RedCharles9001
Limp Gawd
- Joined
- Dec 26, 2025
- Messages
- 137
This is best example I've seen of the motion clarity difference between OLED and CRT.
View: https://www.youtube.com/watch?v=abMtc4SaRAg
View: https://www.youtube.com/watch?v=abMtc4SaRAg
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Yeah this demonstrates why we need Pulsar-like strobing OLEDs.
Sure, we won't get 900 nits of HDR brightness, but the tradeoff is VERY much worth it.
Nah not at all in my experience. HDR is a hassle to get working on PC to the point where I'm considering getting a PS5 for HDR gameplay Many games on PC don't support HDR and if they do it is not uncommon to be scuffed and buggyI'm confused why HDR in PC games is suddenly a problem. Didn't HL 2: Lost Coast introduce HDR that worked just fine in the mid-2000s? Hasn't every PC game that's come out in the last ~15 to 18 years supported HDR pretty much automatically?
SoHalf Life 2's HDR is not real HDR.
I’ve got the krp 500m (the pro monitor only version of the 5090) and the added resolution over crt makes it a better viewing experience IMO. That thing will be used until they wrest if form my cold, dead hands. Maybe not COLD, since it’s basically space heater when turned onOLEDs are blurry as heck at 60fps. You need at least BFI to cut persistence in half. Ideally OLED panels got proper strobing.
CRT is the sharpest monitor at 50/60/70fps/Hz.
Second best are plasmas. On Pioneer PDP-LX5090 after some tweaks (like text optimization option enabled) sharpness is very good. Not like CRT but other than typical for plasma green-yellow to blueish) coloration on fast eye movement it is surprisingly very close..
Sony FW900's peak brightness for a new unit was around 125 nits (cd/m²), though this varied with color temperature (e.g., 115 nits at 9300K) and degraded significantly with age, with some reports showing it dropping to around 70-90 nits in older, used units, but calibration could often restore it to over 100 nits, with it being brighter on smaller white areas than full-screen white
For stunning PC HDR,
Cyberpunk 2077, Alan Wake 2, and Forza Horizon 5 are top-tier, especially with ray tracing/path tracing, while Red Dead Redemption 2, Horizon Zero Dawn/Forbidden West, and Resident Evil Village/4 offer breathtaking visuals; other great choices include Ghost of Tsushima, Elden Ring, and Doom Eternal, but ensure proper settings like Windows HDR, NVIDIA Control Panel settings (RGB, 10-bit, Full), and sometimes reshades for the best experience, especially on OLED. "
RenoDX rewrites the game's DX12 shaders to add HDR and user controls for the game. It uses the ReShade Add-on API to hook into the game, NOT RESHADE EFFECTS.
Since it rewrites the shaders, you typically don't have to update anything after you install game version updates from the game developer/company, like you would most other game mods.
https://reshade.me/#download (download the one with full addon support)
https://github.com/clshortfuse/renodx/wiki/Mods
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Basic install of Reshade + Lillium (+ Shader Toggler optionally) :
RenoDX 's primary goal is to fix bad HDR implementations where games clip and lose details, wash out color, have inadequate color saturation, etc. Then the Lilium HDR Black Floor Fix is used to fix the low end.
Additionally, the RenoDX mod for a particular game can do a few other things, too - like they can remove film grain, edit other DX shaders, etc. Some RenoDX mods for a game also allow you to change the brightness of the HUD, or remove it entirely. As stated above, the RenoDX module for a game, if avaialble for that title, operates on the native HDR of the game, when a game has native HDR and HDR is enabled in the game's own settings.
If you aren't happy with the settings the dev used by default in the RenoDX mod for your particular game, the Reshade menu (home key is the hotkey by default for the popup) has a RenoDX panel that pops up right alongside where you can modify or enable/disable settings and values of the mod, moving sliders, etc.
If you think the black floor is raised and/or detail-in-darks are lost in a game (especially on an oled screen), the "Lilium HDR Black Floor Fix" is where it's at to fine tune that.
Don't forget that you can right click any module within Reshade in order to assign it a hotkey. That way, you can toggle any of the modules on and off without having to go back to the menus and enable/disable their checkmark. You can also do sets of modules to a single hotkey if you want to mess with the "Shader Toggler" addon. After doing that, you can hit a hotkey to enable/disable the HDR analyzer tool, for example, which is very useful.
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RenoDX can also be used to "inject HDR" to SDR games similar to Nvidia RTX HDR, Windows Auto HDR. An important difference, other than the ones in the quote below this, is that RenoDX can provide a HUD dimming function in the game mod's settings panel, where RTX HDR can make the huds "HDR bright" along with the normal scene.
RTX HDR I feel like has a huge performance cost, funky gamma, and overly bright unnatural whites. It's good at debanding, but that's also why it has a big performance cost.
AutoHDR has massive caveats, as in it needs to be corrected via reshade or icc profiles since Windows has a gamma-mismatch with it enabled. But, when setup correctly I really like this solution as it perserves artistic intent, applies to pre-rendered cutscenes, and has abit more brightness headroom for an inverse tonemapper compared to SpecialK and RTX HDR. It also has very low performance cost relative to the other options. Added benefit of being anti-cheat safe, can force on non-white listed games using https://github.com/ledoge/autohdr_force.
Setup to correct gamut mismatch:
easiest : https://www.reddit.com/r/pcgaming/c..._how_to_get_windows_auto_hdr_to_look_how_its/
dank: https://github.com/dylanraga/win11hdr-srgb-to-gamma2.2-icm (it might not be that dank anymore if the ICC profile system is improved on the latest windows 11 update, but i'm not sure as I never tried it on that version)
danker personal method: https://github.com/dylanraga/win11hdr-srgb-to-gamma2.2-icm/issues/60
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Mods vs Game Updates:
Another thing worth mentioning is that: "Using Reshade simplifies all the hooks necessary to tap into DirectX without worrying about patching version-specific exe files." . That should avoid the pain in the ass it would be waiting on updates to mods for every patch a game puts out.
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Cons of RenoDX:
..There are game-specific RenoDX mods published by RenoDX devs, and not every game has a mod for it yet.
.. It's primarily for single player games, because mods can be flagged by anti-cheat engines.
..The native settings of a mod may not be 100% to your liking for some games (but you can modifty and tweak the settings in the mod's menu).
..Some people have to disable raytracing to get it to work on certain games, but afaik that's not always the case.
Performance / frame rates:
RenoDX is an HDR mod that has a minimal impact on frame rate, often less than the performance cost of other HDR solutions like RTX HDR
. It enhances visual quality by rewriting game shaders rather than using post-processing effects, leading to more efficient performance that is comparable to a game's native HDR implementation.
RenoDX performance and efficiency
Low FPS impact: RenoDX works by rewriting a game's rendering shaders from within its DirectX API layer, rather than adding a heavy post-processing layer. Because it functions more like a native HDR setting, the frame rate cost is typically a few percentage points at most. This is more efficient than methods like RTX HDR, which has been reported to cause frame rate drops of 10% or more on powerful hardware.
Superior to software alternatives: Reviewers and users frequently report that RenoDX provides a more accurate and visually stunning HDR image with better performance than alternatives such as Auto HDR or RTX HDR. This is because it works on the game's actual rendering data, revealing details lost when converting from SDR to HDR.
Factors that influence performance
While RenoDX itself is very efficient, the overall frame rate still depends on several variables:
The RenoDX experience
- GPU power: A powerful graphics card is essential for high performance, especially at higher resolutions and with more demanding graphical settings.
- Game-specific optimizations: The mod requires custom integration for different games, though the core toolset supports a wide range of DirectX 9, 11, and 12 titles. Performance can vary between games depending on the quality of the mod's implementation.
- Additional settings: The optional color grading tools and visual effects included in some game-specific RenoDX packages, such as those for V Rising or Cyberpunk 2077, could add a minor performance overhead.
For most gamers, the performance tradeoff for using RenoDX is negligible compared to the significant visual enhancement it provides. The HDR output is often considered the best available on PC, offering:
Increased visual detail: Makes previously hidden details in dark or bright areas clearly visible.
Correct gamma and colors: Provides accurate color representation, avoiding the washed-out or oversaturated look of some other HDR solutions.
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Installing Lilium HDR Black Floor Fix :
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..You run the Reshade installer once for each game you want to use it on, where in the end it automatically adds a "reshade-shaders" folder to the game's directory.
..During the install, you pick your game you want it to "inject" those folders into, and then it prompts you with a list of checkboxes next to module names, (with a short downward scroll on each page), where you select which shaders/modules you want to add.
..Choose all of the Lillium shaders from those lists, checking all of the boxes next to the modules named Lillium. You may also want to add "Shader Toggler" from those lists for later use, or get it from the shader to github page. You don't need any of the other shader modules from those lists. In fact, if you install and leave any of the default Reshade modules or other Reshade modules enabled, it can cause a performance hit. Adding more will also just overpopulate the modules list for no good reason. You can also get the the Lilium files from the Lilium github page if you want to manually put them into the reshade folders from the .7z file instead.
Reshade effects selection screen during install
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..The "LiLium hdr black fix" and the "Lilium sdr and hdr analizer " work well with the RenoDX mods, and will later allow you to find your game's black floor and adjust to a new black floor + new rolloff so that blacks aren't lifted, while avoiding lost detail-in-darks.
..In the end, the single RenoDX mod you download separately for the specific game from the RenoDX mods repository (if available for that game) does not use reshade shaders as a post-process. According to the dev, the RenoDX mods operate on the direct X shaders pre-process, working with the native HDR of the game, and are just using Reshade as the api to operate on those from. You simply copy the single mod file (e.g. " renodx-cp2077.addon64 " into the same directory as your game's exe.
When you launch the game after you've installed Reshade onto it and dropped the RenoDX mod into the exe's directory, reshade will load with the game automatically. To see the reshade panels after the game has fully loaded, hit the reshade hotkey, which is the "home" key by default.
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Prioritizing HDR while still using a CX which by 2026 standards has extremely subpar HDR is wild stuff lol.
View: https://www.youtube.com/watch?v=RvvYqfouobA&t=23s
View attachment 779532
It's a lot higher than 80 - 120 nits
I tried the gx950a but I didn't like it's PQ.
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CRTs the way they display image make it extremely easy to experience range expansion. HDR is not needed for full immersion.
In the past people thought that something like bright light sources on TV and especially the Sun* are just much much brighter.
Only people with technical background in how TVs and TV signals work knew that this is an illusion.
I don't think many people know how it worked.
Even less people can actively induce similar effects on modern displays. To some degree it all happens automatically just by exposure - but then again for CRTs it was way stronger because CRTs the way they operate is... let's say just pure magic.
*) Remember to praise it!
HDR is not needed for full immersion.
100%. Full panel off means no cross-talk on BFI strobes. The newer panels ought to be able to do near-CRT motion with decent brightness.Yeah this demonstrates why we need Pulsar-like strobing OLEDs.
Sure, we won't get 900 nits of HDR brightness, but the tradeoff is VERY much worth it.
Funny how different we all are. For me, HDR is on the very bottom of image quality preference list, with resolution barely above it near the bottom. And I find my LG CX inferior to my Panny Plasma.For me, the modern larger screen sizes and resolutions are a big thing, i.e. 4k, 4k+. Even larger is that CRT lacks HDR. Despite the HDR implementations in some games being hit or miss, I prioritize HDR in games and it makes a HUGE difference. No going back. Any tech for OLED and CRT that reduces the HDR brightness due to screen blanking/strobing (or is in practice incompatible with HDR) - is also not appealing to me, personally.
I'll report my findings in a thread for the display soonish. I think there may be a thread already on it. Short version - for the price I paid for it ($400 shipped for a refurb - it looks brand new) - it's hard to be mad at it for anything. The brand new price? Eh, I don't know if it's worth it, even for the BFI. Viewsonic sells it for a whopping $900.Just got the Viewsonic OLED with BFI. I'll be playing with it. The XG-2431 has better motion clarity because it can strobe more extremely. But man, no cross talk and pure blacks are just something that's amazing to behold. It's really a shame that this is the only friggin OLED with BFI across the frame rate range of 60-120hz.