater to the masses make more money and make a cruddier game whatev we'll still generally all buy it (fans), but it's nice to see AMD pushing games forward into DX11 land for us [H] PC gamers even when most game companies selling out for DX9 game making, AMD is pushing for DX11. Gotta respect AMD.

You *do* realize this is "help" that AMD pays Creative Assembly to take, right?

It's not like this is some benevolent shit. They have a contract in place to implement these things. AMD supplies the tech and CA has to put it in the game to get their money.

NVIDIA does the same.
 
You *do* realize this is "help" that AMD pays Creative Assembly to take, right?

It's not like this is some benevolent shit. They have a contract in place to implement these things. AMD supplies the tech and CA has to put it in the game to get their money.

NVIDIA does the same.

And why is that a bad thing? I think I speak for most PC gamers when I say that I want games to take advantage of my hardware. I like many thing about gaming on a PC but one of them is that I can get better graphics than I can on a console.

Well, that also happens to be something the graphics card makers want. They want us to buy better cards, and to push that, they need games that can use them.

So it is win-win-win. The game developers are happy because they get money and resources to improve their game. The GPU makers are happy because it gives consumers a reason to buy new cards. Gamers are happy because it gives us shiny new toys.
 
Don't quote me on this but I believe since 99% of PC games are now just shitty console ports these days (Ex. Elder Scrolls 5), they're 99% most likely going to be DX9 until the next generation consoles come out. Don't think it really has much to do with a Nvidia/AMD thing.

Well, you are right and wrong.

So first off, a major part of the DX9 problem is Windows XP. Currently, there are still a lot of systems out there than run XP, even systems gamers use. It has been steadily dropping, but is still about 21% according to Steam, which is a pretty good source of info for gamer systems. Since XP doesn't support anything higher than 9, you HAVE to have a DX9 codepath if you want to be able to sell your game on XP and that still matters. It will matter less and less as adoption of 7 (and Vista) grows, but it isn't a non-issue yet.

Then games can move up to a DX11 only engine. They'll still have to provide compatibility for cards that have DX10 or DX9 capabilities, but it'll all be one engine, just like it was in the past with older DX versions.

Now in terms of games being console ports, that is not always the case. Some clearly are and you can feel it in their UI, but others were developed cross platform quite well. However the consoles still provide a limiting factor when it comes to things like art, level size and so on. There is just only so much the console can handle, and so you don't really go above that because otherwise you have two versions of the game to make.

However the DX11 problem should go away here in the near future. XP will eventually drop off to the point that it is not worth supporting it, and developers will use just the newer APIs. How good of a use they'll make will vary, but they'll use them.
 
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