Hey guys, I've been away from the forums for several months so forgive me if this is common knowledge, but I was watching a discussion by PS4 architect Marl Cerny at GameLab conference 2013 where he outlines the history of his work on Sony consoles and how it led to the genesis of the ps4 ( http://www.ign.com/videos/2013/06/29/the-road-to-the-playstation-4 ).
3/4 of the way through, he's talking about how Sony asked a bunch of 3rd party devs what they wanted/didn't want in their next console. At about the 36:20 mark, he mentions that these developers unanimously didn't want anything exotic such as "Real-time Ray Tracing" in the PS4's next GPU.
I did a google search and this demo was the first thing that popped up: http://www.youtube.com/watch?v=h5mRRElXy-w
I'm not a programmer so basically all I gathered was that it allows for real-time rendering of reflections which is cool, but we already have that so I know there must be more to it. I was hoping that some of our resident smart guys could fill me in. Thanks.
3/4 of the way through, he's talking about how Sony asked a bunch of 3rd party devs what they wanted/didn't want in their next console. At about the 36:20 mark, he mentions that these developers unanimously didn't want anything exotic such as "Real-time Ray Tracing" in the PS4's next GPU.
I did a google search and this demo was the first thing that popped up: http://www.youtube.com/watch?v=h5mRRElXy-w
I'm not a programmer so basically all I gathered was that it allows for real-time rendering of reflections which is cool, but we already have that so I know there must be more to it. I was hoping that some of our resident smart guys could fill me in. Thanks.