PhysX support in 3DMark06

Yes I noticed :)

But no there are no PhysX cards available except in that new Dell machine @ CES, but even that isn't available.
 
It uses the API, and uses the CPU, but i do not think it supports the Physics PPU. It simply uses the physics software engine for the physics/ai simulation for the cpu test, much like previous versions used Havok.
 
Supposedly they already have a bunch of the cards made, they are just waiting for software to release with it. (Which will hopefully be bundled with the card)

Afaik using the api in a traditional way only requires the physics card to be enabled for it to take some of the workload.
 
Doesn't this make 3DMark06 the very first product, that supports it, on the market?

It'll be interesting to see how the PhysX hardware operates w/3DMark06.
 
Brent_Justice said:
It uses the API, and uses the CPU, but i do not think it supports the Physics PPU. It simply uses the physics software engine for the physics/ai simulation for the cpu test, much like previous versions used Havok.


If it is just a software engine, it would be nice to be able to shut it off in order to see what it exactly adds to the graphics.
 
it doesn't add anything to the graphics, it is physics, and i believe it is used in the CPU tests to do the AI and physics simulation
 
i wonder if a lack of the PhysX card takes away points from your score...that would be a somewhat interesting way to make PhysX and such cards a norm...
 
Brent_Justice said:
it doesn't add anything to the graphics, it is physics, and i believe it is used in the CPU tests to do the AI and physics simulation

Doesn't it use the physics software engine to create the advanced visual graphics? That's the whole idea behind PhysX.
 
The physx card is just a processor, the sdk will take the physics work out of the programmers hands pass it on to the cpu / ppu. So the programmer can say this object is moving at this speed yadda yadda, the physics sdk will take those coordinates and calculate any changes neccesary based on what it may hit etc.
 
GoHack said:
Doesn't this make 3DMark06 the very first product, that supports it, on the market?

No.
City of Heroes (Issue 6)/City of Villains supports the Ageia PhysX PPU and was released last year.

BFG is the exclusive NAM partner for PhysX cards, and last I heard, late next month we may see PCI start shipping.
 
I thought dual core processors were going to kill the PPU movement? Just what I heard, not that I really know anything about it...
 
Indolentron said:
I thought dual core processors were going to kill the PPU movement? Just what I heard, not that I really know anything about it...

They're claiming approx 200 x's the power of a regular CPU. Old articles but it gives an idea:

http://www.extremetech.com/article2/0,1697,1777121,00.asp

Some more numbers here:

http://www.extremetech.com/article2/0,1558,1777120,00.asp

I imagine we'll need more GPU horsepower too, to render all the extra bits that a very detailed explosion/whatever might generate.

EDIT: grammar
 
AreEss said:
No.
City of Heroes (Issue 6)/City of Villains supports the Ageia PhysX PPU and was released last year.

BFG is the exclusive NAM partner for PhysX cards, and last I heard, late next month we may see PCI start shipping.

There's physics in City of Heros? Last I saw it (few months ago, my brother used to play it) it didn't seem to have any fancy physics. So what did they add? Ragdoll effects when you beat up purse snatchers?
 
Here's a quote from one of the Futuremark guys:

Nicklas Renqvist said:
Yes, we licensed the AGEIA PhysX SDK and will use the physics library in the next 3DMark, but whether we will use HW accelerated physics or not, is something I am not able to comment on.


GoHack said:
Doesn't this make 3DMark06 the very first product, that supports it, on the market?
Bet On Soldier was released last year, it has PPU support.
 
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