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GPU PhysX is locked to Nvidia now and probably for long time.
not until intel buys out nvidia....
False, for a couple of reasons. On the PC side, it is an inexpensive option compared to its nearest professional level physics middleware competition, Havok, which only runs on CPUs. PhysX is not GPU only; it can also run on the CPU without GPU acceleration. At this point I'd have hoped that would be obvious since it is multi-platform from handhelds to current gen consoles.Which means it won't be used in games very much.
It's absolutely unnecessary. As pointed out, Havok can provide physics equal to or better than PhysX and run it on the CPU with minimal FPS loss. PhysX itself has been show to be capable of being processed on the CPU quite nicely. However, Nvidia codes it so it runs better on GPU's than CPU's. They do this on purpose by the way (obvious).Anyone think it will ever be possible to use integrated graphics for a physics processor?
It's absolutely unnecessary. As pointed out, Havok can provide physics equal to or better than PhysX and run it on the CPU with minimal FPS loss. PhysX itself has been show to be capable of being processed on the CPU quite nicely. However, Nvidia codes it so it runs better on GPU's than CPU's. They do this on purpose by the way (obvious).
Dedicated Physics processing is a marketing gimmick. When it was released several years ago, CPU's were still struggling. Now days CPU's have so much processing power than add-on's for Physics are 100% unnecessary. On-die physics will never happen and dedicated physics processing for gaming is nearly dead.
You're right, I don't know, nobody does. I just look at the market. It's declining, which to me means there's no incentive to do it. Plus like I said I feel it's unecessary since CPU's are so powerful and capable now, especially with all the cores they are getting, many of which sit idle or are not fully utilized. Use them instead.How do you know on-die physics won't happen?
That may be but Bullet still doesn't support GPU acceleration. In the current market, what incentive is there?AMD is working on an openCL version of Bullet Physics and with Fusion already being a huge success you can bet it will go in this direction.
That was not stated above and Havok physics certainly eats CPU cycles just as running PhysX on the CPU also does.It's absolutely unnecessary. As pointed out, Havok can provide physics equal to or better than PhysX and run it on the CPU with minimal FPS loss.
I do think though that the slim chance that GPU accelerated physics takes off, it will be something like OpenCL based, because Nvidia has proved to us that brand exclusive just doesn't work.