Aggravation
n00b
- Joined
- Mar 2, 2006
- Messages
- 20
I think I'd enjoy the game by just looking at some videos I've seen but I rarely consider a game if it's not multi-player. I find that playing against real humans is way more fun, more engaging and removes the repetative nature found in most, if not all, single player games. I liked Half Life but never finished it because the nature of each stage of the game became repetative - puzzle- kill - puzzle- kill..it becomes a test to see if you can guess what the programers did in each level instead of being emersed in the game
And probably the biggest complaint I have for a good single player game is they end too soon....
Example Unreal was great single player but just as I was starting to get really good at it it was over!
Multi-player takes even an average game and makes it last forever as long as you can find a server with some relatively intelligent people playing on it you can get lost in the action and rarely feel like there is a pattern to the gameplay, you never know what some real person might do unlike the AI in most games.
Can anyone tell me if Oblivion is going to last long enough to feel like it was worth it? Is there a cooperative mode where more than one player can link up two PC's and play together?
Thanks for the info in advance.
And probably the biggest complaint I have for a good single player game is they end too soon....
Example Unreal was great single player but just as I was starting to get really good at it it was over!
Multi-player takes even an average game and makes it last forever as long as you can find a server with some relatively intelligent people playing on it you can get lost in the action and rarely feel like there is a pattern to the gameplay, you never know what some real person might do unlike the AI in most games.
Can anyone tell me if Oblivion is going to last long enough to feel like it was worth it? Is there a cooperative mode where more than one player can link up two PC's and play together?
Thanks for the info in advance.